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A NE WSFIEL D PUBLICATION 

' No.63 JULY 1990 


PLUS 

AMIGA GAMES! 


DESTRUCTION 

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joysticks 


SCOOP! 


r WIN A 
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WITH 
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Mercenary 

mayhem! 





THE 


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WORLD’S 
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Midlands 
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Eire (061) 376744 
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DIAMOND PACK 1A 

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WITH THE FOLLOWINGSTANDARD FEATURES 

• 51 2K RAM • Built-in Speech Synthesis 

• 1 Meg Disk Drive# Two Operation Manuals 

• 4096 Colours • Operating System Disks 

• Multi Tasking • All Appropriate Connecting Cables 

• Mouse 

Batman The Movie, New Zealand Story, F18 
Interceptor, Netherworld, Star Wars, Bombuzal, 

Clownomania, Saint & Greavsie, Table Tennis, 

Paperboy, Mike Reid’s Pop Quiz, Baal, Menace, 

BloodMoney, Deluxe Paint II, Microswitch 
Joystick, 10 Blank 3 1/2”Disks, Disk Library Case,“* 

Mouse Mat, Amiga Dust Cover, TutorialDisk, TV 
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DIAMOND PACK 1 B 

FLIGHT OF FANTASY 

• 51 2K RAM • Built-in Speech Synthesis 

• 1 Meg Disk Drive# Two Operation Manuals 

• 4096 Colours • Operating Systems Disks 

• Multi Tasking • All Appropriate Connecting Cables 
y # Mouse 

F29 Retaliator, Rainbow Islands, Escape From 
The Planet of theMonster Robot, Netherworld, 
Star Wars, Bombuzal, Clownomania, Saint & 
Greavsie, Table Tennis, Paperboy, Mike Reid’s 
Pop Quiz, Baal, Menace, Blood Money, Deluxe 
Paint II, Microswitch Joystick, 10 Blank 3 1/2” 
Disks, Disk Library Case, Mouse Mat, Amiga 
DustCover, Tutorial Disk, TV Modulator + 23 PD 
Programs. 


£399.00 

Including VAT 


l '\ »• » » » A I 

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£59.95 INC VAT: “IT CAME 
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PAINT 2 


DIAMOND PACK 2 

If you thought the above 
Diamond Packs were good 
value just lookat our 
Diamond Pack 2! 

SAME AS PACK 1 A BUT 
WITH PHILIPS COLOUR 
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WITH 1 084/5 £599.00 
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DIAMOND PACK 3 

WORD PROCESSING PACK 
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DIAMOND PACK 4 

BATPACK, CONSISTS OF: A500, NEW 
ZEALAND STORY, BATMAN 2, 
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DIAMOND - THE NAME YOU CAN TRUST f&S" BKUSJSSMRS 5 


Diamond Computer Systems Ltd 
84 Lodge Road, Southampton. 
LAN Computer Systems Ltd, 

1045 High Road, Chadwell Heath, 
Romford. 

LHC Microsaies, 121 Regents St., 
Leamington Spa, Warwickshire. 
Diamond Computer Systems Ltd 
227 Filton Avenue, Bristol. 
Diamond Computer Systems Ltd, 
Ballina, County Clare, S. Ireland. 


CHIP SHOP PRICES 

WE ONLY SELL NEW CHIPS 
A590 CHIPS 

0.5 MB £29.95 INC VAT 1 .0 MB £58.95 
INC VAT 

2.0 MB £115.00 INC VAT 

Acqn OQ-i Q . WAT 

A590 2 MB POPULATED £439 + VAT 
8 UP BOARD CHIPS 
2 MB £109 + VAT 6 MB £319 + VAT 
4 MB £219 + VAT 8 MB £429 + VAT 
8 UP BOARD/SUPRA ONLY £160 + VAT 
8 UP BOARD 2 MB POP £279 + VAT 


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YOUR AMIGA 500 
IS WORTH OVER 

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When you part exchange it for 
a B2000 with an autoboot hard 
disk! 


Phone or call in to a Diamond 

store for details! 


RENDALE 8802 
GENLOCK 
£179 INC VAT 


FLICKER FIXER 
£259 


PRICE BREAKTHROUGH 
A590 2MB POPULATED 
£399 INC VAT + DELIVERY 
INCLUDES CONNECTING LEADS 


VIDI AMIGA 
£99 INC VAT 


CAMERA 
£199 INC VAT 



MUSIC X 
The Ultimate 
Music Package 
Full Blown 
Version £89.00 
inc VAT 






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VIDI + CAMERA 
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47MB Autoboot, Fast File System Hard Disk 
for B2000 - only E39540MS £395 - 28MS 
£435-111 MB, 23MS £695 


CITIZEN SWIFT 
COLOUR 24 PIN 
PRINTER 
£295 


DIAMOND MULTISYNCH 
MONITOR 
£295 


HIGH QUALITY 3.5” BULK DISKS 

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10 7.99 

25 13.00 

50 25.00 

100 48.00 

200 94.00 


Add £4.95 for 80 capacity box 
AUTOBOOT 20MB HD & CONTROLLER FOR UPTO 7 
DEVICES ONLY £199.00 + VAT 


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For just £20 a year you can obtain 30% 

discounts on software! 

Call with your credit card handy to 
obtain your free mouse mat! 

Comic Setter, Fantavision & Spritz 

£34.99 

Netherworld 

£5.00 

Star Wars 

£5.00 

Bombuzal 

£5.00 

Clownomania 

£5.00 

Saint & Greavsie 

£5.00 

Table Tennis 

£5.00 

Paperboy 

£5.00 

Mike Reid’s Pop Quiz 

£5.00 

Baal 

£5.00 

Menace 

£5.00 

Bloodmoney 

£5.00 

Amegas 

£5.00 

The Art of Chess 

£5.00 

Barbarian 

£5.00 

Buggy Boy 

£5.00 

Ikari Warriors 

£5.00 

Insanity Fight 

£5.00 

Mercenary 

£5.00 

Terrorpods 

£5.00 

Thunder Cats 

£5.00 

Sonix 

£24.95 


PRINTERS 

All printers in our range are dot matrix and include 
thefollowing features... 

Standard centronics parallel port for direct connection to 
Amiga, PC’s, ST, Archimedes etc. Tractor and friction 
paper feeds. 

PANASONIC KXP-1124 

24-PIN D. MATRIX PRINTER £199 

OKIMATE 20 

24-PIN COLOUR THERMAL 

DOT MATRIX PRINTER £159 

STAR LC-10 MONO 

Multiple font options from front panel, excellent paper 
handlingC64/128 version available. 

STAR LC-10 COLOUR 

Colour version of the popular LC-10, allowing the effect 
of fullcolour on screen dumps (requires colour printer 
drivingsoftware). C64/128 version available. 

STAR LC-24-1 0 

24 Pin version of the popular LC series with exceptional 
letterprint quality 

STAR XB 24-10 

24 PIN COLOUR PRINTER £439 

(INCLUDES COLOUR OPTION) 

CITIZEN SWIFT 

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CITIZEN SWIFT 

MONO 24 PIN PRINTER £249 


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AT Bridgeboard 
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Basic System 
Amiga B2000 
2090 A 20MB Autoboot HD 
Colour Monitor 


Audio System 
Amiga B2000 + 2090A 
Colour Monitor 
Music X & Midi Interface 


Visual System 
Amiga B2000 + 2090A 
A2300 Genlock 
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PHILIPS 8833 (U.K) 

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COMMODORE 1084/S MONITOR 

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DIAMOND 3D MONITOR 

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ALL PRICES EXCLUDE VAT. COURIER £5. NEXT DAY SERVICE £10. 

E & OE. All prices correct at time of going to press and aresubject to change without notice. 



EVERY CITY HAS A MEAN STREET! 


SHADOW WARRIORS, THE LATEST, 
GREATEST AND MOST AMBITIOUS MARTIAL 
ARTS COIN-OP GAME NOW RAGES ONTO 
YOUR COMPUTER - FEATURING 

INTERACTIVE 

SCENIC BACKDROPS! 

THE SECRETS OF THE NINJITSU TECHNIQUES 
HAVE BEEN HANDED DOWN SINCE 
THE MEDIEVAL WARS ... NOW THEY LIVE ON 
IN THEJUNGLE OFTHE AMERICAN 
METROPOLIS. 

A THOUSAND YEARS OF THE NINJITSU 
SECRETS AT YOUR FINGERTIPS... THE 


PHOENIX BACKFLIP, 


TRIPLE BLOW COMBINATION, FLYING NECK 
THROW, 


HANG KICK 


AND MORE, GIVE YOU A FORMIDABLE 
ARMOURY OF STUNNING MOVES. 

TAKE YOUR TECHNIQUES TO THE 
STREETS 


THE HERO OFTHE 


§ A amsxrad 


ATAR I ST S 
AMIGA 


Ocean Software Limited 
6 Central Street • Manchester • M2 5NS 
Telephone: 061 832 6633 • Telex: 669977 OCEANS G 
Fax: 061 834 0650 


©1989 TECMO LTD 










editor 

Stuart Wynne 
sub-editor 
phil king 
staff writers 
robin hogg 
iloyd mangram 
editorial assistant 
viv vickress 
photography 
michael parkinson 
production manager 
jonathan rignall 
art editor 
mark kendrick 
production supervisor 
matthew uffindell 
reprographics 
tim morris 
rob millichamp 
robb the rev’ hamilton 
jeni reddard 
systems supervisor 
ian (i'm a man)chubb 
systems operator 
paul (Charlie) chubb 
editorial director 
Oliver trey 

group advertisement 
manager y 

neil dyson 

advertisement sales 
executive 

sarah chapman 
assistants 
jackie morris 
joanne lewis 
mail order 
carol kinsey 
all departments 
newsfield ltd zzap 
ludlow Shropshire 
sy8 Ijw 
typesetting 
newsfield using apple 
macintosh II computers 
running quark xpress 
and adobe illustrator 88, 
with system support 
from digital paint 
reprographics, wirral 
business centre, 
merseyside. 
colour origination 
scan studios islington 
green london nl 
printing 
bpcc business 
magazines (Carlisle) ltd 
newtown trading estate 
Carlisle cumbria ca2 7nr 
distribution 
comag tavistock road 
west drayton middlesex 
no material may be 
reproduced in part or in 
whole without the 
written consent of the 
copyright-holders, we 
cannot undertake to 
return anything sent into 
zzap! — including 
written and 

photographic material, 
hardware or software — 
unless it is 
accompanied by a 
suitably stamped, 
addressed envelope, 
unsolicited written or 
photographic material is 
welcome, and if 
used in the magazine is 
paid for at our current 
rates. 

issn 0954-867x 
©zzap! 64 ltd 1990 

cover design 
& illustration 

Oliver frey 

UK Subscriptions and 
Back Issues enquiries 

Robert Edwards, Newsfield 
Ltd, Ludlow. Shropshire. SYS 
IJW. Tel: 0584 875851. Fax: 

0584 876044. Yearly 
subscription rates UK $15. 
Europe $22, Air Mail 
Overseas $35. 
US/Canada Subscriptions 
and Back Issues enquiries 
Barry Hatcher, British 
Magazine Distributors Ltd, 
598 Durham Crescent, Unit 
14, Woodstock, Ontario N4S 
5X3, Canada. Tel: 519 421 
1285. Fax: 519 421 1873. 
Yearly Subscriptions Rates 
US $45. Canada CAN$54. 
Back issues US$5.00 
Canada CAN$5.90 (inclusive 
of postage) 


REVOLVER REGULARS 


6 THE WORD i 

7 THE CHARTS / 

21 NORMAN NUTZ M 

28 SCORELORD [ j 

33 RRAP 

47 BUDGET M 

50 ZZUPERSTORE m 

56 PREVIEWS 1 

57 TIPS 1 

68 CREATURE FEATURE 


COVERT COMPS 


SECRET SOFTWARE 


38 DESIGN THE ULTIMATE 
REVIEWER!! 

And win an amazing Omnibot from US 
Gold! 


11 BLODD MONEY 

At last, Psygnosis’s shoot-’em-up 
classic makes it onto the C64. 


70 INTERNATIONAL 3-D TENNIS 

Palace’s top-seeded tennis sim earns 
another Sizzler — this time on the 
Amiga. 

73 JUMPING JACK SON 

Infogrames’ cute hero jumps to the 
defence of rock’n’roll. 


75 ROTOX 

US Gold send reviewers reeling with tnis 
super spinning software. 

78 PROJECTYLE 

Frantic three-player fun from Electronic 
Arts. 


FURTIVE FEATURES 

19 MEGATAPE 

All you need to know about cover-games, Felix and Galax-i-birds. 

30 UNDER THE OCEAN 

A taster of the latest catch of products from Ocean, including coin-op conversion 
Secret Agent, and Realtime’s Carrier Command sequel, Battle Command. 

40 STICK ‘EM UP 

A round-up of the latest joysticks, with some of the toughest (but most scientific) 
tests around. 


SUPER TANK SIM 
THEME PARK 
MYSTERY (Amiga) 

TOWER OF BABEL (Amiga) 
WIZARD WILLY 
WORLD CHAMPIONSHIP 
BOXING 

WORLD CHAMPIONSHIP 
BOXING (Amiga) 

WORLD CUP SOCCER: 
ITALIA ‘90 

WORLD CUP SOCCER: 
ITALIA ‘90 (Amiga) 


IVANHOE (Amiga) 80 

JUMPING JACK SON (Amiga) 73 
KGB SUPERSPY 47 

LEISURE SUIT 

LARRY III (Amiga) 21 

MIGHT & MAGIC II 
(Amiga) 21 

NUCLEAR WAR (Amiga) 21 

OLLI & LISSA 3 47 

PHOTON STORM (Amiga) 73 

PRO BOXING 47 

PROJECTYLE (Amiga) 79 

RESOLUTION 101 (Amiga) 78 

ROTOX (Amiga) 75 


BLINKY’S SCARYSCHOOL 47 
BLOOD MONEY (S) 11 

DEFENDERS OF THE EARTH 12 
DIE HARD 9 

DYNASTY WARS 14 

DYNASTY WARS (Amiga) 1 4 
F-1 6 COMBAT PILOT 75 

GEMS: CITADEL OF 
CORRUPTION 21 

GRAVE YARDAGE 71 

INTERNATIONAL 3-D 
TENNIS (Amiga) (S) 70 

ITALY 1990 17 

ITALY 1990 (Amiga) 17 


* * « 1 

sat 



□ S3 

□ ± 3 

m m m a 

i’ * r 




r 



The summer slump has finally arrived. After last month’s 
mega-influx of chart entries, this month has been positively 
spartan by comparison! With the advent of dune comes a 
change in almost all the charts as, first off, MicroProse 
Soccer returns to the top after a long while away with 
Retrograde entering the top 10 finally. The big Amiga news is 
that KickOff finally reaches the top with Player Manager 
providing moral support in third place. Ocean, US Gold and 
Rainbird all have new entries but look how high Blood Money 
is, still a fave even now! 

This month’s lucky charts winner is Thomas Dunmore of that 
quaint coastal hamlet Brighton. Well done Thomas! 

Ignore the temptations of the summer sun, get back to your 
computer and have some fun! Send your chart votes to The 
Charts Minion , ZZAP! News field, The Case Mills, Temeside, 
Ludlow, Shropshire, SY8 1JW. 


TOP lO C64 GAMES 


1. 

2 . 

3. 

4. 

5. 

6 . 

7. 

8 . 

9 . 

10 . 


MicroProse Soccer 

Stunt Car Racer 

Ghouls ‘N’ Ghosts .. 
Batman: The Movie 

Rainbow Islands 

Turbo Out Run 

The Untouchables.. 

Space Rogue 

Retrograde 

Myth 


(MicroProse) 

(MicroStyle) 

(Capcom/US Gold) 

(Ocean) 

(Ocean) 

(US Gold) 

(Ocean) 

(Origin/Mindscape) 

(Thalamus) 

(System 3) 


TOP lO AMIGA GAMES 


1. 

2 . 

3. 

4. 

5. 

6 . 

7. 

8 . 

9. 

10 . 


Kick Off (Anco) 

Blood Money (Psygnosis) 

Player Manager (Anco) 

Rainbow Islands (Ocean) 

Their Finest Hour: The Battle of Britain . (Lucasfilm/US Gold) 

Strider (Capcom/US Gold) 

Speedball (Imageworks) 

Midwinter (Rainbird) 

New Zealand Story (Ocean) 

Xenon 2 (Imageworks) 


C64 MUSIC 


1. Ghouls ‘N’ Ghosts . 

2. The Untouchables.. 

3. Turbo Out Run 

4. Retrograde 

5. Batman: The Movie 


(Tim Follin) 

(Matthew Cannon) 

(Maniacs of Noise) 

(Steve Rowlands/Rob Ellis) 
(Matthew Cannon) 


AMIGA MUSIC 


1. Xenon 2 (David Whittaker) 

2. Double Dragon 2 (Tomas Dahlgren/S Barratt/R Aplin) 

3. Blood Money (Ray Norrish) 

4. LED Storm (Tim Follin/M ike Follin) 

5. Ghouls ‘N’ Ghosts (Tim Follin) 


COIN-OPS 


1 . Chase HQ (Taito) 

2. Teenage Mutant Hero Turtles (Konami) 

3. Afterburner (Sega) 

4. Beastbusters (SNK) 

5. Golden Axe (Sega) 






& THE 
l-BIRDS: 

mm 



Megatape 8 has arrived and it’s jam-packed with shoot-’em-ups. 
From Sensible Software we have the unique Galax-i-birds, and 
from Elite the a-mazing Felix pictured below. 



STRAWBERRIES 
AND UBISOFT 


To promote the recent release of 8-bit Pro Tennis Tour UbiSoft 
have arranged a tennis tournament at the Marble Arch Virgin 
Megastore in London. Up to 64 players can take part, with three 
sets for the final, two sets for the semis and one set for the other 
rounds. Since there isn’t room for a couple of tennis courts even in 
a Megastore, the contests will be settled by playing the excellent 
Pro Tennis Tour on a wide variety of computers including the C64 
and especially the Amiga. 

The tournament champion will win a tennis racket, jogging suit, 
box of three tennis balls and a copy of Pro Tennis Tour. For those 
in 2nd, 3rd and 4th places there’ll be a Pro Tennis Tour game, T- 
shirt and a box of balls. Eleven other contests will win just the T- 
shirt and a poster. 

The contest takes place on the Saturday 30th June, at Virgin 
‘Marble Arch’, 527-531 Oxford Road, London. You can apply by 
phoning the store on 071 491 8582, but there’s a fair chance of 
entering simply by turning up on the day. The contest will last all 
day and sounds good fun, any match reports from ZZAP! 
contestants will be welcome in the Rrap. 



WANT TO BE A 
REVIEWER? 

Can you write clear and interesting prose? Are you a dab 
hand at computer games? Are you an amusing person? 
Do you look uncannily like a famous person in history (eg 
Hitler or Quasimodo)? Well, ZZAP! is on the lookout for 
young talent (and someone to make the tea). 

To be considered, you must be over 16 (preferably over 
18). We'd like a CV detailing your age, qualifications, 
work experience (especially tea-making), interests etc. 
Two referees (not Kick Off ones, but perhaps a teacher or 
previous employer!) would also be useful. Most 
importantly, though, we'd like you to send us an example 
of your writing: a ZZAPI-style review of any C64/Amiga 
game, comprising an unbiased intro and critical comment. 

Reckon you fit the bill? Then send your application as 
soon as possible to Staff Writer Applications , Stuart 
Wynne , ZZAP! 64/Amiga, Newsfiela, The Case Mills, 
Temeside, Ludlow, Shropshire SY8 1JW 
All applications will oe acknowledged on receipt, and 
some candidates will be contacted later for expenses-paid 


interviews. 


i 






m 


i 


mm 







1 * 


UK 

.. fisjlitt 

Cop 


The latest ‘film of a comic’ may not be as hyped up as last year 
Batman, but The Punisher is set to make a violent impact on 
cinema audiences from June 1 . 

For those unfamiliar with the comic here’s a brief resume . 
Frank Castle (played by muscleman, Dolph Lundgren) is a bit 
peeved when his family are massacred by the mafia. 
Understandably, he sets about murdering gangland leaders and is 
soon dubbed by the media, The Punisher. 

The inevitable computer game (of the film of the comic!), 

Edge, is set to punish joysticks when it’s released shortly ’ 
coincide with the ‘18’-rated 


!* 




The 






-vi:vV 


COMPUTE 
FOR 

CHARITY 



r 


The Live Aid of the computer 
industry is set to run a great 
fun weekend starting on 
Saturday 30th June. Support 
is coming from across the 
industry with Ocean, 
Electronic Arts, Virgin 
Mastertronic with competition 
prizes donated by Psygnosis 
and US Gold. What’s more 
plenty of programming teams 
are involved too, including 
Graftgold (Uridium and 
Rainbow Islands), Argonaut 
{Starglider 2) and Teque 
(Toobin and Manchester 


United FC). In fact, 
programmers from across the 
country are donating signed 
copies of games, and even 
hardware for auction. There’s 
also going to be an adventure 
helpline run by Mike Wade. 
For music buffs there’ll be a 
MIDI workshop where people 
can get hands-on experience 
of the latest synths, 
sequencers etc. 

The charity is for the aid of 
BBC Children In Need plus 
donations for two Scout 
Groups, one of which serves 
children with severe physical 
handicaps. Admission is a 


mere one pound for adults, 
fifty pence for children with 
weekend tickets at £1 .50. 
Entry is free for handicapped 
children. The fun weekend 
takes place at the Portobellow 
Hall, The Broadway, 
Holderness Road, Hull. 
Opening times are 10am-7pm 
on Saturday, 1Qam-4pm on 
Sunday. Donations made 
payable to ‘Compute for 
Charity’ can be sent to Ann 
Rhind, Organising Secretary ; 
Compute for Charity, 34 
Bedale Avenue, Southcoates 
Lane Hull, N. Humberside. 


SUMMER MADNESS 

Forget Wimbledon and Ascot, for Amiga owners the summer event 
is likely to be the 16-Bit Computer Fair. Over 120 companies will 
be exhibiting, including US Gold, Psygnosis and Gremlin. There 
will also be plenty of hardware manufacturers offering such 
goodies as budget modem. In fact the show will be twice the size 
of the last one in January, and well worth visiting. Admission on the 
door is £4, with under-IO’s admitted free. But thanks to a kind lady 
at JPPR PR you can clip out the coupon below and save yourself a 
pound! 


USE THIS TICKET AND 

SAVE £1 

ON ENTRY TO THE NEXT 

16 BIT COMPUTER FAIR 

SUMMER EVENT 


ON FRIDAY, SATURDAY & SUNDAY 
JUNE 29th/30th & JULY 1st 

(THURSDAY JUNE 28th BY INVITATION ONLY) 

sL> AT THE ROYAL HORTICULTURAL HALLS s|> 

*T* GREYCOAT ST, VICTORIA, LONDON 

(NEAREST TUBE/MAINLINE VICTORIA) 

OPENING TIMES 10-6 EACH DAY (Closes 4pm Sunday) 
ORGANISED BY WESTMINSTER EXHIBITIONS 081-549-3444 



163 * 

















~*w* 






rs 






FUN * 1 


(STAR 




Take one innocent character, 
Flimbo, add a very broken 
heart, a finch of heroism 
and one delicious damsel 
in distress. 

Sprinkle a host of cameo 
roles featuring a damaged 
professors gonetic mutations 
and you would be mixing the 
ideal ingredients of a 
cartoon style adventure 
game - par excellence. 






ENSHOTS 


illiill 
Ipillllllt 


a. 








1 









■ .i 




I . 


■ 


AVAILABLE FOR - C.64, AMSTRAO CPC. SPECTRUM. (CASSETTE 80*9 M§*€TIJ# AMIGA, ATA£UU£24.99) 
Syfttn % Soft^wi LM„ Biwhin Hwm. 1 Atli Hill Prlw, Pluwr, MM* HAS 




mm 


: 




- 















Activision, C64 £19.99 disk 
only < 


C hristmas comes but 
once a year they say, 
but for the staff of the 
Nakatomi Corporation 
Headquarters, 32 storeys up, 
there’s a distinct lack of festive 
spirit. Hans Gruber, criminal 
mind of the most dangerous 
kind, is in town with his armed 
gang and they’re holding the 
bank staff hostage while the 
seven locks on the bank vault 
are broken. The treasures 
inside? $600 million worth of 
bearer bonds. The otherwise 
deserted skyscraper has been 
sealed up, and the police have 
yet to be alerted. 




A An overweight Bruce Willis tangles with terrorists in ZZAP! 
Towers. 


reveal extra weapons, a radio 
(for listening in on the gang), 
keys for doors on other levels 
and several other objects to 
get past obstacles. Vents are 
rather handy for taking short 
cuts around the building but 
with only twenty minutes to go 


Die Hard is initially rather disappointing, disk accessing 
■SW'V is heavy and prolonged, while death comes quite 
KJ' lm i quickly. The graphics aren’t great and you freeze for a 
■bhU second after making a turn. However, the more you 
play the better it gets. Combat is unremarkable, but it’s 
more of an exploration game. There’s a good sense of moving 
around a skyscraper, with plenty of objects to find, including an Uzi 
and a tin of beans for energy. While the rooms are usually a bit 
bland, there are special rooms such as the one with a giant fan, 
which make exploring exciting and realistic. In fact, the appeal of 
the game is largely in its sense of realism; it is like living the movie 
— especially as you ‘hear’ the terrorists chatting on the radio. I also 
look forward to using the hose to swing down a couple of floors, 
and finding the explosives to blow up a floor or two, as these are all 
promised for later in the game. In short, if you’re a fan of the movie 
and have a fastloader to speed disk access, give it a try. It’s pricey 
but atmospheric and interesting. 


before Hans completes the 
crime of the century. 


i I thought the movie 

LiT was pretty damn 

it SH good and the idea 
V of sneaking around 

— a skyscraper, 
tackling an armed gang lends 
itself well to a computer game. 
The sprite of Bruce Willis is a 
podgy one and the rooms tend 
to look rather similar although 
there are some nicely detailed 
furniture in places. I like the way 
progress is rewarded by 
digitized pictures of your 
successful actions, and the 
unfolding of the story with cuts 
to other events (a la the 
excellent Project Fi restart. It 
really makes you want to 
progress (although it won’t be a 
game to play again once 
completed). Surviving the first 


No plans for an Amiga version at 
the moment 


and is now taking on the McClane starts off armed with 

baddies in a guerrilla war his fists and a pistol (eight 

waged in the corridors and rounds). Eliminating a terrorist 
vents of the massive building. and a search of their body can 

▼ One of the best of the digitized screens which reward Brucie’s 
1 progress. 


few attacks can be tricky 
(running out of ammo is fatal!), 
also it’s a bit fiddly when you’re 
trying to swap between guns in 
a hurry! Other than this, Die 
Hard is a pretty good arcade 
adventure which will keep you 
hooked if you can bear to part 
with the £20. 


But Gruber’s plan has a flaw 
— namely off-duty cop John 
McClane (Bruce Willis), in town 
to visit his wife who’s currently 
one of the hostages. McClane 
has luckily avoided capture, 


03 : 3 
LOCH 


PAUSED 


PRESENTATION 65% 

Average quality graphic story 
presentation before the game. Quite 
heavy multiload and strangely no 
Save/Load option 

GRAPHICS 70% 

Undistinguished main sprite with 
generally repetitive rooms. Good 
digitized pictures and object graphics 

SOUND 34% 

Poor intro tune, poor effects poor 
all round. 

HOOKABILITY 74% 

The hook of the film attracts and the 
idea of exploring a building, using 
stealth and objects is a strong one. 

LASTABILITY 70% 

Slightly repetitive with similar look to 
the rooms but a large challenge and 
compulsion to explore together with 
digitised pictures helps. 


LOCKS 


An atmospheric rendition of the 
film, if a tad overpriced. 



ZZAR! JULY 1990 















A Ic ® worid lsn,t on, y {b * beat-looking level, It’s also fiendishly 
difficult... (A) 7 


I’d buy that for a dollar! 


Psygnosis, £9.99 cassette, 
£14.99 disk 


T his is a game for 
loonies, pure and 
simple. I mean in most 
shoot-’em-ups you’re saving 
the universe from 
unimaginable evil, rescuing a 
beautiful damsel and making 
lots of dosh. You can earn a bi 
of cash here too, but this isn’t 
a mission, it’s a holiday for on 

^ or two suicidal maniacs! 

ou* fo?.ho^intngZ^r“)° f an ' ma "° n °" Am ' 9a ’ a " d '°° k jUS ' »» g-d on >h. C64. But watch 


The notorious Alien Safari 
freezes, fries, skewers, slices, 
swallows, and explodes 
. dozens of tourists every 
month. So far, no one has 
survived it. But the scenery is 
the most spectacular in the 
known universe, the creatures 
the most dramatic and it’s 
never, ever dull! Fortunately, 
you can travel with a fellow 
tourist if you want. 

The first of the four safari 
planets is the appropriately 
named Gibba, dominated by 
fearless machines. Besides the 
gun turrets, swirling blades 
and slamming doors which 
festoon the landscape, there 
are walkers, poisonous 


’s precisely a year ago that the , 
[Amiga version of Blood Money 
[sizzled, an unexpected 
reminder that it’s been a year 
since we came onto ZZAP! 
Hurrah! Happy birthday to us! 
And what a way to celebrate, 
‘cause Amiga Blood Money was I 
a brilliant shoot-’em-up which 
we’d still be playing today if the 
Welshman hadn’t tried one of 
his lethal pokes out on it! But] 
now we can, because the C64 
version has arrived and it’s just I 
as good to play, and even more 
technically awesome. When we 
saw the preview screenshots] 
with two players on screen, 
plenty of aliens and loads of) 
[bullets we thought: no way, too 
many sprites. But thankfully we 
[were wrong, this game] 
effortlessly blows you away. 
Superslick scrolling, changing! 
|from vertical to horizontal 
without pause, plenty of aliens I 
with some amazing animation, 
and great end-of-level monsters 
[mean this is an utterly amazing] 
game. 

Initially it can be a little] 
confusing with so much! 
happening and it may seem you 
can brush over baddies. But the] 
collision detection is, in fact, 
[very sharp and drains your| 
energy tanks relentlessly.! 
Which means you’ll have to be 
really on the ball to see all the 
astounding graphics this game 
offers. The first level is good, 

I although the metal finish is a bit] 
familiar, and quite imaginative. 
[There’s even the reverse 
control radio transmitters! 
missing from the ST 
conversion! The later levels are] 
even more stunning. The 
undersea level features some 
beautifully animated jelly fish 
land massive crab claws, while 
the ice world has prehistoric 
birds, pseudo-digitized 
asteroids (!!) and sharp icy| 

| spikes to impale you. 

This is a great shoot-’em-up, I 
[full of imagination — and the 
urge to collect all those spinning 
coins is always leading me into) 
danger. Bloody amazing! 
















can upgrade to, the more 
[natives you can kill! 

Well, that’s the theory at least 
but unlike on my usual safaris, 
the natives here are a pretty 
formidable bunch. They attack 
, in groups with plenty of support 
from walkers, giant claws, 
impressive end-of-level 
monsters and tricky switches in 
jthe vertical/horizontal scrolling. 
Their insolence really gets my 
blood lust up, and with so much 
more of the game yet to see I’m 
off for another go! 


unfriendly natives fight back 
with jellyfish, colossal crab 
claws, subs and bullet-firing 
eels. Beat this level and it’s 
time to strip down to a 
jumpsuit, strap on a jetpack 
and zoom through an ice world 
with deadly icicles, rocks and 
alien ships. Shreek can provide 
plenty of cash, but its natives 
are friendly only be 
comparison with those on... 

Snuff. The final planet is a 
hideous world constructed of 
blood and raw flesh. This is the 
most difficult and demanding 
of the worlds, the one where 
the bravest and most skilful of 
the tourists are buried. 


▲ Ping, ping! The submarines take on some beautifully animated 
jellyfish. (D) 

bubbles and zillions of aliens 
ships. Even the walls are out to 
get you, with the scrolling 
abruptly switching between 
horizontal and vertical at 
various points in the game. 

Survive all that and you’re 
rewarded with a big, and very 
mean robot ship to fight. 

Shooting the aliens cause 
them to lose any cash they’re 


carrying, usually a coin valued 
between £10 to £25. These can 
be collected and spent in 
shops for extra lives, as well as 
upward/downward firing 
missiles, neutron bombs, rear- 
firing missiles, a new tank of 
energy and speed-up. 

Planet two is Grone (groan!) 
and takes intrepid tourists 
underwater, each in his or her 
own submarine. Here the 


PRESENTATION 90% 

Superlative artwork, simultaneous 
two-player option, multiload could be 
a little irritating for tape users. 

GRAPHICS 94% 

As imaginative as the Amiga game, 
technically amazing and incredibly 
varied. 

SOUND 85% 

Lengthy soundtrack provides great 
accompaniment, but you can choose 
FX with a nice money collecting 
sound. 

HOOKABILITY 94% 

Instantly playable, instantly 
addictive... 

LASTABILITY 91% 

...but fairly tough. Reward of seeing 
more graphics, and enjoying 
(suffering) different attack patterns 
keeps you coming back. Possible for 
humans to complete (unlike Amiga 
game!). 


oooooo 


\n utterly astounding conver 
of one of ‘89’s very best Amiga 
games. Just as playable, just as 
addictive. Brilliant! 








any case, considering their age 
you’d expect the children to be 
old age pensioners by now! 

Nevertheless, the team is 
more than a little perturbed by 
this and plan a rescue. This is 
what Ming has specifically 
warned them not to do, 
otherwise he’ll kill the crinkly 
children. But what the heck, 
they’re superheroes. 

Flash is promptly teleported 
into Ming’s fortress, armed 
only with a pistol. The fortress 
is a horizontally scrolling maze 
viewed side-on, with 
flickscreen scrolling on the 
C64. Flash must find Ming’s 
throne room to save the 
children. On the way Flash has 
to kill loads of baddies. On the 
Amiga special superbaddies — 
one like ED 209 — are 
summoned if Flash crosses a 
field generator. . 

Fortunately Flash can call on 
the other defenders to teleport 
in and open locked doors, 
cross chasms and deactivate 
the intruder alert. They carry 
out their tasks automatically, 
but if hit will drain Flash’s 
energy. 


sprite, but that’s not saying 
much. I wish I knew why 
Enigma Variations (who 
previously did Gilbert the Alien) 
made the game so hard. After 
countless deaths I managed to 
beat a massive spider thing 
(one of the better graphics), ran 
through a further half dozen 
screens and there was STILL 
no sign of a desperately needed 
energy pod. Frustratingly tough 
and very limited in ideas. 

Amiga gameplayers have a 
lot with more time to take out 
the bad guys thanks to a slightly 
larger play area accompanied 
by smooth parallax scrolling. 
This doesn’t make up for the 
fact that the ideas behind 
Defenders are VERY firmly 8-bit 
ones. 


Enigma Variations, C64 £9.99 
cassette, £14.99 disk; Amiga 
£24.99 


because his vases are so 
valuable. Still, when he’s not 
down at the pottery he’s got 
quite a nifty line in evil deeds. 
His latest escapade is to 
kidnap the children of the 
Defenders. Shock! Horror! Did 
anyone even know any of this 
weird bunch had girlfriends? in 


W ashed up old 

superheroes never 
die, or age, they 
merely get a dramatic new 
cozzie. The Defenders team is 
a kind of retirement home for 


A With each and every flickscreen as packed with baddies as this 


superheroes so obscure and 
ancient that most people have 
forgotten about them. I mean 
apart from team leader Flash 
Gordon, who’s ever heard of 
Lothar (the strongest man in 
the world), the Phantom 
(second strongest man in the 
world) and Mandrake the 
Magician (Paul Daniels with a 
better rug). If you ask me, the 
only one with star presence is 
Zuffy the mascot! 

On the other hand Ming The 
Merciless is famous, but only 


one, Flash has got a tough job on his hands. (C 64 ) 


Running around a maze, leaping chasms and shooting 
yjflttKttj thousands of heavily armed villains is a dated idea 
overused by unimaginative budget games. The C64 
game has some nice backgrounds, but the sprites are 
unremarkable. So there’s little to keep you coming back 
for more repetitive punishment. 

The Amiga game is better due to more attractive graphics and a 
slightly slower pace. Also there’s some large and impressive 
monsters. Actual gameplay is still too repetitive and difficult, but at 
least it doesn’t look so much like a budget title. 




PRESENTATION 58% 

Good let’s get going’ sample starts off 
each game, otherwise unremarkable. 

GRAPHICS 70% 

Nice parallax scroll with plenty of 
detail on backgrounds and sprites. 
Mother’ aliens are good. 

SOUND 68% 

Good intro tune and some good in- 
game samples. 

HOOKABILITY 60% 

The way shot baddies fly away is quite 
satisfying, and the promise of different 
graphics maxes it addictive... 

INSTABILITY 55% 

..but it’s all been seen before, usually 
slightly easier and more fun to play. 


Well executed but lacking original 
ideas. 


PRESENTATION 40% 

Animated presentation screen (the 
Flash sprite runs across it*). 

GRAPHICS 62% 

Plenty of detail on the backgrounds, 
but the sprites are dull. 

SOUND 61% 

Nice intro tune but standard blasting 
FX in -game 

HOOKABILITY 46% 

Starts hard 

LASTABILITY 42% 

and persistence reveals only more 
of the same 


Who will save Earth from the 
Defenders Of The Earth ? 



I ► j 1 


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1 2 


ZZAP! JULY 1990 
















masa? 


sancn 


ooo 






Natural .arid! responsive 

1 BS3E& X&S £ 


control 


ensures 


[team 


control -and the micro 
constant 


most 


your opponents from the 24 World Championship teams - each have their own 
strengths... and idiosyncrasies) You will delight at the on-screen action 

1 _ n • • . • 


the easy to follow icon-generated action choices. This game is 

1 y V S 


game instead 


Football 























DYNASTY 


US Gold, C64 £9.99 cassette, 
£14.99 disk; Amiga £24.99 


B 


anish images of Krystal 
and Alexis scratching 
each others eyes out: 
this tale is set before hairspray 
was invented, back in 184 AD 
when China’s advanced 
civilization was proving its 
superiority with rigorously 
ordered slaughter. While our 
ancestors were painting 
themselves blue and 
complaining about all the 
Roman roadworks, the Chinese 
had mastered the art of cutting 
each other up into the tiniest of 
bits with the greatest of skill. 
Great warrior families such as 
the Han and the Kai fought 
each other for power. The Han 
probably won, as they’re the 
goodies in this spectacular 
slash-’em-up. 

But as the game begins the 


Hans are down to the overly 
familiar odds of one man 
against millions. Who this man 
is depends on you, there are 
four warriors eager to go into 
battle, but for some strange 
reason only one of them can 
go (or two on the Amiga). Their 
names are Shang Fei, Lui Bei, 
Kuan Yu and Shao Yun (and 
are going to play havoc with 
Phil’s spell check). Each has 
their own characteristics (fire 
power and life force), plus a 
weapon (either a sword or 
lance). To avoid looking totally 
daft with the latter you’re also 
issued with a horse. 

The actual battlefield is 
viewed side-on, horizontally 
scrolling once you beat all the 
baddies in the immediate 
vicinity. Holding down fire 
increases the strength of your 
blow against footsoldiers, 
archers and other horsemen. 

As you fight on you’ll 


encounter various obstacles, 
such as fences and vases 
which occasionally yield 
energy capsules when 
chopped apart. On the Amiga 
you can also find new weapons 
(a bigger sword, for example). 
You need all the help you can 
get because at the end of each 
level there’s a general who 
must be defeated. 



Ghouls TV’ 

Ghosts made the 
Capcom/US Gold 
label something to 
look out for, but 
subsequent releases have 
sadly let it down. Both this and 
Black Tiger are very run-of-the- 
mill coin-ops completely lacking 
in the imagination and 
originality which distinguished 
G ‘A/’ G. A routine rightward 
scrolling slash-’em-up is 
distinguished only by the 
heroes being on horses, and 
some attractive graphics. In the 
event the horses serve to 
restrict movement, while the 
graphics cripple the Amiga 
game with incredibly slow 
control responses making it 
very frustrating and 
unenjoyable. By contrast, the 
C64 game is as fast as you 
could want. The graphics aren’t 
great, but they’re still quite 
good. Unfortunately the basic 
coin-op is repetitive, so that 
after getting some way into the 
game you lose interest. Let’s 
hope UN Squadron gets 
Capcom back on course! 




Abandon ship! abandon ship! Women, children and ZZAP! reviewers first! (C 64 ) 




Even watching 
Dynasty would be 
more enjoyable 
than playing this! 

The C64 game has 
-dull graphics and repetitive 
gameplay, but it’s a 
thoroughbred compared to the 
Amiga donkey. The latter may 
have more attractive, detailed 
backdrops but unfortunately 
utilises ‘stroboscopic’ animation 
— ie extremely jerky and slow. 
My only amusement from the 
Amiga version came when my 
horse was moving in the 
opposite direction to which it 
was galloping. US Gold really 
ought to know better than to trot 
out such a lame game. 




PRESENTATION 85% 

Attract mode, interlevel screens and 
simultaneous two-player option. 


GRAPHICS 72% 

Some very nice backgrounds with 
good detail and variety, nice sprites 
but scrolling is a little jerky. 


SOUND 59% 

No sound FX, merely continuous 
soundtrack. 


HOOKABILITY 61% 

Relatively simple and fairly easy to 
begin with, but fighting through the 
treacle of slow responses is 
maddening. 


INSTABILITY 53% 

Eight levels offer a fair challenge, but 
gameplay is too repetitive and irritating 
to be compulsive. 


OVERALL 


very attractive game spoilt by 
sluggishness and repetitiveness. 


PRESENTATION 63% 

No two-player option and multiload, 
but continue-play option usefully 
softens the single life and there's nice 
scrolling through the battlefield. 


GRAPHICS 63% 

The enemy men are a little crude, but 
the backgrounds aren’t bad and the 
horses are nicely animated. 


SOUND 64% 

Some nice intro tunes and okay FX. 


HOOKABILITY 68% 

Simple gameplay and speedy arcade 
action makes this initially quite 
compelling. 


LASTABILITY 60% 

Unfortunately the gameplay is 
repetitive and interest soon wanes. 


Ye 




A playable, but unremarkable 
conversion of a repetitive coin-op. 


1 

J 


• 1 


1 4 


ZZAP! JULY 1990 







STAR 

PLAYER] 


star; 

PLAYER 


KICK OFF 

The award winning, chart topping and 
international best selling soccer simulation 
of all time! 

- Best Arcade game 16 bit ‘89 

- Europes best soccer simulation ’90 
• Elspa game of the year 

- 16 bit game of the year! 

Emap golden joystick awards 

Featuring:- Pixel Perfect passing 
Blistering Pace 
Superb tacticle play 

“Has to be the best football simulation yet” 
ST USER 

“Most playable soccer simulation in binary 
history” C & VG 88% 

“Boots the other football simulations over 
the cross-bar” Zzap 96% 

“Simply the best football sim” New 
Computer Express 


GARY LINEKER’S HOT SHOT^ 

Play in a full scale eleven-a-side football 
game complete with sliding tackles, throw- 
ins, corners, goal kicks, fouls and even the 
dreaded referee with his red card. 

Will you have what it takes to match the 
shooting skills of England’s Gary Lineker’s 
Hot Shot. 

International Soccer replaces Gary Lineker’s 
Hot Shot on Atari ST and Amiga. 


f TRACKSUIT MANAGER 

A management game the way it should be 
played. Live the match thrills, as you 
compete to qualify for the Nations and World 
Cups. 

You decide the play and enjoy the victories 
and suffer the defeats... 

- Play defense, attacking or man to man 
marking 

- Offside trap, sweeper system or 
possession football 

- Genuine goal-kicks, corners and throw-ins 

- Crunching tackles, fouls, penalties, 
bookings and sendings off 

- 54 computer managed squads from 
around the world all with individual tactics 

“The best ever football managerial game 
ever, in the history of the World” C & VG 9/1 0 

The ultimate management game” Ace Rated 
929 

“Easily the best of its type” Zzap 64 89% 

“The best ever managerial game” Sinclair 
User Classic 93% 


Pack includes: 

* 3 Superb Award Winning Games 

* Unique Full Colour Wall Chart 
With the History of the World Cup 
including Amazing Facts & Figures 

* Comprehensive User Guide 

* Strategy, Management and Red Hot 
Action makes this the Ultimate Soccer 
Experience 




JULY 


TAR I ST AMIGA C64 (CASSETTE + DISK) 
AMSTRAD CPC (CASSETTE + DISK) 
SPECTRUM (CASSETTE + DISK) 


4 The Stannetts, Laindon North Trade Centre, 
Basildon, Essex, SS15 6DJ Tei. No. (0268) 541126 






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jBRsl 

II Mi 

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yk U near as daft as this. For a start, the 3-D goalmouth view 
SI doesn’t really work and it's unfair anyway: the goalie at 

the bottom end is shownf rom behind, making it 
extremely difficult to save shots. Ofcourse, you’d expect 
^elides to swap halves at half-time which would compensate — 
but ||ey don’t! The action is dull with very basic ball control, ie 
dribble with it supergiued to your foot or boot it downfield. What’s 
more, there’s only six players! And no option to change formations, 
it’s a pify^ealty, since the graphics aren’t bad — the Amiga ones 
are a bit garish, but the CS4 ones are really quite nice. 


amiga 

PRESENTATION 54% 

Same as C64. 

GRAPHICS 62% 

There are some nice touches like 
injured players beingstretchered 
off, but the pitch and players are 
unimpressive. 

SOUND 48% 

Okay referee sampled speech. , 
crowd FX and dull title tune. 

HOOKABILITY 48% 

Not much fun. Even the two- 
player mode is dull. 

LASTABILITY 40% 

Without the proper teams and 
fixtures there’s nothing to keep 
youplaying. 


lOVERALLi 

I 44% I 


Looks better than it plays. 


PRESENTATION 60% 

Small history of the World Cup’ 
booklet, wall chart, 
aestheticoptions, but where are 
the Cup fixtures? 

GRAPHICS 69% 

Fairly good sprites but the 3-D 
goalmouth scene is terrible. 

SOUND 42% 

Okay title tune, minimal in-game 
FX. 

HOOKABILITY 45% 

Over-simple control method. The 
ability to foul persistentlyresults in 
very scrappy play. 

LASTABILITY 40% 

A tough but unenjoyable 
challenge. 


The goalkeeper comes under 
the defending player’s control 
and can dive, stoop etc to try 
and save the shot. 

Extra game options include 
sound volume, match time, and 
five difficulty levels. 


WORLD CUP S OCCER 

ITALIA ■ 


Virgin Mastertronic, C64 £9.99 
cassette, £14.99 disk; Amiga 
£24.99 

A t long last for football 
fans, the World Cup 
Finals are underway 
with 24 nations competing for 
sport’s most prized trophy. 

And, of course, to coincide 
with this international event are 
the usual throng of computer 
footy games. World Cup 
Soccer is the official licence of 
the tournament, so it’s rather 
surprising that it doesn’t 
include the real fixtures. 

Instead you play for either 
England, Italy, Belgium or 
Spain against a succession of 
progressively more talented 
teams. Alternatively two 
players can compete in a 
‘friendly’. 

The action is shown by a 


bird’s eye view with the sides 
kicking up/down the scrolling 
pitch. The player under your 
control is shown by an arrow 
over his head: switching 
between players is manual. 
Dribbling is automatic, the ball 
being ‘stuck’ to the player’s 
boot. When in possession, 
pressing fire kicks the ball in 
the direction the player is 
facing. Pressing fire when 
defending causes the player 
under control to attempt a 
sliding tackle. Care must be 
taken, however, as fouls 
always result in a free-kick or 
penalty and occasionally (on 
the Amiga only) a sending off. 

When the ball gets near the 
either goal, the scene switches 
to a close-up 3-D view of the 
penalty area. The player in 
possession must shoot before 
a defender comes on screen. 


Who’s going to bet on a result 
like this in Italy? (Amiga) 


;■ ;r i 7 : 


Jan someone tell 
> what this has to 
the 


It may be the 
J licence but it 
al fixtures and 
wouldn’t be so bad if 


he game was anywhere near 
Payable but unfortunately it’s 
the worst game of football I’ve 
seen since Ludlow Layabouts 
got beaten 12-0. The change of 
perspective in the penalty area 
s a good idea but it’s incredibly 
hard to save shots as pinpoint 
accuracy and timing is required. 
Worse still is the player control. 
The ball is glued to your foot 
and you can only kick it at a set 
power, making intricate passing 
impossible. Of the two versions 
the Amiga game is marginally 
the better for its speed and the 
fact that players can get sent 
off: on the G64 you can foul to 

your heart’s content! 

- - ■■■ 


Running at the goal brings up this screen where the ball takes longer to arrive than Kick Off 2. (C64) 


1 6 


ZZAP! JULY 1990 







■■■ I 


MHUDll 






▲ It brings more tears to the eyes than a thistle up the kilt, Scotland 
are losing to Costa Rica with the ball bouncing high for another attack. 



■■■■I ■■■ 


- 
















Jack Charlton rejoices as Ireland thrashes England 5-0. (Amiga) 


US Gold, C64 £12.99 cassette, 
£17.99 disk; Amiga £24.99 


A 


Ithough Virgin have the 
official World Cup 
licence, US Gold can 


claim a share of the action due 
to obscure rights hanging over 
from their dire 1986 effort, 
World Cup Carnival. Software 
veterans will remember that as 
being an ancient Artie game 






Both games are fairly good, the animated scenes in the 
Amiga game are quite nice to look at and don't slow the 
game down. 

On the debit side dribbling is completely unrealistic 
with the ball being stuck to your foot. Given a fairly fast 
player you can evade practically all opposition, which is extremely 
irritating for the opposing player. Practice can counter this problem, 
but while this game is fun for a while it can’t compare with Kick Off. 

The C64 game benefits from being slower as tackles are 
therefore much easier, giving the game a more realistic feel. Again 
dribbling is unrealistic, but while it’s nowhere near as much fun as 
MicroProse Soccer, it’s not too far behind for playability and the 
World Gu^ flxture%^e accurate. Pity abSit the pee though. 


resurrected for the purpose 
and hidden inside lots of fancy 
packaging. Thankfully US Gold 
have got a new game this time, 
although there’s still plenty of 
bumf. An attractive 64-page 
booklet covers all the teams, 
provides biographies of 
legendary players, past and 
potential, plus a short trivia 
quiz. 

But what of the game itself? 
Well you can choose either to 
participate in the tournament, 
choosing a team out of the 
accurate list of qualifiers, or 
play a one or two-player 
friendly. In tournament mode 
you can choose your team 
from a full squad, and select 
formations. 

The actual game is 
presented from an overhead 
view (slightly slanted on the 
Amiga) with multi-directional 
scrolling. Once a player has 
the ball it stays pretty much 
stuck to him, unless it is 
kicked by him or from him by 
another player. Holding down 
fire affects the strength of a 
kick, together with that player’s 
strength. (Players names are 
displayed on screen with the 
Amiga.) 

Tackles are made either by 
getting as close as possible to 
another player and relying on 
your player’s skill, or using a 
sliding tackle which can be 
misinterpreted as a foul! 

For Amiga owners there’s 
animated screens showing a 
side-on view of corners and 
goal kicks, which thankfully 
requires no disk accessing. 

And once the kick is made the , 
game switches to the normal 
view to show the kick again! 
There’s also a behind-the- 
shooter view of penalties. 




.li 


This ain’t no Kick 
Off but it does have 
some simple 
playability all the 
same. And mos 
importantly it incorporates al 
the official World Cup teams 
and fixtures (unlike the officia 
Virgin iieencep%u even get to 
pidk your players from a ful 
squad to suit your style of play 
and the opposition. What lets 
the game down a bit is the 
match action. Without a Kick 
Off - style radar, accurate 
passing is difficult. And with the 
ball stuck to your foot you can 
do Maradona-type dribbling 
without needing much real skill. 
This makes tackling very 
difficult, so matches often have 
unrealistically high scoreiines. I 
also found it a bit too easy to 
win the Cup. Having said that, 
this is still an infinitely better 
World Cup game than the 
official effort. 


PRESENTATION 80% 

Good packaging, save/load 
tournament, one or two-player 
friendly match options. Ability to 
pick team members and 
formations in tournament mode. 

GRAPHICS 67% 

Unremarkable sprites, but 
effective and scrolling is good. 

SOUND 58% 

Okay title tune and sparse FX. 

HOOK ABILITY 70% 

Very easy to get into... 

LASTABILITY 60% 

...but not that difficult to beat. 
Two-player mode fun for a while. 



Quite good fun. 



PRESENTATION 75% 

oanrre 1 as Q54 pl us ' silent 
commentator few intro/outro 

GRAPHICS 70% 

Slanted! view alllows more detai ! 
tube C 84. plus some near ocal 
kick,. corner kick and penalty 
animated scenes 

SOUND 48% 

Iswled) cor ©' tunes and innumjimia! FX 

HOOK ABILITY 70% 

Fa% easy to get into). ... 

LASTABILITY 63% 

A M tougher ttrram the Cm game. 


Quite pteryao-iie and a tot better 
tha n the officia i verston. 


ZZAP! JULY 1990 


*§§§ 


fcr — 



WORLD CHAMPIONSHIP 




BOXING 


Goliath Games, C64 £9.95 cassette, £12.95 disk; Amiga £19.95 


Y ou don’t need bulging 

biceps to earn a living out 
of boxing: as a manager 
you can rake in the cash while 
others take the punches. With a 
stable of up to five ^oxers you 
compete against 17 computer- 
controlled managers. 

The main menu comprises a 
corridor with three doors lead- 
ing to the physio (for fitness 
reports), the gymnasium (where 
fighters can train in five different 
ways), and your office. 

The latter includes a filing 
cabinet containing your boxers’ 
contracts, records, and rank- 
ings (area, national, and world 
for both the FWB and WCIB box- 
ing boards). There’s also a 
calendar for advancing the date, 
and a f ilofax with useful informa- 
tion such as fight dates, all 100 
boxers’ fight records, and 
detailed ability reports for each 
of your boxers. 

The most important piece of 
office equipment is the tele- 
phone, used to contact other 
managers to arrange fights. A 
manager may turn down a fight 
offer if he thinks it’s a mismatch, 
or if you greedily ask for too high 
a percentage of the purse. Also 
contacted by phone are two 
scouts (Limpy and Wimpy!) who 
can watch fights on your behalf 
or even spy on other fighters - 
however, once found out they 
may enjoy a long stay in hospi- 


tal! If a fighter is unhappy with 
his present manager you may be 
able to poach him. 

On fight night (every Saturday) 
you can watch a blow-by-blow 
text commentary of any fight. If 


one of your boxers is involved 
you get to work in the comer. 
Between rounds you have thirty 
seconds to work on your 
fighter’s injuries using such 
items as the water bottle, 


Being a boxing manager seems like a cushy number to 
me; after all it’s the poor fighter who has to take the 
punches. And the boxers aren’t the. only ones to get 
beaten up on your behalf- 1 felt guilty sending out scouts 
only for them to end up in hospital, time and time again. 

Anyway, for a strategy game there isn’t that much to do - just 
picking fights and working in the corner. This is mildly amusing for a 
while, but with its severe lack of depth the game resembles a budget 
release. The Amiga version has a few graphical extras such as the 
curvaceous secretary, but disappointingly no graphical represent- 
ation of the fight itself. So overall, the C64 version is better value for 
money, although still far too lightweight for the serious sports strategy 
fan. 



, 




sponge, adrenalin, and cold 
iron. Tactical instructions (rang- 
ing from ’take it easy’ to ’fight 
dirty’) can also be given for the 
next round. Fights may be 
decided either by knockout, the 
referee stopping the contest (if 
a fighter has a bad cut), or on 
points. 


Goliath’s Tracksuit 

■ Manager was one 

■ of the most realistic 
■■■■ footy management 

games made, so I 
was hoping for a similar treat- 
ment of boxing. Unfortunately 
Boxing Manager simply doesn’t 
give you enough to do, and you 
never seem to have much influ- 
ence over the success of your 
fighters. Also, the fights aren’t 
exactly thrilling: the text com- 
mentary gives a good blow-by- 
blow account, but even a simple 
graphic display would have 
helped improve the big fight 
atmosphere. As it is, I’m afraid 
Boxing Manager won’t make the 
count. 


amiga 

PRESENTATION 59% 

Okay menus, but frequent disk 
accessing becomes irritating. 

GRAPHICS 36% 

Some mediocre animated scenes, 
and no in-fight graphics. 

SOUND 20% 

Sparse punching effects. 

HOOKABILITY 42% 

Easy to get into but over-simple. 

LASTABILITY 29% 

Severely lacking game content. 


OVERALL 

33 % 


Not a big hit. 


64 

PRESENTATION 70% 

Simple joystick-driven menus are 
easy to use. 

GRAPHICS 58% 

Mediocre static pics, no in-fight 
graphics. 

SOUND 0% 

Pardon? 

HOOKABILITY 59% 

Mildly addictive in a simple way. 

LASTABILITY 47% I 

There simply isn’t enough to do to i 
maintain interest. I 


OVERALL 

52 % 


Fairly playable but not a knockout. 



1 8 


! JLJLY 1 930 









Adrian is an absent minded 
mutant spider who hates 
waking up in the morning. 

He’s always got a hangover 
and often accidentally puts his 
contact lenses into his 
mouthwash cup and throws 
them down the toilet. Most 
people would have to buy new 
lenses, but Adrian is the most 
argumentative, belligerent and 
quarrelsome person in the 
entire world, What’s'more, 
being a mutant spider he can 
threaten some very nasty 
things to the local profit- 
grabbing water company 
(PLC). To avoid being 
cocooned in a web and 
spending an eternity being 
harangued by Adrian, the 
company president calls in 
FELIX! 

Felix is the fledgling of a 
pair of parakeets from 
Chernobyl. Due to radiation 
poisoning he’s only a 
centimetre tall, but to 
compensate he’s got 
awesome mental powers. By 
the age of two he had 
mastered the Theory of 
Relativity, and by three he had 
developed an antigravity 
machine to propel his tiny 
cage. Unfortunately the closed 
minds of conventional science 
dismissed him for merely 
parroting other peoples’ ideas. 
Unable to get a proper job, 
he’s become a freelance 
troubleshooter like Sir John 
Harvey Jones — only he’s got 
a single-shot laser to zap any 
scientists he sees. 

( Felix’s mission is to scour 
the local sewers for the 
contact lenses Adrian keeps 


losing. The sewers are mazes 
and Felix only has a limited 
amount of time before his 
oxygen runs out. To complete 
a level Felix has to bring all 
the lenses back to his home 
base one by one. But he is not 
alone! Almost a year ago a 
fleet of aliens from 
Andromeda landed in 
Lambeth, London. The aliens 
are just as small as Felix and 
their starship included 
housands of them. But before 
contact could be established 
jwith intelligent life they were 
all served with Poll Tax bills 
for thousand of pounds each. 
The total cost was in the 
millions and they had to sell 
off their ship to pay it. Ever 
since then Britain’s sewers 
have been infested with 
deadly aliens who think 
everything that moves is a 
Poll Tax collector. Felix must 
avoid, or shoot these aliens to 
preserve his energy reserves 
and also avoid the sewer 
walls which have been 
electrified by the aliens. 

Higher levels are even more 
complex, but revolving ‘B’s 
give extra time! 

Can you find all Adrian The 
Mutant Spider’s contact 
lenses? Will you survive the 
Poll Tax Hating Aliens? Load 
up FELIX and see! 

Credits 

Felix was programmed by 
Paul Montwill with music by 
Mark Cooksey. 

[No part of this software may 
be copied, transmitted in any 
form, or by any means hired 
or lent, without the express 
permission of Elite Software. 
©1990 

Printed game scenario is the 
unique contribution of the 
wacky ZZAP! crew. 


GALAXIBIRDS 
(THE GAME THEY 
COULDN’T STOP) 

Goodness gracious and lawks i of Dodos, 
alordy! The most evil nasties A Other types of nasties 


you ever did see have 

making it a fun place to live. 
The now-redundant politicians 
are a mite peeved, not 
because they’ve been ousted 
from their governing positions, 
but because they’re all too old 
to take part in the fun and 
games organised by the fun 
loving aliens. So, off they all 
went to hire a space pilot 
capable of destroying the 
aliens, and you just happened 
to fit the bill perfectly. 

The politicians’ club fund 
enabled them to purchase a 
Soopakomplex 
Oneshotatatime Mark III 
Spacecraft to destroy the evil 
do-gooders. It’s incapable of 
forward motion, but very agile 
at moving left and right. 

Your spaceship appears at 
the bottom of the screen, and 
using your skill and judgement 
/ou must blast the aliens as 
they whiz^ down from the top 
,of the screen. They’re fairly 
annoyed by your intrusion into 
their fun and games, so they 
try to fly into you in a 
kamikaze attempt to destroy 
your ship. Fortunately, you 
can move left or right to 
prevent contact. 

There are number of 
different races of aliens, and 
each race attacks in a set 
formation. Destroy all the 
aliens in an attack and the 
next lot duly take their turn in 
attempting to blow you up. 
However, the aliens don’t 
really look like aliens — they 
have transformed themselves 
into more traditional Earthly 
forms, so we don’t have to 
endure their horrible scaly 
appearance. Consequently, it 
becomes quite comical when 
your ship is attacked by a load 


include ‘Ackin’ International 
Karate Maties, Killer ‘Bounder’ 
Balls, Culture Vultures, 

Swans, Budgies and 
Asteroids. There’s also a 
special guest appearance by 
Squawk the Parrot and 
friends. Once every sort of 
alien has been disposed of, 
the first batch return but this 
time they’re doubly peeved 
and move about at twice their 
original speed. 

Galaxibirds was reviewed in 
Issue 17, where Julian Rignall 
commented; To be honest, 
this game is a load of rubbish, 
but it’s very enjoyable rubbish 
and great fun to play. There 
are plenty of jokes within the 
program, both in the scrolling 
message on the title screen" 
and in the game itself... 

Graphics are poor, sound is 
awful, but I love it.’ Gary Penn 
agreed; The programmers 
must be congratulated on a 
super p’ take of the whole 
shoot-’em-up genre. You 
haven’t really lived until you’ve 
played Galaxibirds — The 
Game They Couldn’t Stop!’ 

No part of this software may 
be copied, transmitted in any 
form, or by any means hired 
,or lent, without the express 
permission of Sensible 
Software. ©I 990 

ZZAP! MEGATAPE 8 ©1990 

If your amazing ZZAP! 
Megatape proves to be faulty, 
have no fear. Just bung it in a 
jiffy bag and send it to The 
Young Doctors, ZZAP! Tape 
Clinic, Newsfield, The Case 
Mills, Temeside, Ludlow, 
Shropshire SY8 1JW. We’ll 
look after it well, and send you 
a fully fit replacement! 


FOREIGN ZAPPERS! 

'Due to export distribution methods we have been unable to 
supply the amazing Megatape 8 with this issue, however for 
the measly sum of £1 .99 (Sterling UK, inc p&p), we can 
send the tape to you direct by superfast air mail. Cheques 
should be made payable to Newsfield Limited and sent to 
Export Megatape 8 Dept, Newsfield Ltd, Ludlow, Shropshire 
SY8 1JW, United Kingdom. 


ZZAP! JULY 1990 


1 9 





PREMIER MAIL ORDER 

Titles marked * are not yet available and will be sent on day of release. 

Please send cheque/PO/Access/Visa No. and expiry date to: 

Dept ZP08, Trybridge Ltd, 8 Buckwins Square, Burnt Mills, Basildon, Essex, SS13 1 BJ. 

Please state make and model of computer when ordering. P & P inc. UK on orders over £5. 00. Less than £5. 00 and Europe 

add £1. 00 per item. 

Elsewhere please add £2. 00 per item for airmail. These offers are available Mail Order only. 

Tel. orders: 0268 590766 


TITLE 

CBM 64 
CASS DISK 

| TITLE 

( BM (»4 

C ASS DISK 

100% DYNAMITE 

9.99 12.99 

MONTYONTHERUN 

2:99 


10th FRAME 

2.99 


MRHELI 

6.99 


19-BOOT CAMP 

2.99 


NEW ZEALAND STORY 

6.99 

9.99 

1943 

2.99 


NIGHT RAIDER 

2.99 


5 STAR GAMES 


6.99 

NINJA SPIRIT* 

6.99 

9.99 

720 

2.99 


NINJA WARRIORS 

6.99 

9.99 

ACE OF ACES 

2.99 


OPERATION THUNDERBOLT 

6.99 

9.99 

ACTION FIGHTER 

6.99 


OPERATION WOLF 

6.50 

9.99 

ADDIDAS FOOTBALL 

6.99 

9.99 

P47 

6.99 

9.99 

ADRIAN MOLE 


4.99 

PAPERBOY 

2.99 


ALIENS(US) 

2.99 


PING PONG 

2.99 


ALTERED BEAST 

7.9910.99 

PIPEMANIA* 

6.99 


APB 

6.99 10.99 

PITSTOP2 

2.99 


ARKANOID 

2.99 


PLATOON 

2.99 


AUFWIEDER MONTY 

2.99 


POPEYE 

2.99 


BACK TO THE FUTURE 2 * 

6.99 

9.99 

PO WE RAMA 

1.99 


BARBARIAN (PAL) 

2.99 


POWERDRIFT 

7.9910.99 

BARDS TALE 1 

2.99 

6.99 

PREDATOR 

2.99 


BARDS TALE 2 OR 3 HINT BK 

5.99 

5.99 

QUARTERBACK 

6.99 


BARDS TALE 2 


13.99 

QUEDEX 

3.99 


BARDS TALE 3 


13.99 

RACK EM 

2.99 

6.99 

BARRY McGUIGAN 

2.99 


RAINBOW ISLANDS 

6.99 

9.99 

BATMAN THE MOVIE 

6.99 

9.99 

RALLY DRIVER 

2.99 


BATTLECHESS 


10.99 

RAMPAGE 

2.99 


BEACH VOLLEY* 

6.99 

9.99 

RENEGADE 

2.99 


BEDLAM 

2.99 


RETROGRADE 

6.99 

9.99 

BIONIC COMMANDO 

2.99 


RICK DANGEROUS 

6.99 

9.99 

BOMBER 

9.99 13.99 

ROADBLASTERS 

2.99 


BONECRUNCHER 


6.99 

ROBOCOP 

6.99 

9.99 

BOXING MANAGER 

6.99 


ROLLING THUNDER 

2.99 


BREDENS BASIC 



RUGBY BOSS 

2.99 


(BASIC FORC64) 


7.99 

RUNTHEGAUNTLET 

6.99 

9.99 

BUGGY BOY 

2.99 


SABOTEUR 

2.99 


CABAL 

6.99 

9.99 

SANXION 


6.99 

CASTLE MASTER 

6.99 

9.99 

SCOOBY DOO 

2.99 


CHAMPIONSHIP SPRINT 

2.99 


SCRAMBLE SPIRITS 

6.99 


CHASE HQ 

6.99 

9.99 

SERVE & VOLLEY 

2.99 

6.99 

COBRA 

.2.99 


SHADOW WARRIORS* 

6.99 

9.99 

COMBAT SCHOOL 

2.99 


SHINOBI 


9.99 

COMMANDO 

2.99 


SHOCKWAY RIDER 

3.99 


CONTINENTALCIRCUS 

6.99 

9.99 

SHOOT EM UPCON KIT 

10.99 13.99 

CRACKDOWN * 

7.50 


SHORT CIRCUIT 

2.99 


CRAZY CARS 

2.99 


SIDE ARMS 

2.99 


CRITICAL MASS 

2.99 


SILENTSERVICE 

6.99 

9.99 

CRYSTAL CASTLES 

2.99 


SILKWORM 

6.99 

9.99 

CURSEOF AZURE BONDS 


16.99 

SILKWORM IV* 

6.99 

9.99 

CYBERBALL 

6.99 

9.99 

SNARE 

6.99 

9.99 

CYBERNOID 

2.99 


SOOTY AND SWEEP 

2.99 


DAN DARE 3 

6.99 


SPACE HARRIER 

2.99 


DELTA 


6.99 

SPACE HARRIER2 

6.99 

9.99 

DESOLATOR 

2.99 


SPY HUNTER 

2.99 


DFM DATABASE-DATAFILE 


6.99 

SPY WHO LOVED ME* 

6.99 

9.99 

DOUBLE DRAGON 2 

6.99 

9.99 

STARWARSTRILOGY 

8.99 10.99 

DR DOOM 

6.99 

9.99 

STAT PAWS 

2.99 


DRAGON NINJA 

6.99 

9.99 

STEALTH FIGHTER 

9.99 13.99 

DRAGONSLAIR 

2.99 


STRIDER 

7.50 

9.99 

DYNASTY WARS* 

7.5010.50 

STUNTCAR RACER 

6.99 

9.99 

EMLYN HUGHES 

6.99 

9.99 

SUMMER GAMES 

2.99 


ENDZONE 

2.99 


SUPERCYCLE 

2.99 


ENDURO RACER 

2.99 


SUPER HANGON 

2.99 


ESCAPE FROM ROBOT 



SUPERSPRINT 

2.99 


MONSTERS 

6.99 

9.99 

SUPER WONDER BOY 

7.99 10.99 

ESPIONAGE 

3.99 


TAITO COIN OPS 

8.9910.99 

FAST BREAK 

2.99 

6.99 

TEST DRIVE 2 THE DUEL 

6.99 

9.99 

FIENDISH FREDDY 

6.99 


THANATOS 

2.99 


FIGHTING SOCCER 

7.99 10.99 

THE BIZ 

9.99 10.99 

FOOTBALL MANAGER 2 



THE IN CROWD 

8.99 10.99 

GIFT PACK 

6.99 

9.99 

THEY STOLE A MILLION 


6.99 

FOOTBALLEROFTHE YEAR 

2.99 


THUNDERCATS 

2.99 


FOOTBALLEROF THE YEAR 2 

6.99 

9.99 

TKO 

2.99 

6.99 

FUN SCHOOL 2 (6 to 8) 

7.99 

9.99 

TOOBIN 

6.99 

9.99 

FUN SCHOOL 2 (over 8) 

7.99 

9.99 

TOPGUN 

2.99 


FUN SCHOOL 2 (under 6) 

7.99 

9.99 

TRACKSUIT MANAGER 

6.99 

9.99 

GARY LINEKER SOCCER 

2.99 


TRANSACT-BOOK KEEPING 

3.99 

6.99 

GAUNTLET 10R2 

2.99 


TURBO ESPRIT 

2.99 


GAZZAS SOCCER 

6.99 


TURBOOUTRUN 

7.50 

9.99 

GHOSTBUSTERS 2 

8.99 10.99 

TV SPORTS FOOTBALL 

13.99 

GHOSTS N GOBLINS 

2.99 


UNTOUCHABLES 

6.99 

9.99 

GHOULS N GHOSTS 

7.50 

9.99 

VENDETTA 

7.99 1 

10.99 

GRAHAM GOOCH 

2.99 


WHO DARES WINS2 

2.99 


GREAT ESCAPE 

2.99 


WILD STREETS 

6.99 

9.99 

GREEN BERET 

2.99 


WINGS OF FURY? 

6.99 

9.99 

GRID IRON 2 

2.99 


WINTERGAMES 

2.99 


GUNSHIP 

9.9913.99 

WIZBALL 

2.99 


HARDDRIVIN 

6.99 

9.99 

WORLDCLASSLEADERB'D 

2.99 


HARDBALL 

2.99 


WORLD CUP COMPILATION 

6.99 


HILLSFAR 


13.99 

WORLDCUPSOCCER90 

6.99 

9.99 

HIT PAK VOL 1 


6.99 

WORLD GAMES 

2.99 


HUNTERS MOON 


6.99 

WORLD SERIES BASEBALL 

2.99 


HYPERSPORTS 

2.99 


YIEARKUNGFU 

2.99 


IK+ 

2.99 





IKARI WARRIORS 

2.99 





IMPOSSAMOLE 

6.99 






Special Offer 


Amiga 

!/ 2 meg upgrade 

+ 

It came from the 
desert 

only £69.99 


While stocks last 


Amiga 

« 

Xenophobe 
only £4.99 


Limited Offer 


Amiga 
Music X 
only £129.99 


Special Offer 


Amiga 
Flying Shark 
only 

£9.99 


INDVjONES ACTION 
INDYJONES TEMPLE 
INFILTRATOR 
INVOSTAT— INVOICING 
ITALY 1990 

JACK NICKLAUSGOLF 
JACKTHE NIPPER 
JAILBREAK 
KICKOFF 
KICK OFF 2* 

LASER SQUAD 

LEADERBOARD 

LIVERPOOL* 

MAGNUM PACK 1 
MANCHESTER UNITED 
MASTERS OF UNIVERSE 
MATCH POINT 
MEGAMIX 
METROCROSS 
MIAMI VICE 
MICROPROSE SOCCER 
MINIOFFICE 2 
MINIOFFICE2 


7.50 

2.99 

2.99 

3.99 

6.99 

6.99 

2.99 


9.99 


6.99 

9.99 
9.99 


6.99 

9.99 
9.99 
9.99 


6.99 
6.99 

6.99 

2.99 

6.99 
6.99 

6.99 

2.99 

2.99 

9.99 

2.99 

2.99 

9.99 

2.99 

10.9913.99 


9.99 

10.99 

13.99 


Out Now! 


Amiga 

Ferrari 


Formula 1 


Mid-Winter 

CBM 64 


only 

Cass -£7.50 
Disc -£10.50 


£19.99 


TITLE 


AMIGA 


1/2 MEG UPGRADE 59.99 

688 ATTACK SUB 16.99 

ACCOLADE FAVOURITES * 1 9.99 

ADDIDAS FOOTBALL 16.99 

AMOS * 34 99 

ARCHIPELAGOS 9.99 

AUSTERLITZ 16.99 

BACK TO THE FUTURE 2 * 16.99 

B.A.T. * 16.99 

BARBARIAN (PAL) 7 99 

BARBARIAN (PSY) 7.99 

BARDS TALE 1 7.99 

BARDS TALE 1,2 OR 3 HINT BOOK 5.99 
BARDS TALE 2 17.99 

BATMAN THE MOVIE 16.99 

BATTLE OF BRITAIN * 19.99 

BATTLECHESS 16.99 

BATTLEMASTER * 16.99 

BEACH VOLLEY 16.99 

BIONIC COMMANDO 7.99 

BLOODWYCH 16.99 

BLOODWYCH + DATA DISC 19.99 

BLOODWYCH DATA DISC 9.99 

BOMBER 21.99 

BOXING MANAGER 13.99 

BSS JANE SEYMOUR* 16.99 

BUDQKAN 16.99 

CABAL 16.99 

CASTLE MASTER 16.99 

CAVADAR* 16.99 

CHASE HQ 16.99 

COLORADO* 16.99 

COMBO RACER* 13.99 

CONFLICT 4.99 

CONQUEROR 16.99 

CRACKDOWN 16 99 

CRAZY CARS 2 14.99 

CYBERBALL 13.99 

DAN DARE 3 13.99 

DARK CENTURY 16.99 

DELUXE MUSIC CON KIT 69.99 

DELUXE PAINT 3 59.99 

DELUXE PHOTOLAB 59.99 

DELUXE PRINT 2 59.99 

DELUXE PRODUCTION 89.99 

DELUXE VIDEO 3 79 99 

DRAGON FORCE (1 MEG) 19.99 

DRAGONS BREATH 21.99 

DRAGONS OF FLAME 1 6.99 

DRAGONSLAIRO MEG) 29.99 

DRAGONSLAIR 2 -SINGES CASTLE 26.99 
DRAKKEHN 21.99 

DRUM STUDIO 4.99 

DUNGEON MASTER 1 MEG 1 5.99 

DUNGEON MASTER HINT BOOK 9.99 
DYNAMITE DEBUGGER* 16.99 

DYNASTY WARS* 16.99 

EAGLES NEST 4.99 

EDITION ONE* 16.99 

ELITE 14 99 

EMLYN HUGHES 13.99 

EMLYN HUGHES QUIZ* 13.99 

ESCAPE FROM ROBOT MONSTERS 13.99 
FI 6 COMBAT PILOT 16.99 

F29 RETALIATOR 16.99 

FALCON F16 19.99 

FALCON MISSION DISC 1 1 3.99 

FERRARI FORMULA 1 16.99 

FINAL BATTLE* 16.99 

FIRE AND BRIMSTONE * 16.99 

FLIGHT OF THE INTRUDER * 19.99 

FLIGHT SIM 2 26.99 

FLT DISC EUROPEAN 13.99 

FLT DISC JAPAN 13.99 

FOOTBALL DIRECTOR 2 12.99 

FOOTBALL MANAGER 2 GIFT PACK 1 3.99 
FOOTBALLER OF THE YEAR II 13.99 

FULL METAL PLANET 1 6.99 

FUN SCHOOL 2 (6 to 8) 11.99 

,FUN SCHOOL 2 (over 8) 11.99 

FUN SCHOOL 2 (under 6) 11.99 

FUTURE WARS 16 99 

GAZZAS SOCCER 16.99 

GHOSTBUSTERS 2 16.99 

GHOSTS AND GOBLINS 13.99 

GHOULS N GHOSTS 16 99 

GOLDEN SHOE* 16 99 

GRAND NATIONAL 13.99 

GRAVITY 16 99 

GRIMBLOOD 4 99 

GUNSHIP 14 99 

HARDDRIVIN 13 99 

HEAVY METAL 16.99 

HIGHWAY PATROL 2 1 6 99 

HILLSFAR 16 99 

HOLLYWOOD POKER 4.99 

HOUNDS OF SHADOW 16.99 

HUNTER KILLER 4 99 

IMPERIUM * 16 99 

IMPOSSAMOLE 1 3 99 

INDYJONES ACTION 13.99 

INDY JONES ADVENTURE 16.99 

INDY JONES HINT BOOK 5.99 

INT CHAMP WRESTLING 16.99 

INT SOCCER CHALLENGE* 16.99 

INTERPHASE 11 99 

IRON LORD 16.99 

ITALIA '90 4.99 

ITALY 1990 16.99 

IT CAME FROM DESERT (1 MEG) 1 9.99 
IT CAME FROM DESERT DATA 9.99 

IVANHOE 16 99 

JACK NICHLAUS GOLF 1 5.99 

JOE BLADE 1 OR 2 4.99 


TITLE 


AMIGA 


K QUEST 1, 2, 3 OR 4 HINT BOOK 6.99 
KENNEDY APPROACH 14.99 

KICKOFF 11.99 

KICK OFF 2* 12.99 

KICK OFF X-TRA TIME 7.99 

KID GLOVES 16.99 

KIND WORDS 2 34.99 

KINGS QUEST 4* 21.99 

KINGS QUEST TRIPLE 26.99 

KNIGHTS OF THE CRYSTALLION 21.99 
LASER SQUAD 12.99 

LEISURES. LARRY 1 OR 2 HINTS 6.99 
LEISURE SUIT LARRY 2 26.99 

LEISURE SUIT LARRY 3 29.99 

LIGHTFORCE 16.99 

LITTLE COMPUTER PEOPLE 4.99 

LIVERPOOL* 16.99 

LOMBARD RAC RALLY 14.99 

LOOM* 16.99 

LOST PATROL* 16.99 

Ml TANK PLATOON * 21 .99 

MAGNUM 4 16.99 

MANCHESTER UNITED 16.99 

MANHUNTER IN NEW YORK 21.99 

MANHUNTER N.Y. HINT BOOK 6.99 
MANIAC MANSION 16.99 

NEW ZEALAND STORY 16.99 

NIGHTBREED* 16.99 

NINJA SPIRIT 16.99 

NINJA WARRIORS 13.99 

NITRO BOOST 4.99 

NORTH AND SOUTH 1 6.99 

OPERATION STEALTH * 1 6.99 

OPERATION THUNDERBOLT 16.99 

OPERATION WOLF 14.99 

ORIENTAL GAMES* 16.99 

OUTRUN 7.99 

P47 15.99 

PAPERBOY 12.99 

PIPEMANIA 16.99 

PLAYER MANAGER 12.99 

POLICE QUEST 16.99 

POLICE QUEST 2 * 19.99 

POLICE QUEST HINT BOOK 6.99 

POOL 4.99 

POPULOUS 16.99 

POPULOUS PROMISED LANDS 7.99 
POWERDRIFT 16.99 

PRECIOUS METAL 15.99 

PRO TENNIS TOUR 16.99 

RAINBOW ISLANDS 16.99 

RESOLUTION 101 * 16.99 

RICK DANGEROUS 15.99 

ROBOCOP 15.99 

ROCK STAR MY HAMSTER 4.99 

ROLLING THUNDER 7.99 

RORKES DRIFT* 16.99 

RVF HONDA 14.99 

SHADOW OF THE BEAST 22.99 

SHADOW WARRIORS* 16.99 

SHERMAN M4 16.99 

SHINOBI 12.99 

SHOOT EM UP CON KIT 19.99 

SIDEWINDER 1 OR 2 4.99 

SILENT SERVICE 14.99 

SILKWORM 12.99 

SILKWORM IV* 13.99 

SIM CITY 19.99 

SIM CITY TERRAIN 13.99 

SKATE OR DIE* 16.99 

SLY SPY* 16.99 

SPACE ACE 26.99 

SPACEQUEST 1 , 2 OR 3 HINT BOOK 6.99 
SPACE QUEST 3 26.99 

SPY V SPY 1, 2 OR 3 7.99 

SPY WHO LOVED ME 13.99 

STAR TREK V* 16.99 

STARGLIDER 2 14.99 

STREET FIGHTER 7.99 

STRIDER 16.99 

STUNT CAR RACER 15.99 

SUBBUTEO 12.99 

SUPER CARS 13.99 

TEST DRIVE 2 CALIFORNIA CHALL 9.99 
TEST DRIVE 2 MUSCLE CARS 9.99 

TEST DRIVE 2 SUPER CARS 9.99 

TEST DRIVE 2 THE DUEL 16.99 

THE CYCLES 16.99 

THEME PARK MYSTERY 16.99 

TOOBIN 13.99 

TOWER OF BABEL » 16.99 

TRACKSUIT MANAGER 11.99 

TRAID VOL 3 19.99 

TREBLE CHAMPIONS 13.99 

TURBO OUTRUN 16.99 

TV SPORTS BASEBALL * 19.99 

TV SPORTS BASKETBALL 1 9.99 

TV SPORTS FOOTBALL 1 7.99 

TYPHOON THOMPSON 13.99 

UMS 14.99 

UMS 2 * 15.99 

UNREAL* 16.99 

UNTOUCHABLES 16.99 

VINDICATORS (Domark) 9.99 

GREG NORMANS GOLF 1 6.99 

WAYNE GRETZKY HOCKEY 14.99 

WINGS* 19.99 

WINGS OF FURY* 13.99 

WORLD CLASS LEADERBOARD 7.99 
WORLD CUP COMPILATION 14.99 

WORLD CUP SOCCER 90 13.99 

XENOMORPH 16.99 

XENON 2 MEGABLAST 1 5.99 

ZOMBI 16.99 










EPORT 


Form 2-19 

Rorschach 
Scientific Stationary 


RESEARCH PROJECT: Binary code addiction as 

a means of controlling the world. 

HEAD SCIENTIST: Prof NORMAN NUTZ Phd, 

Bsc, KP. 

RESEARCH EQUIPMENT: C64, Amiga A500, 

Cray-2. 

LAB ASSISTANT: The Geek 


D A r>T7'T 


MicroProse, Amiga £24.99 


Just % cause he's got a Hard drive 'Ed things tie's tfie bee's 
(frees. (He bad the audacity to tell me that nobody reads 
my intros (except him of course) and that they're a waste 
of space — by the zvay, hew is ‘Robin? Well, I want to 
prove him wrong (again) and so I challenge all my readers 
to drop me a (ine (crayoned letters are perfectly 
acceptable) so I can ma(fr Ed eat his , , or indeed your, 
words . Qo on, what's 15 pence between friends? 

Anyway, before you dasJhoff ip geWllftn to sharpen your 
favourite redMayomttmom eyes widen in wonder as I 
reveal this month- ^cffluity of software: 

Larry's baclfrn the third of his sleazy quests to find true 
love among the bimbos ofbad-tastevilk. 

Scale the dizzy heights of the Tower Of (Babel in robot 
form as you strive to phone home. 

(Bomb the bos... er , ... bad guys before they drop a 
megaton or two on you in dfuclear War. 

Slave a go (Might & Magic II but get it right 

or you'llbd^o^^is a ham-role player. 

Enter thejjfitaddOf Chaos with an undead accomplice 
and let the cojp$e of true adventuring run deep. 

And if that lot isn't enough for you I give you tips galore 
— well for Space Quest III and Leisure Suit Larry III 
anyway. : 


T he Shinarians 

built a tower, the 
purpose of which 
was Dot to get a 
good view of 
The Pleasure 
Beach but to * 
communicate 

with God. Unfortunately, God must 
have been busy, he never returned the 
calls. However, the ziggurat was lb 
tall it attracted attention from beyond 
the clouds: a Zantorian cruiser just 
happened to be passing and, unable 
to ignore the enormous construction, 
came down for a better look. 

Deciding the Shinarians needed a 
spot of hi-tech help they left behind 
three spider-like robots — a Zapper, a 
Pusher and a Grabber — to assist 
with the tower’s construction: 

However, as time marched on and 
the tower grew taller, the three robots 
became homesick (ahhh) and decided 
it w| time to leave. To do so they 
would have to scale the very pinnacle 
of the tower in order to communicate 
with the Zantorians. 

Meanwhile, the Shinarians had 
become possessive of the robots and 
were determined that they should not 
leave. They built obstacles and set 
traps in the tower in an effort to stop 
the robots reaching the pinnacle. The 
robots sussed the situation and 
destroyed the Shinarians... but they 


still havefo get to the top of the 
tower if they want to get home. 

Viewed through their eyes, you 
guide the three robots, either 
individually oisimultaneously, as 
they strive to negotiate tower sections 
in a bid to reach the summit. Each 
section requires the completion of a 
particular task for success, varying 
from destroying a single object to 
possibly coilecdpp 10 klondikes 
(robot power-po|s) and destroying 20 
objects within 100 seconds. 

Opposing Pushers and Zappers, 
Prqximity Mines, and Time Bombs 
exist throughout the tower to make 
your life difficult. Blocks can be 
Pushed around and used for 
protection or to deflect Zappers’ 
lasers. Landlizards, Hoppers, 
Watchers and Worms all wander 
around getting in the way. Lifts 
abound throughout sections, strategic 
use of which is usually necessary to 
solving problems. 

Four cameras — north, south, east 
and west of the tower — with the 
capability to move left/right and 

zoom in/out are used to assess 

<• 

sections, watch events, look for 
hidden dangers and plan strategies. 

A most interesting aspect of Tower 
Of Babel is the inclusion of an in- 
built game designer through which 
,you can create your own towers to try 
and fox your friends. 








liilli 







xrxtrxx- 


Tower Of Babel gets tougher 
you progress, there is no luck; 1 


' ii c'K nl i n nuclear rear would 
be the only way ofsaving face? 
Reckon you could wipe out the 
enemy before he gets you? Wait a 
minute thcg|h, after all the damage 
caused to the planet by exploding 
megaton warheads, even if you win 
you lose. Ah, who cares? Blast ‘em 
anyway! 

After choosing four adversaries 
from a selection of ten Global 
Leaders you each take turns carrying 
out certain actions in a bid to be the 
survivor of nuclear Avar. The limited 
actions available include building 
weapons, defending your country, 
conducting propaganda campaigns on 
enemy countries to increase your 




Our adventure rescue 
team work 7 days and 7 
evenings a week and will 
be pleased to answer 
your queries. Open 
noon till midnight. 
We offer help with any 
games or any computer 
- so if you are tearing 
your hair out ring this 
number now ! 










TM F. Pk I Oh Hulmc flail Road. Manchester M 1 S 4LY 


Uiew 


Info 


|AD VENTURE 
HELPLINE 


| Do you play computer adventures? 
Have you ever been faced with a 
seemingly impossible situation? 

WE CAN HELP 


IMlilll 

In success, the game is pure 
absorbing, sometimes 
fustrating but nevertheless brilliant 
strategy game. And not a hanging 
garden in sights 


ATMOSPHERE 

83% 

PUZZLE FACTOR 

92% 

INTERACTION 

* 89% 

LASTABIUTY 

88% 

OVERALL 

88% 


NUCLEAR 
WAR 

New World Computing Inc./US Gold, Amiqa 

£24.99 


population and dispatching missiles 
or bombers to destroy enemies (this 
I^kes two turns). Wheii all 
participants have completed their 
actions the results are shown in an 
almost humorous, animated, 
graphical display. i 
j All countries are made up of cities, 
their population size indicated by an 
icon: a tent is a small city, a high-rise 
block is large. The larger a country’s 
population the faster it can build 
weapons and the more attacks it can 
take. 

Enemies’ attitudes toward you 
Change depending on your actions — 
they don’t usually take kindly to 
having their cities razed to the ground 
— and how you feel towards them. 
Trying to keep them tolerant of you is 
a good way of not being blasted from 
all sides befofe you can build up a 
decent arsenal. * 

Once all cities in a country have 
been destroyed thlt tountry makes a 
final all-oufassault on its enemies 
until its weapons are spent. Should 
you be the first country to fall, the 
remaining four go through their 
actions at an incredible speed until 
only one remains, fjjb game-end 
screen is a very nice*graphic of a 
desolate area with the victorious 
leader jumping up and down 
shouting, ‘I won, I won’! 

Nuclear War is easy to get into and 
warrants a few attempts at becoming 
leader bf a dead world, but its simple 
gameplay, limited strategies and 
unimpressive (though, nearly 
humorous) graphics render it poor 
value for money. 


ATMOSPHERE 
PUZZLE FACTOR 
INTERACTION 
LASTABIUTY 
OVERALL 










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RRP9.99 

OUR PRICE ...3.99 

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2.99 

SUPER 
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....2.99 

IK+ 

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....2.99 

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....2.99 

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....2.99 

QUARTET 

....2.99 

ROLLING THUNDER.. 

....2.99 

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....2.99 

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....2.99 

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..1.99 

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..3.99 

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CRAZY CARS 

..2.99 

REDUCED 


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..4.99 

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..4.99 

GAME OVER 2 

..2.99 

REDUCED 


HEAD OVER HEELS .... 

..2.99 

MINI GOLF 

..2.99 


SLY SPY 6.99 

NAVY MOVES 2.99 

NIGHT RAIDER 2.99 

OLLIE & LISA 1.99 

QUEDEX 2.99 

RUN THE GAUNTLET ....3.99 
SHOGUN 1.99 


C64 SPECIALS 

CASTLE MASTER ..............6.99 

FERRARI FORMULA 

ONE 6.99 

VIXEN 1.99 

THE UNTOUCHABLES 4.99 

WEC LE MANS 3.99 

WICKED 2.99 

WINTER OLYMPIAD 88 2.99 

TRACKER 1.99 

TRAP DOOR 1.99 

TOMAHAWK 2.99 

TRIVIAL PURSUIT NEW 
BEGINNING RRP 14.99 
NOW ONLY 3.99 

SUPER SPORTS 2.99 

THUNDERBLADE 3.99 

D.T’S SUPERTEST 2.99 

SLAPFIGHT 2.99 

SANXION 2.99 

RETURN OFTHEJEDI 3.99 

REAL GHOSTBUSTERS 3.99 

SCALECTRIX 3.99 

ROBIN OF THE WOOD 2.99 

OP WOLF 3.99 

ANNULS OF ROME 3.99 

PEGASUS BRIDGE 3.99 

PINK PANTHER 3.99 


C64 DISKS 

NEW ZEALAND STORY 4.99 

RAINBOW ISLANDS 7.99 

100% DYNAMITE (COMP) 7.99 

MEGA MIX 7.99 

THE UNTOUCHABLES 4.99 

CHASE HQ 7.99 

BATMAN CAPED CRUSADER 4.99 

BATMAN THE MOVIE 6.99 

THE BIZ (COMP) 7.99 

SPECIAL ACTION(COMP) 4.99 

CABAL 4.99 

MATCHDAY 2 4.99 

DRAGON NINJA 4.99 

OP WOLF 4.99 

RAMB0 3 4.99 

RUN THE GAUNTLET 4.99 

RENEGADE 3 4.9? 

GAMES DISKS 
SOLD AS BLANKS! 

MIXED TITLES AS THEY COME 
EXCELLENT VALUE 

AT ONLY £10 FOR 40 

DON'T LIKE THE GAME. USE THE DISK 

AS A BLANK! 

LIMITED QUANTITIES ON ALL THE 
ABOVE. 

SALE TIME AT SOFT OPTIONS - CAN 
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ALL ORDERS SENT 1ST CLASS POST. 
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ONLY 7.99 

100% DYNAMITE 

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ONLY 7.99 

IN CROWD 

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ONLY 8.99 


SUPREME 

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FOOTBALL MANAGER, 
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THE VINDICATOR, S.D.I, 
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ONLY 5.99 

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IAN BOTHAMS TEST 
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NICK FALDO’S OPEN, 
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TRACK & FIELD, 

STEVE DAVIS SNOOKER. 
ONLY 7.99 


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GAMES 

PACK CONTAINS 50 
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8.50 

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DESOLATOR, SIDE 
ARMS, 

BEDLAM, BAD CAT, 
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ONLY 3.99 

WE ARE THE 
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SUPERSPRINT, 

IK+, RENEGADE, 
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Please send me the following titles 

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OUR PRICE £19.95 
WHILE STOCKS LAST 


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J 



















■■ 


ip§§$takes) and graphics are good. 
However, some of the ideas are odd, 
for example: doing the right thing 
with the right object brings Ji Zombie 
to life. He’s so grateful that he 
fallows you about everywhere 
undertaking (good word) the odd task 
for you. There’s nothing out of the 


predecessors didn’t return is 
dominant in your mind as you stare 
the uninviting drawbridge to the 
citadel. 

Citadel Of Corruption is not bad 
text descriptions are atmospheric 
(and I couldn’t spot any speling 


Digital Dynamite, C64 £8.99 
cassette £1 1 .99 disk 


GACed 
adventure, 4 
Citadel Of 
m Corruption 

m ^^k accompanies 

three other 
t ^^k games — a 

Jk |^^hoot-'em-up. 
a puzzle game and a platform game 
— * and a music demo, all for the price 
of one. Sounds like value for 
money... but is it? 

Digital Dynamite’s logic is not 
quite up to a certain Vulcan’s: surely 

arcade-style programs reduces the 


other type of games player. 

Adventure fans doif t usually venture 
into the arcade world (and vice versa): 
unless the game is particularly ■ 
brilliant. However, as there’s a 
distinct lack of C64 adventures 
around at present I can’t forego the 
chance of reviewing one just ‘cause it 
hangs around in odd company. 

A mad scientist tesides within the 
citadel and his experiments have 
polluted the land near and around 
your village. If the experiments are 

through not being able to live off the 
are the> third to be chosen 
citadel to try and stop the 


OPEN FOR WHILE 

YOU WAIT REPAIRS 


FED UP OF WAITING WEEKS FOR YOUR 
TO ARRIVE? “ 


THEN WAIT NO LONGER-The Videovault have been servicing C64 
since 1982, we are the no. 1 Commodore Service Centre servicing 
1000's of machines each week. 

WE DON’T JUST REPAIR YOUR COMMODORE 64-we check loading, 
sound, memory, colour, in fact fully overhaul your computer for 
only £40.00* which includes all parts, labour , VAT and return 
postage + packing - NO HIDDEN EXTRAS. Your Commodore 64 
computer will be repaired to give you years of troubiefree 
enjoyment, (please note power supply units are not repairable 
and would need to be replaced. These are available from us at 
£35.00) 




COMMODORE 
64/VIC POWER 
SUPPLY UNIT 


limited 


(If we find the computer is 
unrepairable due to tampering there 
will be a handling charge of £10.00). 


Replacement 
Power Supply 
Units 

only £35.00 
+ £2.35 p+p 


EDITION HOT OFF THE PRESS 

New bigger catalogue now available 
containing over 3,000 items including software 
for all computers, joysticks, spare parts, 
business software, books, plus many more. 
Just send 3 x 1st class stamps for your free copy. 
Over 25 pages full of top quality products 
delivered to your door by return post. 


Send your computer now to- \ 

videovault Ltd, Old Kingsmoor School, . V 
Railway Street, Hadfield, Cheshire SKI 4 8A/V 
Telephone: 0457 866555/867761/869499 Head Office & Credit card orders, queries. 
Manchester 061 -236 0376 while you wait repairs & spares centre only 


W AVAILABLE 

OVER 5.000 J 
ITEMS rJ] 


jfu ara in an opan f laid surround** fcv 
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Haatti , and vest a * a ston* circs*. 
iou can also so* an usiu scaracrow 
Tfcf stfraerow rocks with unnatural 

&at ni$? & ft tH * •»«*****. 


THE VIDEOVAULT 
COMPUTER COMPANION 


Copyright VideoVault Ltd No 092072 


WE NOW HAVE FAX: (0) 457 868946 


llilf: 






though the save-game facility didn’t 
work on my copy, I’m sure I’ll return 
soon to sort Out that mad scientist. 

Unfortunately, the mixing of game 
styles in the Gems package renders 
Citadel Of Corruption an expensive 
adventure; the arcade programs are 
definitely not good enough to get me 
to dust off my joystick. 4 

These marks are for CitadefOf 


ordinary - — for an adventure game — 
in this but certain actions performed 
by you are simultaneously executed 
(another good word) by the Zombie. 
At one point you swing on a 
chandelier to get across a room, the 
mental picture of both you and your 
undead friend hanging on to a crystal 
lampshade as you fly gracefully from 
6ne balcony to another is interesting 
to say the least. Also having both of 
ydu squashed into a dumbwaiter 
drying to reach the kitchen conjures 
up an amusing image... well it did for 
me. 0 

Exploring the citadel — and trying 
to find a reason for having a live, 
beating heart in your hand — is 
interesting and challenging and, even 


******* 


ATMOSPHERE 
PUZZLE FACTOR 
INTERACTION 
LASTABIUTY 
OVERALL 


few scenes of the game — sometimes 
by a not very subtle pointing finger 
— but once you’ve got an idea of 
what’s expected of you you’re more 
or less left to your devices. ' 

Using mouse, keys, joystick or a 
combo of all three, you steer Larry 
through his little 3-D world. A visit , 
back home and then, following a 
quick change into the leisures suit we 
all know and love, it’s off i© l^ves 
Inc where the game really begins. 

Make up your mind you’re not 
going to be offended by the game and 
LSI III will have you rolling around 
gn the floor... laughing, that is. Some 
of the antics Larry gets up to and 
situations he finds himself in aj;e 
hilarious. 

Eventually you get to play the part 
of Passionate Patti who falls in love 
with the leisure-suited lounge lizard 
but, due to a misunderstanding, Larry 
goes off into the jungle to lose 
himself. Patti faces the dangers of 
bamboo forests, rapids, waterfalls, 
ravines, Feral Pigs and lesbian m 


amazons in her 
love back. 


X to get her true 


another excellent animated ^0*% 
adventure... but it has its flaws. Game 
credits slowly fadein and out on |L 
certain screenswjiich — as One can 
.read this information in the 
packaging — do nothing but slow 
animation dovriL # ^ 

Game speed gets reallfflow when 
there’s a lot happening onscreen 
which, when all ^Ou want to do is get 
across a location, is frustrating. There 
are references to the game's creators 
throughout the uam e^L js^te 1 
appreciate their skitfflp ^Mr ^ 
.programming LSI llWl dWt want 


n-Llrie/Mediagltnic, Amiga £^9.99 


get right, the raunchier the game is to 
play. # 

Larry begins the quest in a spot , 
dedicated to his defcatjrf Dr ^ ' 
Nonookee. A gold plaque detailing*’* 
his darin^deeds glints proudly in the 
tropical sunshine. However, looking 
through the nearby sightseeing 
binoculars could give you a view of 
more than you bargained for. This* 
action, although immoral, gains 
points |pd indicates how you should 
behave to progress (ie naughtily). In 
fact, you’re guided through the first 


A fter saving the 

tiny island of 

- Nontoony t 

/ from the 

M ^^k nefarious deeds 

of Dr 

M ^^k Nonookee all 

mM m* you desire is a 
quiet life with your wife Kalalau in 
the idyllic setting of your mansion on 
the island. Unfortunately, civilisatie^*. 
has come to thakland. .Where once 
golden sands cascaded down to 
azure -blue lagoons and beautiful 
jungles sprawled luxuriantly, hotels 
reach up to polluted clouds, oil taints 
the sea and big business has a firm 
grip. However, all this modernisation 
doesn’t bother you too much, if it 
hadn’t arrived you’d still be living off 
the land and residing in a mud hut. 
Now you have a mansion and a good 
job at Natiye$?Inc. Life is bliss... but 
not fprlbng! 

- * As with the two preceding LSL 
games you don’t have much idea of 
the plot and have to play the game a 
while before a story unfolds. In this 
case, without wanting to give too 
much away, you find your wife in the 
arms of another. Thrown out on your 
ear it’s up to you to survive using 
your wits alone... could be a short 
game! 

Before the game begins you’re 
warned that pixelated nudity is used . 
which may be offensive to some 
players, you have to confirm that you 
want to play (a bit silly really ‘cause 
if you didn’t want to play the game 
you wouldn’t have bought it in the 
first place!). You’re then invited to 
enter your age and prove it by 
answering some questions. The older 
you are and the more questions you 


amazons, is mcrcc 
boring to watch ar 
and indicates that 
designer) had no I 
the trilogy. The ga 
overpriced, ^ 






ifi .ft:,? 








ATMOSPHERE 
PUZZLE FACTOR 
INTERACTION 
LASTABIUTY 
OVERALL 


On-Line for a cMRS^u sl^ldn 

deter too much froniM pleasure q 

mSSm » c 

once again trying Apt S&ve Larry tro 

himsaiiPIfe 


>i *?«**)*) 


schemed and studied sorcery until he 
had power enough to summon% great 
dragon. The king of Cron realised 
how much of a threat the dragon was 
to his land and set out to vanquish it; 
the dragon wiped the floor with him! 
The king’s battle plan was to protect 
himself from the dragon’s fire with a 
shield of water but his spell backfired 
and he fried. Also, his attempt at 
creating a magic shield caused a 
flood which not only drowned the 
dragon but effected a change g 
throughout the land, a changed vast 
it led to regression and the ultimate 
downfall of Cron’s civilisation. 

Chaos reigns... and guess who’s 
gonna get wet! 

Might & Magic It is a role-play 
game which puts you in charge of up 
to five teams of adventurers with a 
maximum of eight members in each. 
You can either choose members from 
those provided or spend many a 
happy hour creating your own using 
characteristics such as Statistics, 
Class, Race, Alignment, Sex, Status 
and Secondary Skills. 

Four windows inform you of your 
^current situation (although these * 
change to one when viewing a 
character Of in mapping mode). They 
display your view ahead and 
cijaractemencountered, current 
options, date and time and your team 
or text messages. ^ 

Five towns nestle in the turmoil of 
Cron and Middlegate is the one 
wliere your adventures begin, in 
towns you find weapon shops. 


Varied — , training arenas and many 
other buildings which may or may 
not conceal something of interest. 
There are also plenty of potential 
enemies wandering the streets. 

Your band of merry muckers mfy 
be arranged infny order so that 
whichever of ylur party best suits a 
particular situation is $ver to the fore. 
This is also useful if a party member 
has taken a lot of hf|S:*he may be sent 
to the back of the party where it’s 
relatively safe. 

The combat system is quite good 
and it usually lets you tun away — 
very useful when you stumble across 
a camp of 300 bloodr^zed orts. It’s 
also fast so there’s no time to make a 
cup of tea while enemies decide how 
to counter your moves. 

Outside of towns a wilderness 
exists which is interesting to explore 
and features mountains, woods, 
cryptic messages, castles and again § 
plenty Of enemies to keep you on 
your toes. Graphics are animated and 
quite nicely drawn although you may 
get tired of seeing the same 
blacksmith in every town and the 
same barmaid (who drinks like a fish) 
in every tavern. There was no sound 
in the version I looked at. 

Although there doesn’t appear to 
be an ultimate goal in M&M II you 
are given the odd quesfto tackle to 
enable your party to build up 
experience, weaponry and gold 
reserves. One annoying feature is the 
restriction of only be able to save a 
game at inns. This idiosyncrasy can 
be very frustrating, especially if 
you’ve been on a binge in the 
wilderness; and are about to enter a 
town aftef gaining lots of gold and 
experience points and you get wiped 
out by an attacker before you make it 
to the inn. I don’t understand the 
logic behind this idea, all it did was 
make me use the off switch before I 
otherwise might have done. 

Although M&M II is polished to 
fairly high sheen and is interesting to 
delve in to it’s not a thinking player’s 
game, but if you like a lot of mapping 
^interspersed with the odd hack’n’slay 
bout then you Might think this RPG 
Magic. 






New World Computing Inc/US 
Amiga £29.99 


displayed his contempt, even 
mastery, of the elements. Only in the 
extreme could the four elements 
harm humans and this fact, coupled 
with man’s Skill in matters magical, 
banished the elemental lords from 
direct interaction with Mankind, 

One elemental lord was 
particularly miffed at being pushed 
aside and vowed revenge: he plotted, 


battle 

Air and 

Earth. However, the fighting stopped 
when Man arrived (unusual) and 


ATMOSPHERE 
PUZZLE FACTOR 
INTERACTION 
LASTABIUTY 
OVERALL 








« •••••• •- 


m 


Jt t 

* *;• M 

1 

i » 

Til 

firm 

wght 


■*11 















2 


■Baal 7.99 

Menace 7.99 

Ballistix 6.99 

Deluxe Paint II 7.99 

Football Manager + 

Exp Kit 11.99 

Time & Magik 7.99 

Rocket Ranger 9.99 

Dragon Spirit 7.99 

New Zealand Story 7.99 

Shufflepuck Cafe 7.99 

TV Sports Football 12.99 

Galaxy Force 4.99 

Brian Cloughs Football ...6.99 

F-18 Interceptor 9.99 

Eliminator 4.99 

Fish 7.99 

Trivial Pursuit 

New Begin 6.99 

Trivial Pursuits 9.99 

Saint & Greavsie 4.99 

Kristal 9.99 

Emmanuelle 7.99 

Lords of The Rising Sun 11.99 

Speedball 8.99 

Batman The Movie 9.99 

Hunt For Red October 9.99 

Galdregons Domain 6.99 

Pacland 8.99 

Pacmania 8.99 

Starglider II 7.99 

Conflict in Europe 6.99 

Seconds Out 4.99 

Joan Of Arc 7.99 

Hollywood Poker Pro 7.99 

Blasteroids 5.99 

Nebulus 4.99 


AMIGA SPECIALS 


Cybernoid II 4.99 

Netherworld 4.99 

Shadow of The Beast. ...17.99 

Tank Attack 8.99 

Question of Sport 4.99 

Passing shot 4.99 

Hunter Killer 4:99 

Daily Double Racing 9.99 

Photon Paint II 24.99 

Interphase 9.99 

Phobia 5.99 

Centrefold Squares 7.99 

Powerdrift 7.99 

Altered Beast 7.99 

Superwonder Boy 9.99 

Dynamite Dux 8.99 

Millenium 2.2 8.99 

Laser Squad 8.99 

Tank Attack 7.99 

Elite 13.99 

Gunship 13.99 

Micro Soccer 12.99 

Carrier Command 12.99 

Blood Money 8.99 

Terrorpods 4.99 

Photon Paint II 24.99 

Paris Dakar Rally 9.99 

Spy vs Spy I 4.99 

Spy vs Spy 2 4.99 

Spy vs Spy 3 4.99 

B/Dash Const Kit 4.99 

Fernandez Must Die 4.99 

IK+ 6.99 

Treasure Island Dizzy 4.99 

Italia 90 4.99 

Gold of Realm (1 meg) ...7.99 


TOP 30 AMIGA 


Their Finest Hour 

19.99 

Operation Thunderbolt 

...16.99 

F29 Retaliator 

16.99 

Chase HO 

.16.99 

Mid Winter 

18.99 

Hard Drivin 

...12.99 

Klax 

12.99 

Ghouls n’ Ghosts 

...16.99 

Cyberball 

12.99 

It Came From The 


Ivanhoe 

16.99 

Desert (1 meg) 

...19.99 

Damocles 

15.99 

Turbo Outrun 

...16.99 

Sherman M4 

16.99 

Space Ace 

...26.99 

Leisure Suit Larry 3 

26.99 

TV Sports Basketball 

...19.99 

Castle Master 

14.99 

Dragons Breath 

...19.99 

Pirates 

16.99 

Man Utd 

...14.99 

688 Attack Sub 

16.99 

Rainbow Island 

...16.99 

Ultimate Golf 

16.99 

Player Manager 

...12.99 

Xenon II 

16.99 

X-Out 

...13.99 

Double Dragon II 

13.99 

Conqeror 

...16.99 

Ninja Warriors 

13.99 

Escape From Singes Castle . 

...27.99 


SUPREME CHALLENGE 

Only £19.99 

Flight Command 

Strike Force Harrier, 

Sky Fox II, Lancaster, 

Eliminator, Skychase 

compOter HITS II 

Only £8.99 

Tetris, 

Black Shadow, 

Golden Path, Joe Blade 

TRIAD 3 

Only £19.99 

Rocket Ranger, 

Speedball, Blood Money 

WORLD CUP 90 
COMPILATION 

Only £14.99 

Kick Off, Tracksuit Manager, 
International Soccer 

TRIPLE PACK 

Only £16.99 

Hostages, 

Purple Saturn Day, 

Kult 

PRECIOUS METAL 

Only £15.99 

Captain Blood, 

Xenon, Arkanoid II, 

Crazy Cars 

MAGNUM 4 

Only £19.99 

Afterburner, 

Double Dragon, Operation 

Wolf, Batman The Caped Crusader 

LIGHT FORCE 

Only £16.99 

Bio Challenge, 

IK+, R-Type, 

Voyager 


AMIGA CLASSIC COLLECTION 


Iron Lord 16.99 

Bomber 19.99 

Ghostbusters 2 16.99 

Super Cars (Gremlin) ...16.99 

Pro Tennis Tour 16.99 

Maniac Mansion 17.99 

European 

Challenge (TD2) 8.99 

Dungeon Master (1 meg) ...16.99 
Dungeon Master Editor .. 7.99 

Battlechess 16.99 

Colossus Chess X 12.99 

Steve Davis Snooker ....10.99 
Kings Quest Triple Pack.24.99 

Falcon 19.99 

Flight Simulator.. ...26.99 

Lombard RAC Rally 15.99 

Scenery Disk 7,9 or 11 ..13.99 

War in Middle Earth 13.99 

Robocop 16.99 

Waterloo 9.99 

Battletech 16.99 

Wayne Gretzky’s 

Hockey 14.99 

Deluxe Paint 3 54.99 

Deluxe Scrabble 13.99 

Dragon’s Lair (1 meg). ..26. 99 

Bard’s Tale II 16.99 

Ferrari Formula 16.99 

Grand Prix Circuit 16.99 

Ultima IV 16.99 

Zak McKraken 16.99 

Forgotten Worlds 13.99 

Test Drive II 16.99 

Gunship 12.99 

Shoot ‘em up Const Kit. .19.99 
Balance of Power 1990 .19.99 


I.Jones The Adventure .16.99 

Kick Off 12.99 

Falcon Mission Disc 13.99 

Populous 16.99 

Populous Promised Land 7.99 
Super Cras (TD II Disc) ...8.99 
California Challenge 

(TD II Disc) 8.99 

Muscle Cars (TD II Disc) .8.99 

F16 Combat Pilot 16.99 

Future Wars 16.99 

Hound Of Shadow 16.99 

Kick off Xtra Time 6.99 

Sim City 14.99 

Austerlitz 16.99 

Jumping Jackson 14.99 

Drakken 14.99 

Keef The Thief 16.99 

Bards Tale 1 7.99 

Marble Madness 7.99 

Battle Hawks 1942 16.99 

North and South 10.99 

Oilimperium 4.99 

Pipemania 14.99 

Gravity 16.99 

C/Ship Boxing Manager. 12. 99 

Bridge Player 2150 19.99 

Lost Dutchmans Mines. .14.99 

Kid Gloves 16.99 

Fire Brigade (1 meg) ....19.99 

Fiendish Freddy 16.99 

Red Lightning 19.99 

Twin World 16.99 

Stunt Car Racer 16.99 

Drum Studio 4.99 

Capt. Blood 4.99. 

Sidewinder 2 4.99 


COMMODORE SPECIAL OFFERS 


COMMODORE 64 TOP 20 MOVERS 


COMMODORE CLASSICS 


Firezone 2.99 

Speedball 3.99 

Bombuzal 2.99 

Pacmania 3.99 

Football Manager II 3.99 

Running Man 3.99 

Afterburner 3.99 

Brian Cloughs Football ...3.99 

Time & Magik cass/disc.. 3. 99 

Blasteroids 1.99 

Trivial Pursuits 6.99 

Trivial Pursuits New 

Begining 4.99 

Dark Castle 2.99 

Phobia 3.99 

President is Missing 3.99 

Hunt for Red October 4.99 

Pacland 3.99 

Passing Shot 2.99 

California Games 3.99 

Galdregons Domain 4.99 

Laser Squad 4.99 

Mini Golf 2.99 

Annals of Rome 3.99 

De Ja Vu Disc 4.99 

Citadel 3.99 

Bored of the Rings 3.99 

Paperboy 2.99 

Matchday 2.99 

Combat School 2.99 

'Ikari Warriors ...2.99 


Hypersports 2.99 

IK + 2.99 

Ghosts n Goblins 2.99 

Dragons Lair 2.99 

Thunderbirds 3.99 

A.P.B 4.99 

Continental Circus 4.99 

Powerdrift 4.99 

Altered Beast 4.99 

Super Wonder Boy 4.99 

Head Coach 2.99 

President 2.99 

Ballistix 4.99 

Thunderblade 3.99 

Fighting Soccer 3.99 

Pirates Disc 6.99 

R-Type Disc 6.99 

Myth Disc 6.99 

Ikari Warriors Disc 6.99 

Altered Beast Disc 6.99 

Powerdrift 6.99 

Question of Sport Disc. ...4.99 

3 Stooges Disc 4.99 

Pacland Disc 4.99 

Pacmania Disc 4.99 

Afterburner Disc 4.99 

Apache Strike Disc 4.99 

Ghosts n Goblins Disc ....4.99 

L.A Crackdown Disc 4.99 

Tracker Disc 4.99 

Road Warrior Disc 4.99’ 


International 3D Tennis ....6.99 . 

Carrier Command 10.99 . 

Batman 6.99 . 

Gazzas Soccer 6.50 .. 

Robocop 6.99 . 

Hard Drivin 5.99 .. 

Turbo Outrun 6.99 . 

Double Dragon II 6.99 . 

Chase H.Q 6.99 . 

Bomber 9.99 . 


10.99 Ghostbusters II 6.99 ..10.99 

12.99 Ghouls n Ghosts 6.99 ..10.99 

10.99 Kick Oft 5.99 ..10.99 

.9.99 Dan Dare III 6.99 ..10.99 

10.99 Hammerfist 5. 99. ..9.99 

.9.99 Castle Master 5. 99. ..9.99 

10.99 Operation Thunderbolt ..6.99 ..10.99 

10.99 Rainbow Islands 6.99 ..10.99 

10.99 Turrican 6.99 ..10.99 

12.99 X-Out 6.99 ..10.99 


SOCCER SPECTACULAR 

Only £4.99 Disc £11.99 

Peter Beardsley’s Soccer, 

Football Manager, Soccer Supremo, 
Handball Maradona, World Champions 

SUPREME CHALLENGE 

Only £4.99 Disc £10.99 

Elite, Ace, Sentinel, 

Starglider, Tetris 

THE BIZ 

Only £9.99 Disc £12.99 

R-Type, Double Dragon 
Operation Wolf, 

Batman Caped Crusader. 

TOLKIEN TRILOGY 

Only £7.99 Disc £11.99 

The Hobbit, 

Lord of the Rings, 

Shadow of Mordor 

WORLD CUP 90 
COMPILATION 

Only £7.99 Disc £11.99 

Kick Oft, Tracksuit Manager, Gary Linekars 
Hot shot 

THALAMUS THE HITS 

Only £8.99 Disc £13.99 

Hunter’s Moon, Que-dex, 
Hawkeye, Armalyte, 

Delta, Sanxion. 

30 RED HOT HITS only £ 6.99 

Ghostbusters, 1-Ball, F. A. Cup, Park Patrol, Agent X, Thrust, Kane, Harvey Headbanger, 

L. A. Swat, War Cars, Ninja Master, Tarzan, Rasputin, .Ninja Hamster, Ollre & Lisa, Druid II, 
Ricochet, Magnetron, Zolyx, Morthies, Exploding Fist, Samurai Warrior, Dan Dare, 

Mystery of the Nile, Formula 1 , Meg Apocalypse, Brian Jack’s Superstar Chaalenge, Traz 

Tau Ceiti, Frightmare. 



...CASS ...DISC 

Ninja Warriors 

.. 6.99. 

Space Ghost 

.10.99. ..10.99 

PHM Pegasus 

..2.99. 

3D Pool 

... 6.99. ..10.99 

Sim City 

... N/A. 

Treble Champions 

... 6.99. ..10.99 

Risk 

.. 8.99. 

Strider 

...6.99... 10.99 

Shoot Em Up 


Airbourne Ranger 

..10.99 .13.99 

Construction Kit 

.10.99 

Gunship 

.10.99. .13.99 

Times of Lore 

.6.99 

Quarterback 

.10.99. ..13.99 

World Tour Golf 

.. 2.99. 

War In Middle Earth 

... 6.99. ..10.99 

Zak McKraken 

... N/A 

Colossus Chess 4 

... 6.99. ..10.99 

Pirates 

.10.99 

Colossus Bridge 

...8.99.. .10.99 

Powerdrift 

.4.99. 

Heroes of the Lance 

...7.99. ..11.99 

Continental Circus 

..4.99. 

Dragon Ninja 

... 6.99. .10.99 

Myth 

.4.99. 

Rick Dangerous 

...6.99... 10.99 

Snare 

.6.99 

Silkworm 

...6.99... 10.99 

Retrograde 

.6.99 

Pools of Radiance 

.... N/A... 17.99 

A.P.B 

.4.99 

Hills Far 

.... N/A. ..14.99 

Black Tiger 

.6.99 

Curse of Azure Bonds... 

.... N/A. ..17.99 

Beverley Hills Cop 

.6.99 

Mr Heli 

... 6.99. ..10.99 

Deluxe Scrabble 

.8.99 

Silent Service 

...6.99. .10.99 

Dr Dooms Revenge 

.. 4.99 

Weird Dreams 

...10.99. ..13.99 

Dragon Spirit 

.4.99 

Secret Stealth Fighter.. 

...10.99. ..13.99 

Steel Thunder 

...6.99 

Red Storm Rising 

...10.99. ..13.99 

Ferrari Formula 1 

... 6.99 

Stunt Car Racer 

....6.99. ..10.99 

Dragon Wars 

....N/A 

Tank Attack 

.... 9.99. .11. 99 

Gunship 

...9.99 

Grand Prix Circuit 

.6.99. .10.99 

Grand Prix Circuit 

...6.99 

Test Drive II 

.... 6.99. .12.99 

Untouchables 

... 6.99 

Super Cars (T.D il) 

N/A ... 6.99 

New Zetand Story 

...6.99 

California Challenge 


Space Rogue Disc 

.... N/A 

T.D II 

N/A.... 6.99 

Serve & Volley Disc 

.... N/A 

Bards Tale 1 

.... 2.99.... 6.99 

Rommel Disc 

.... N/A 

Bards Tale II 

N/A. ..12. 99 

Russia Disc 

.... N/A 

Bards Tale III 

N/A. ..12.99 

Sim City 

....N/A 

Shinobi 

.... 6.99. .10.99 

T.V Sports Football Disc 

....N/A 

Dragon Wars 

N/A. ..12.99 

Forgotten Worlds 

...6.99 

Emlyn Hughes Soccer . 

....6.99. ..10.99 

Rack Em 

...2.99 

1 Jones Last Crusade... 

....6.99. ..10.99 

Panzar Battles Disc 

.... N/A 

Flight Simulator II 

...12.99. ..26.99 

Shinobi 

... 4.99 

Jack Nicklaus Golt 

....6.99. ..12.99 

Mavis Beacons Typing .. 

.... N/A 

Microprose Soccer 

...10.99. ..13.99 

Fun Schools Under 6, 6-8, 8+ 6. 


.10.99 


..6.99 

.12.99 

.13.99 


...6.99 

.13.99 

.10.99 


ORDER FORM 




Access 


41 SOUTH STREET, LEIGHTON BUZZARD, BEDS, LU7 8NT TEL: 0525 377974 FAX: 0525 852278 

Please make cheques 
& PO payable to 

Turbosoft 



Please supply me with the following for 

Computer 

Titles Price 


DATE: 

NAME: 

ADDRESS: 



ZZAP JULY 90 


Orders under £5 please 
add 50p per item. Over 
£5 p&p FREE in UK. 
Elsewhere please add 
£1.50 per item. 

N.B. Please state clearly 
mode of computer & 
also cassette or disc 
when ordering 









4TH DIMENSION (Hewson) 


Cyberdyne Warrior 

24,265 Scott Wooldridge. Cheltenham. Glos 
17,835 Phil King, 2ZAP! Towers 
15.125 Stuart Wynne.»ZZAP' Towers 


Head The Ball 

33.660 Rob H. ZZAP! Towers 
*32.990 Scott Wooldridge. Cheltenham, Glos 
29,220 Phil King, ZZAP! Towers 


Mission Impossibubble 

82.500 Stuart Wynne, ZZAP 1 Towers 

57,000 Rob H. ZZAP! Towers 
' 53,000 Phil King. ZZAP! Towers 


Insects In Space 

224,490 Rob H, ZZAP' Towers 
34,730 Stuart Wynne, ZZAP! Towers 
18.690 Phil King, ZZAP! Towers 


ALIEN SYNDROME (Ace) 

362.500 Bret Cool' Crossley. Rothwell, Leeds 

259.500 Martin Lindsay, Geraldton, Australia 
223.610 D Emmins, Stratford. London El 5 


APB (Tengen/Domark) 

75,890 (Day 18) Len Logg, Warley. W Mids 
56.570 (Day 16) John G.O.D.' Canter. Welwyn 
Garden City 


(Amiga) 

76,540 (Day 17) Steven Packer. Chelmsford, 
Essex 

72.505 (Day 12) Richard Fowler. Biggin Hill 
Kent 

70,000 (Day 14) Jamie Aldron. Maselton. 
Swansea 


ARMALYTE (Thalamus) 


60.927.900 Rob Ellis. Transmission Software 

59.672,200 Col & Grinny, Rochdale, Lancs 

35.477.900 Andrew Rawley, Billericay, Essex 


BATMAN: THE MOVIE (Ocean) 


1,479,500 Paul Berry the cool dude', Rochdale 
1.478,470 Niall Hatch, Killiney, Co Dublin 
1 .283.780 Richard Bentley. Haworth. W Yorks 


(Amiga) 

769.400 Chris (Megablaster), Rijswijk. Holland 
624,342 Ian Perryman, Plymouth 
615,570 (Completed) Craig and Jason 


BATTLE SQUADRON (Electronic Zoo) (Amiga) 


2,440,600 Lucifer, Deal, Kent 
2,235,075 Liam Asher. Belper, Derbys 
2.144,875 Jimmy Gustafsson. Sweden 


BUBBLE BOBBLE (Firebird) 


12.312.260 Simon Phillips, Greenfield, Beds 
9,390,340 James Chan. Walton. Liverpool 

9.384.260 Ian Moglan. Somewhere 


(Amiga) 

151,930 Laurengo Castro. Northolt, Middx 
93,070 John Farrow. Barrowfield, Lancs 


CABAL (Ocean) 


208,615 (Completed) Chris Campbell. 
Nottingham 

166,720 Mad Man Mark' Ashton, Manchester 
150,491 (Completed) Ronald Radical' Pettit. 
Banstead. Surrey 


It’s nice to know my fans still care: thanks for the compliments, I love being called 
Scumlord and Smelly. Furthermore, we have some illustrious names reading this page 
including the devil himself. Yes, Lucifer is alive and well and living in Kent — now 
that s my idea of hell! But what is John ‘Gav’ Gavigan of Blackburn on about when he 
says. Give yourself up, crime doesn’t pay’? Luke Povey has a better idea though: 
there s no better aperitif than nail varnish remover. 

Before I go, I must give the obligatory hellos to: Chris, Alun Andy Carroll, Marc 
Falloon, Timmy Holmes, Emyr ‘Currant Bun Head’ Wyn (any relation to our Ed?), Sam 
Eagles Musk, Ross L, Stu A, Nick E and Oes P. That’ll be five quid each, all major 
credit cards accepted I 

One more thing: will Craig and Sarah of Hull please tell me what they were doing to 
have a few ide 94 ) 1,420 88 th ° y dldn * say which 9 ame th ®y were playing (although I 


CASTLE MASTER (Incentive Domark) 


INTERNATIONAL KARATE + (System 3) 


8,201.250 (Completed) Kev Magister’ Bowley. 
Barnsley, S Yorks 


CHASE HQ (Ocean) 


588.000 Ste Markey, Bootle. Merseyside 

565.100 Martin Smith. Ashbrooke. Sunderland 
543.300 John Farrow. Barrowford, Lancs 


18.860,520 (Completed) Michael Ens' Nicol, 
East Kilbride. Scotland 
15,195,819 (Completed) Michael Bather, 
Bromborough, Wirral, Merseyside 
11,091.969 (Completed) Brian Leahy, Co Cork. 
Ireland 

10.339,013 (Completed) Richard Green. Hadley, 
Telford 


(Amiga) 

183.100 John de Vugt. Roosendaal. Holland 

124.500 John Farrow. Barrowford. Lancs 


IVANHOE 

63.015 Stuart Wynne. Home For Sliced-ln-Half 
ZZAP 1 Editors. 


JUMPING JACKSON (Infogrames) (Amiga) 


(Amiga) 

9,999,999 (Completed) Martin The Minin' 
Calladine, Reading 

7,240.560 (Completed) Casey Gallacher. 
Reading 

4.421.420 Ian Perryman, Plymouth 


28.750 Steve Packer, Chelmsford. Essex 


MYTH (System 3) 


CITADEL (Electric Dreams) 


1 .445,479 (Completed 12 times!) Bjorn Halen. 
Helsinki. Finland 

1,237,750 Mark Clements, Kettering, Northants 
745.920 Andrew Roberts, St Helens, Liverpool 


79,451 Peter Hills, Gravesend. Kent 
59.126 (Completed) Graeme Tensed-up 
Fairchild, Brentwood. Essex 
52,512 (Completed) Kev Dameron' Bowley, 
Barnsley, S Yorks 


NINJA WARRIORS (Virgin) 


DENARIS (US Gold/Rainbow Arts) 


1.562.320 (Completed) Chris (Megablaster), 
Rijswijk, Holland 

1.404.849 (Completed) Stephen Blidgeon. 
Wythenshawe, Manchester 
1,253.510 (Completed) Katamati and Ookrio. 
Heston, Middx 


203,540 (Completed) Edward Fletcher. Ashton 
Under-Lyme, Manchester 
177,320 Luke Povey, Wandsworth, London 
161,170 (Completed) Steve Bellamy, 
Basingstoke. Hants 


DOGS OF WAR (Elite) (Amiga) 


(Amiga) 

144.430 Ian Perryman, Plymouth 
143,050 Jimmy Gustafsson, Sweden 
120.600 Marcos The Muke Simpson. 
Northwood, Middx 


341.900 (Completed) JimfTtf Gustafsson, Mjolby, 
Sweden 

255.900 (Completed) Arjen vd Wetering, Holland 

249.500 (Completed) Raoul V Ooteghem. 
Roermond, Holland 


OPERATION THUNDERBOLT (Amiga) 


E-MOTION (US Gold) (Amiga) 


2.856,800 (Completed) Casey Gallacher. 
Reading 

2.680.200 Ian Perryman. Plymouth 

2.571.200 (Completed) Daniel Besser. Bietchley. 
Bucks 


Completed (156,400) Steve Packer, Chelmsford, 
Essex 

Level 37 (127,650) Lucifer. Deal, Kent 
Level 29 (76,950) Rob And Phil, ZZAP! Towers 


P-47 FREEDOM FIGHTER (Firebird) (Amiga) 


1,328,000 Steven Delory, Hailsham. E Sussex 
242,764 Phil King, ZZAP' Towers 
209.342 Ian Perryman, Plymouth 


FIGHTER BOMBER (Activision) (Amiga) 


PIPE MANIA (Empire) 


(Missions completed/flown) 

13/26 Supersonic Stu. ZZAP 1 Towers (F-15) 
13/27 Mad Bomber Hogg. ZZAP 1 Towers 
(Viggen) 


1 .023.750 (Level 32. 2no time round) Mike Vine. 
Dagenham. Essex 

86.070 (Level 22) Tnomas Matthews. 
Eastbourne 


GHOULS N’ GHOSTS (US Gold) 


4,364,900 Nathan Rees, Cyncoed, Cardiff 

4.171,800 (Completed) Simon Hudson, 
Hillingdon. Middx 

4,125.100 (Completed) Rab Paul, East Kilbride, 
Scotland 


(Amiga) 

109,000 Jimmy Gustafsson. Sweden 


POWER DRIFT (Activision) 


HARD DRIVIN’ (Tengen/Domark) (Amiga) 


70,576 (Time 1:37.99) Andrew Rowley. 
Billericay. Essex 

41.445 (1:49.58) Stu Lindsell. Brentwood. Essex 
30.280 (2:08) Rob H. ZZAP' Towers 


902,340 P Ano, Douglas. Isle Of Man 
884.960 Phil Halliwell. Shotton Colliery. Co 
Durham 

884.640 Ian Tiger Gough, Gorseinon. Swansea 
(Hello from Penllergaer resident. Rob H') 


(Amiga) 

1.972.382 Andy's Mum . Seaford, Essex 
1 .969.393 Steve St Ivel Gee. Wakefield. W 





Yorks 

1.943.628 Philip Sutcliffe. Nottingham 




RAINBOW ISLANDS 


1.836.900 Kev Branch. Bromborough. Wirral. 
Merseyside 

1.815.210 Bill Harrington. Islington 
1 .540.790 James Mason, Eaton Socon. Cambs 


(Amiga) 

2.993.980 Stuart Wynne. Ludlow Hospice 
2,124.380 Ian Perryman. Plymouth 
1.812.700 Rob H. ZZAP 1 Towers 


RETROGRADE (Thalamus) 


1.558.730 (Completed) Dave Pawson. Crayford 
Kent 

1.448.475 (Completed) Wouter Okhuysen. 
Holland 

1.432.410 (Completed) Stuart Barfoot. Stilton. 
Cambs 


SAMURAI WARRIOR (Firebird) 


3.85Q Bre; Cool Crossley. Rotnwell. Leeds 
3.427 Richard West Ham Archbold. Basildon 
2.926 Karl Green. Acklam. Cleveland 


STRIDER (Capcom) 


23.500 (Completed) John Tyrrell Drogheda. Eire 
11.850 James Jack. Grypskerk. Holland 


(Amiga) 

1 .077.500 Rafe Ball. Acton. London 

724.900 (Completed) Spike . Shelley. W Yorks 

307.000 (Completed) Daniel Purbrick. Bodmin. 
Cornwall 


SWITCHBLADE (Gremlin) (Amiga) 


251.670 Simon Wilson. Wintertoo. S 
Humbersioe 

133.090 Jimmy Gustafsson. Sweaen 


TEST DRIVE 2 (Accolade) 


367.800 (Completed) Mark van Geijtenbeek. 
Leersum. Holland 

289.700 (Completed) Mike Vine. Dagenham. 
Essex 


(Amiga) 

392.432 (Completed) Matt Heaton. 
Berkhamsted. Herts 

327.296 (Completed) Sami Jussila. Jyvaskyla. 
Finland 

304.900 (Completed) Stuart (F40) Jehan. 
Guernsey 


TURBO OUT RUN (US Gold) 


28.750.000 Graham Pert. Clackmannan. 
Scotland 

19.775.970 James Mason. Eaton Socon. Cambs 

16.360.000 Mad Man Mark Ashton. Manchester 


(Amiga) 

48.669.257 Steven Bates. Askett. Bucks 
28.806.740 Wotjek Sawicki. Msida. Malta 
22.343.833 Kieron Roland. Telscombe Cliffs. E 
Sussex 


THE UNTOUCHABLES (Ocean) 


205.775 Steve Mundy. Askern. Doncaster 
201.680 Paul Girdlestone. Upperthong. W Yorks 
197.810 John Ruffell. Birchley. Nr Wigan 


■* • ■w.'WKWivA'Wn'wW' ocx*.*X' 















4 








ER 


m 






mm 








For ATARI ST & COMMODORE AMIGA £ 2 


C opvrighi < 1990 Novagen Software Ltd 142 ALCESTER R 


mm 


■■■■■■■Mi 



■wnwa 


M B 1 3 KHS 021-449 9516 


AN INVITATION TO JOIN THE WINNING TEAM 

Ocean ... Europe's leading software publisher is expanding its 
development facility once again. 

We are seeking experienced programmers and graphic artists to join 
the in-house team working on the most exciting projects. 

Don't delay - if you're practiced in Z80, 6502, 8086 or 68000 
assembly language or have the creative ability to interpret visual 
images into computer graphics this could be the career opportunity of 
a lifetime. 

Successful applicants can be assured of an excellent salary and 
generous productivity bonus. 

Please contact Gary Bracey on 061-832 6633 
or Fax 061-834 0650. 












Mancunian giants Ocean 
dominate software sales as 
easily as nearby Liverpool 
command football. As the 
hazy, lazy days of summer 
come upon us they aren't 
letting up on the pressure any. 
STUART WYNNE spoke to 
Realtime's Ian Oliver about 
the follow-up to Carrier 
Command I, while ROBIN 
HOGG took to the coin-op 
trail again with Smart Egg, 
Teque and Software Creations. 


THE MAN WITH 
THE GOLDEN GUN 

Data East have been in coin-op 
biz from the word go, with the 
likes of Kung Fu Master paving 
the way for more recent 
smashes such as RoboCop and 
Midnight Resistance. Their 
latest is Secret Agent, which 
takes them into the world of 
classy spies, world -threatening 
madmen and gorgeous 
women. Appropriately enough 
Ocean have headhunted one 
of the slickest programming 
houses around to handle the 
project, namely US Gold 
veterans Software Creations. 
Bionic Commando, LED Storm 
and Ghouls 'N' Ghosts show 
what they're capable of. 

The Secret Agent plot 
revolves around terrorists 
taking over Washington DC, 
plunging America into crisis. A 
mad leader (no, it's not the 
Scorelord) is preparing a 
nuclear missile to threaten the 
world. So 'send for XXX' is the 
cry. (XXX? Well you input your 
agent's code number at the 
start, and a certain code 
ending in '7' is probably as 
good as any.) 

Secret Agent begins in 
spectacular fashion as XX7 
skydives into work, battle 
enemy agents on the way 
down. He lands near the 
Abraham Lincoln memorial for 
some fisticuffs. Survive this and 
load two offers something 
completely different, namely a 
high speed motorbike chase 
after a limo. The next load is a 
bit wet, with XX7 scuba-diving 
in search for an entrance to the 
Madman's citadel. Finally our 
hero, missing only the dinner 
jacket from his evening attire, 
takes on the terrorists in a j 
RoboCop- style shoot-'em-up. I 
And, of course, along the way I 
there's plenty of superbaddies f 
ranging from divina bells and I 
sharks to tigers ana even Odd I 
Job himself! 


To help XX7, XXQ provides 
of weapons including a 
and — best of all 


plenty 

harpoon gun and — best ot < 
— a Golden Gun built up by 
picking up special pods. 
Obviously this guy seems to be 
a better Bond than Timothy 
Dalton (but who wouldn't?). 


musicians Tim ( Ghouls ) and 
Mike (LED), is in charge and 
created over ten tunes long 
before programming started. 
It's been a big project, because 
alongside the standard home 
computer versions they're 
programming Nintendo and 



A Jet-packers make Secret Agents level two quite exciting. (C64) 


Considering the size and 
variety of the coin-op it's no 
surprise Software Creations 
have assigned plenty of people 
to the project. Programming for 
the C64 game involves two 
budget specialists, Mike (Peter 
Packrat) Ager and John 
(Kendo Warrior) Buckley. 
Graphic support comes from 
Martin Holland and Chris 
Collins, who have excelled 
themselves with the Abraham 
Lincoln scene. As for the 
Amiga conversion, it's safe in 
the hands of David Broadhurst 
and Andrew Threlfall who've 
handled all of Software 
Creations' previous 1 6-bit 
work. 


Gameboy (handheld Nintendo) 
versions. 

According to Mike Ager, the 
hardest part of programming 
the C64 version was 'getting 
the gameplay right and just 
coping with the number of 
sprites on the line (up to 1 6 in 
all); the parallax was a simple 
matter for me to do, I presume 
Ocean liked it and don't want 
it taken out'. This is particularly 
impressive in the underwater 
level with at least five layers at 
top and bottom, whereas in the 
coin-op there aren't any at all! 

My only reservation is that 
the coin-op's gameplay is a 
little unsophisticated but 
Software Creations aim to 



GOOD HORNING AGENT . 4-6-3. 

COUNCIL FOR UORLD DOMINATION 
TERRORISTS HAUE INFILTRATED 
THE CITY . . . 

GET THEM BEFORE THEY KILL 
INNOCENT PEOPLE . 


* »!».« 




A There must be easier ways of going to work in the morning, 
Secret Agent. (C64) 

▼ A battlefield map can be called up at any time — it’s very easy to 
get lost otherwise. 



But what we all want to 
know is who's doing the music, 
and how on earth can it follow 
up Ghouls ? Well this time 
Geoff, brother of fellow 


produce a faithful translation 
for both machines with end- 
level screens, start-up sequence 
and animated end -scene 
(including the Winners Don't 









Use Drugs' logo, which is 
rapidly becoming the norm for 
coin-ops and even on Atari 
Lynx game packaging!). 

ADIDAS 

CHAMPIONSHIP 

FOOTBALL 

This was previewed about six 
months ago as Adidas Golden 
Boot, another troubled Ocean 
France project. The C64 
version is in the hands of Smart 
Egg Software, who did the Z80 
versions of MicroProse Soccer. 
There's no management, just all 
out footie with 24 teams out to 
win the imaginary Adidas 
Cup. Four formations, 
substitutions and individual 
stamina add some depth to this 
overhead-view game. What's 
more, the ball isn't Superglued 
to your foot so, like Kick Off, 
you have to line yourself up, 
select power and make the 



A An exterior view of your supertank, 
surpass the limited 3-D view of the 

feature with sirens blaring all 
around. Take a look here and 
just sit tight. It's coming very 
inde 


soon 


feed. 


▼ Going for goal in Adidas World Championship Football. (C64) 



shot. There's also some nifty 
animated scenes for free kicks, 
goal kicks and penalties. These 
are just small graphics which 
appear in a corner of the 
screen. Music is by Matthew 
Cannon, and most un-football- 
ike, thankfully. 


MIDNIGHT 

RESISTANCE 

Following the announcement 
four issues back, Special FX 
have been beavering away on 
Data East's ace Midnight 
Resistance, a two player romp 
through nine levels of alien 
mayhem (now that's a new 
one). Some truly awesome 
end-level guardians steal the 
show in the coin-op as the one 
or two warriors total Circular 
Saws, Battleships, Jet Fighters 
and King (Big Head) Crimson 
himself. Little has been seen of 
the C64 version yet, although 
the Amiga game is coming 
along great guns. The 
ammunition store is a 
particularly well executed 


REALTIME 
REVOLUTION 2 

The long awaited sequel to 
Carrier Command boasts a 
great new graphics system — 
of course — but also aims at 
being the ultimate mix of 
arcade action and tactical 
planning. Realtime co-founder 
IAN OLIVER explains why it's 
been so long, and just how 
awesome it will be. 

When it finally appears Battle 
Command will have been in 
development for almost two 
years, design work starting just 
as Carrier Command was 
being finished. However, 
Realtime would protest this isn't 
an entirely accurate view of 
things. Tank Command, as it 
was once loosely titled, was a 
much different game when 
Telecomsoft employed 
Realtime. In those days it was 
much more of a follow-up to 
the strategy biased Carrier 
Command. Once Telecomsoft 
were bought out by simulation 
specialists MicroProse, the 


Battle seems set to far 
Archimedes’ Conqueror. 

American company put 
forward plenty of ideas to 
make the game more of a 
'MicroProse product'. This 
wasn't at all the direction Ian 
Oliver wanted to go in. 

'I can honestly say I've never 
played their type or qames... 
the type of game which 
concentrates on realism, even 
at the price of excitement has 
never appealed to me.' 

What's more such changes 
would set the game up in direct 
competition to MicroProse's 
own definitive tank simulator 
— Abrams Ml. A cordial 
parting of the ways was in 
order, and about six months 
ago Ocean took the project 
over. Ian was impressed: 
'They're very professional, they 
don't get involved in any 
internal politics, there's no 
barriers between them and the 
programmers. It's very much a 
team effort, with them offering 
support only where necessary.' 
They've supplied some ideas 
and will help with play-testing, 
but Realtime were already set 
on a new course for the 
program. A much more action 
orientated concept. 

In Battle your Command is a 
single super-tank. It's an 
extremely fast tank with masses 
of hi-tech toys. There's a 
nightsight, binoculars, chaff 
and flares to divert missiles, 
remote control missiles and 
much more. As with Fighter 
Bomber there's an external 
view, so you can zoom around 
your tank, admiring it from 
very possible angle as you 
bravely charge into action. 
Inspiration was drawn from 
stacks of technical manuals, 
but the game is set in a SF 
future world and the emphasis 
is playability — not realism. 


There are going to be 
around 20 or so missions for 
you to enter, ranging from a 
simplistic shoot-'em-up to much 
more complex challenges. 

Each mission is set in its own 
battlefield, and some are huge. 
Plenty of tactical thought is 
required and success on later 
missions depends on obtaininq 
hardware found in earlier 
ones. The game environment is 
absolutely packed with objects. 
Graeme Baird is working 
vir tually full-time on creating 
objects for the game, including 
a dozen or so tanks, a 
helicopter, jet fighters, oil 
refineries, power lines and 
even rivers for you to drop 
down into! 

All this is made possible by a 
graphic system which is 
'exceedingly fast, with very 
reliable object handlinq'. 

There's 'no resemblance to the 
Carrier Command system 
which was very restrictive, 
including some bodges'. The 
new system will look great, but 
just as importantly it's much 
easier to work with. There's 
also the facility for data disks 
to more missions and objects 
later on... 

Since Realtime plan to push 
1 6-bit 3-D graphics to such 
new peaks, you might think a 
C64 version is impossible. 

After all, Carrier Command 
was converted for the C64 by 
someone else and wasn't 3-D 
anyway. But in fact Realtime 
not only plan a version, but are 
confident they've got a brilliant 
new 3-D system, all due to 
Steve Caslin according to Ian 
Oliver: 

'Currently he's w orking all- 
out on products for the CES 
show in America, but when he 
came to Realtime he was 
experienced only with the C64. 
We asked him if he could do a 
C64 3-D system. He said no, 
but did it anyway and it's a 
beautiful system. According to 
him, polygon drawing is faster 
than line drawinq on the C64, 
and his line drawing was four 
times faster than Mercenary s 
anyway. It's very flexible and 
rapid. I've got no doubts we 
could do Battle with it.' 

So as long as 1 6-bit Battle 
Command is the hit it 
inevitably will be, C64 owners 
will be able to look forward to 
something very special. In the 
meantime Realtime are willing 
to sell their system to other 
software producers, although 
the price is such only a series 
of games would make buying it 
worthwhile! 


! JULY 1 990 


3 1 


I! 













^ouwjali 


^nitqUA 

r^TURJZ° 

fiRES^l 

BACJljJ^X 


8 ^ 


A special KCS switching technique allows a program to be stored completely outside the memory of your 
Commodore 64/128. Using this system KCS developed the POWER CARTRIDGE. The 16K Cartridge, 100% 
machine code, gives the user an ideal extension to his normal computer. 


printers (MPS801, 802, 803 etc) but also 
on Centronic printers (EPSON, STAR, 
CITIZEN, PANASONIC, etc). 


TAPE TOOL 


A powerful BASIC-Toolkit (Additional 
helpful commands) that considerably 
simplifies programming and debugging 


AUTO 

AUDIO 

COLOR 

DEEK 

DELETE 

DOKE 

DUMP 

FIND 

RENUMBER 


PSET 

HARDCAT 


HARDCAT 

HARDCOPY 

HEX$ 

INFO 
KEY 
PAUSE 
PLIST 
I LOAD 


RENUMBER 

REPEAT 

SAFE 

TRACE 

UNNEW 

QUIT 

MONITOR 

BLOAD 


Also modifies all the 
COTO's GO SUB s etc. 
Allows part of a program 
to be renumbered or 
displaced. 

Set up of printer type. 
Prints out Directory. 


The toolkit commands can be used in 
your programs. 



Using POWER CARTRIDGE you can load 
up to 6 times faster from disk. 

The Disk commands can be used in your 
own programs. 

DLOAD DVERIFY DIR 

DSAVE MERGE DEVICE 

DISK 

MERGE : Two BASIC programs can 
be merged into one. 

DISK : With DISK you can send 

commands directly to your 
disk. 


Using POWER CARTRIDGE you can work 
up to 10 times faster with your data 
recorder. The Tape commands can be 
used in your own programs. 

LOAD SAVE VERIFY 

MERGE AUDIO 


POWERMON 


A powerful machine language monitor 
that is readily available and leaves all of 
your Commodore memory available for 
programming. 

Also works in BASIC-ROM, KERNAL and 
I/O areas. 


A ASSEMBLE 
C COMPARE 
D DIS- 
ASSEMBLE 
F FILL 
C CO 
H HUNT 


I INTERPRET S SAVE 

| JUMP T TRANSFER 

L LOAD V VERIFY 

M MEMORY W WALK 

P PRINT X EXIT 

R REGISTER $ DIRECTORY 

DOS Commands 


PRINTERTOOL 


The POWER CARTRIDGE contains a very 
effective Printer-Interface, that self 
detects if a printer is connected to the 
Serial Bus or User-Port. 

It will print all Commodore characters on 
Epson and compatible printers. 

The printer-interface has a variety of set- 
up possibilities. It can produce 
HARDCOPY of screens not only on Serial 


The HARDCOPY function automatically 
distingishes between HIRES and LORES. 
Multi-colour graphics are converted into 
shades of grey. The PSET functions allow 
you to decide on Large/Small and 
Normal/Inverse printing. 

The printer PSET functions are: 


PSET 0 - Self detection Serial/Centronics. 

PSET 1 - EPSON mode only. 

PSET 2 - SMITH-CORONA mode only. 

PSET 3 - Turns the printing 90 degrees!! 

PSET 4 - HARDCOPY setting for 
MPS802/1526. 

PSET B - Bit-image mode. 

PSET C - Setting Lower/Upper case and 
sending Control Codes. 

PSET T - All characters are printed in an 
unmodified state. 

PSET U - Runs a Serial printer and leaves 
the User-port available. 

PSET Sx - Sets the Secondary address for 
HARDCOPY with Serial Bus. 

PSET LI - Adds a line-feed, CHR$ (10), 
after every line. 

PSET L0 - Switches PSET LI off. 


Bitcom Devices Ltd does not authorise or 
purport to authorise the making by any means or 
for any purpose whatsoever of copies or 
adaptions of copyright works or other protected 
material, and users of the Power Cartridge must 
obtain the necessary prior consent for the 
making of such copies or adaptions from all 
copyright and other right owners concerned. 

See UK Copyright, Designs & Patents Act 1988. 



On the back of the POWER CARTRIDGE there 
is a Reset Button. Pressing this button makes a 
SPECIAL MENU appear on the screen. 

This function will work with many programmes. 


CONTINUE 

BASIC 

rIEset 

TOTAL 

BACKUP 

DISK 


- Allows you to return to 
your program. 

- Return to BASIC. 

- Normal RESET. 

- Saves the contents of the 
memory onto a Disk. The 
program can be reloaded 
later with BLOAD followed 


by CONTINUE. 

RESET ALL - RESET of any program. 

TOTAL - As BACKUP DISK but to 

BACKUP TAPE. 

TAPE 

HARDCOPY - At any moment, prints out 
a Hardcopy of the screen. 
Using CONTINUE 
afterwards you can return 
to the program. 

MONITOR - Takes you into the Machine 
language Monitor. 


88 BEWICK ROAD 
GATESHEAD 
TYNE AND WEAR 
NE8 1 RS 
Bitcon Devices Ltd ENGLAND 


Tel: 091 490 1975 and 091 490 1919 Fax: 091 490 1918 

To order: Access/Visa welcome - Cheques or P/O payable to BDL. 

Price £16.99 Incl V.A.T. 

UK Orders add £1.20 post/pack total - £18.19 Incl VAT. 

Europe orders add £2.50. Overseas add £3.50. 

Scandanavian Mail Order and Trade enquires to: Bhiab Elektronik, 
Box216, Norrtalje 76 123, SWEDEN. Tel: ++46 176 18425 Fax: 

1 761 8401. 

TRADE AND EXPORT ENQUIRIES WELCOME 















^ s all here in th' 

SS? S & b ™” 

pS&S 

there’s only so man„7 askin 9 Wm to curse L m - y life P'ease no 
Ludlow. many Vlr 9'ns available for lataSn feachers ~ 

n,c R »tes in Sleepy 


DRUNKEN DRIVING? 

Dear Lloyd 

I was going to write a scathing attack on ZZAPI’s complete ignoral of 
games that come out on tape after being reviewed on disk. Instead, 
having just purchased Ferrari Formula One I decided to change that to 
an attack of your reviewing technique, something which has been 
causing me more than slight concern. 

What I have just purchased is, to the best of my abilities of 
description not an ‘authentic’ simulation or ‘a bit’ like Revs, but more 
like a simulation of slow, jerky drunken driving in an Austin Maxi. Not 
only does it scroll slowly and jerkily so I can’t even see what I’m doing, 
but I can’t even drive the bloody thing in a straight line! If I could drive it 
I might try different settings but quite frankly I can’t be bothered. 
Believe me, I didn’t expect a Revs quality but I hardly expected the 
driving I encountered. 

The trouble is this isn’t the first time I have been at odds with 
reviews. Gauntlet 1 and 2 were vastly over-rated, Barbarian 2 and 
Hawkeye were given huge scores presumably because the reviewers 
went ga-ga over graphics and sound but forgot about the playability. 

Then came Power Drift and Pitstop II. God knows what you were 
drinking when you reviewed Power Drift but it must have dulled your 
senses enough not to realise that the game is just too damn easy. I 
had won at every track at every circuit within one week of purchase 
and it is now consigned to the corner of my software collection never to 
be played again. You then continued and unbelievably some prat then 
came up with the revelation that Pitstop II was, one of the best games 
you can get for the 64 somehow ignoring the fact that it was: (a) 
completely unrealistic, (b) relied more in luck than skill and (c) on the 
hardest skill level is too easy. 

I can take reviews that are slightly optimistic but each of these 
games mentioned (and there are a few others too) are seriously flawed 
and deserve between 15 and 40% less each, and cannot be accounted 
for just via different tastes. 

When ZZAP!, or any other magazine for that matter review 
commodities for the sole purpose of informing the public as to their 
merits or otherwise they must remember that they have a 
responsibility. Thanks to ZZAP! I have now wasted approximately forty 
quid on games which, had they been properly reviewed I wouldn’t have 
bought. I hate to say this but I’m beginning to wonder if the ZZAP! team 
actually forgets that we have to buy the product rather than get given it 
free. 

Yours severely narked 

Marcus Geavey, Aylesbury HP17 8BN. 

Strong comments indeed, Marcus. So strong in fact that I’ll hand over 
to Phil for his defence of Ferrari... 

PHIL: All I can say is that I have thoroughly enjoyed playing the game. 
I found it to be as near perfect a conversion of the classic Amiga game 
possible. True, the driving section is on the slow side, but after a while 
you get used to it. And honestly, if you can’t drive in a straight line you 
ought to be breathalysed! 

In the review we never claimed that Ferrari was an arcade style 
racing game but instead a deep, tactical simulation of all aspects of 
Grand Prix motor racing. To get the best out of the game you really do 
have to use the mechanical and testing facilities. 


LM: And on the subject of Power Drift I’ll pass to Robin... 

ROBIN: Admittedly Power Drift has aged somewhat since its review in 
Issue 55 but this is all due to Turbo Out Run proving superb beyond 
belief. At the time (and this is BEFORE Turbo came into the office) we 
were extremely impressed by the sheer speed of it all, the large variety 
in the graphics and the all-round fun to be had by the game. Yes, it is a 
little easy but you can’t deny the ambitious nature, speed and thrills of 
the game. In fact, Phil in his Power Drift comment said, ‘I’m not too 
sure about the depth of play and long term variety of the gameplay but 
the coin-op was to fault in this respect also’. Given the C64’s 
limitations, Power Drift catne across as a bloody fast, action-packed 
racing game and that’s something that’s notoriously difficult to achieve 
on the C64. It’s just fate that Turbo came out the very next month and 
instantly made Power Drift (and all other racing games for that matter) 
look a little dated. 

LM: Well I hope that goes some way to justify the 
reviews. I must say that the reviewers make every effort to make every 
review fair and accurate. But who was it who said, ‘You can’t please all 
the people all of the time’? It was me, just now! 

LM 


RAGING BULLOCK 


span "" s wsssa 

1 • Whe^win 1 IT Z W!? tW0 minutes st ^ing from now: 

ZZAP!? ^ pup ls rt |n 9 a tips booklet on the front cover of 

anpideo^Ss 1 Hke Computer 

oniJToWng 9 ° f h ' r,n0 3 new person for ZZAPI Rrap?!!! Heh, heh, 

givepm^fmoresmlrfes !n the^wageTaSeSthT 0 ^’ ** bril,i3nt ’ 

Err s s&si&xi ,£=. sss 

on postea°ds? 6 Nci h nor have°l m advertisements games being printed 

laassr padded cew 

Sanity!!? 0 H ° Bullockl Ha PPV Valle y Home for rest and perhaps 

misprints!* ^ n3me ' il ' s 3 U not a " ©. I will forgive NO 

1. Uhm, pass. 

2. Very unlikely. 

3. Ho ho. 

you meanTE^^gina’pok t e i ^ k done < h B 1i 3 minute > what do 
I think a wage increase to is fjl,? by a// of ? ne Person, me! And 
orange or t quit).) SB ° 15 Smart,es a week is *» order too (all 
‘5. Pass. 

6. No. 

LM W& ^’ I never Mastermind! 


3 3 


ZZAP! JULY 1990 



POPULARITY PUZZLE 

Dear Lloyd 

With all these puzzle games cropping up recently, you might expect the 
age of coin-op conversions to be slowly coming to an end, to be 
replaced by masses of simple, non-violent puzzlers. But of course, this 
will never happen. 

When Tetris first appeared, all that time ago, the reviewers were 
absolutely raving over it, naming it as the most addictive game ever 
made, being very easy to get into, very hard to put down and all that 
cliched rubbish. 

Yet, first of all, you have to take in to account what an average 
magazine reviewer is. It’s not a normal teenager who gets a small 
amount of pocket money each week and who’s eagerly saving up to 
buy a coin-op conversion or shoot-’em-up etc. 

It’s more than likely a twenty year-old who’s bored stiff by the 
hundreds of similar games he has to play and who adored Tetris 
because it was so different from everything else and it made a nice 
change. But, going back to the normal teenager, who has just saved up 
all his cash to buy a full price game he would take one look at the 
screenshots of Tetris and put it back on the shelf. Alternatively, he 
would have read all the good reviews, gone out and bought it and then 
be incredibly disappointed by it all and wished he’d bought a coin-op 
conversion instead. 

I, myself am partial to the odd puzzle game now and then but only 
the ones where there’s an element of arcade action as well. Nebuius is 
a prime example of this because you actually control a character as 
well as using your brain to solve the puzzles. 

A few weeks ago, I played Pipemania and I can only say, what is all 
the fuss about? What kind of a game is it when you must build a pipe 
for some yellow gunge to pass through? Wouldn’t everyone rather be 


blasting aliens to bits or driving a fast car? Software houses haven’t 
really tried making puzzle games on a grand scale and the recent 
outburst of them will probably make sure they never do. Pipemania, E- 
Motion and Kiax might all get good reviews but I very much doubt 
whether they’ll sell. 

In this day and age, original games have to be astoundingly good 
and have a wide appeal for them to have any chance against all the 
licensed ones. In my opinion, there is simply no room for pure puzzle 
games in a software industry like today. 

Daniel Salter, Rotherham S60 2TA. 

I think your first point has a strong element of truth: without a big 
licence and amazing graphics many people will, unfortunately, put 
games like Pipemania back on the shelves. However I take strong 
issue with you over how good these puzzle games are. Yes, 
occasionally there might be a slight chance of jaded reviewers being 
more impressed by something different, and original, than other 
gamesplayers. But in the case of Pipemania at least , it appealed to 
everyone in the Stalag. Even the Film Planners From Hell and the Art 
Dept’s much missed Melvyn Fisher were great fans of the game. At 
first glance it may not appear much, but the requirement to complete 
four levels in a row to earn a password leads to compulsive addiction. 
AH the reviewers still stand by the Sizzler ratings. 

As for Tetris, who can think of a game that’s appeared on so many 
different formats? It’s a hit even on the monochromatic Nintendo 
Gameboy! It’s also perhaps only home computer game to be 
successful converted up to a coin-op. And the story isn’t over yet, with 
a new machine allowing you to gamble for money with it. Atari Games 
certainly seem pleased with it, as Klax continues many of the same 
ideas and was acclaimed by many as being by far the most exciting 
coin-op at the recent ATE! show. 


^ Dizzy F*J« 

a °In V chance *** , s o ' t" P' ^ na « s< 

1 De SrVt \oad (yejy 6SO . 

voodoo, p r ,nt. ^ eVy/ sfi^ ( 

“ KD ° sen® ■» £ Oo« ,s ' 




hi 





TAPERING APPEAL 


Dear Lloyd 

I’ve never had cause to complain about ZZAP! 64, I’ve always rated it 
highly, but after waiting for the May Issue with relish, I realised why it 
took longer to arrive on the shelves: it had a tape on the front. This is 
great news for 64 owners but once again Amiga owners are left out. I 
know you’ll say how much more it would cost and whether there is that 
much of a demand for disks on the mag, but other mags manage it, the 
ones that are usually ridiculous by other readers. 64 users moan if 
there are an increase in Amiga reviews but Amiga owners certainly are 
losing out in this case: maybe having issues with tapes and disks 
would be a better idea. Amiga owners would buy the issues with the 
disk, and 64 owners issues with tape. 

Anyway sorry for such a long letter but I was angered by this and 
there is no way I will buy this month’s issue for £1 .95 and it’s a very 
sad day for me. 

Stephen Bauer, Essex, CB11 4BQ. 

All the magazines which have regular cover-disks are single format. 

■ 3 4 ■ ZZAP! JULY 1990 


E*** 00 »N HERE 

ss ft? £?5Wlft 5VS.1S 

£«»£. b “ ,n £ n x 

Robb The Rev’ Hamilton, Hell 

4XS2 8 - - Antichrist - He’s a very nice man, a 

SralfSia 


Covering both 64 and Amiga, ZZAP! would, as you say, have to have 
some issues with tapes on and others with disks. I know CU tried this 
once before and it caused so much confusion with newsagents and 
readers alike that nobody’s attempted it since. Paying 45p extra for a 
tape you can’t use is obviously annoying, but there is one way around 
the problem: subscribe and you’ll get 12 issues for just £15 (that’s only 
£1.25 each!). 

LM 




CLASSIC CUTS 

Dear LM 

would h ^ y,a *° h ° ^ g h Tal e d Th e m " r h 6 ' SSUe 61 Cover this 

em-ups to some degree and althounh 9 Z° S happen ,0 ba shoot 

IV^ e notced°tha? ra rt' taX,n9 class ' c Produm 3 Ch °° Ser ' ' Would be 
add ,o *»» always been difficult to 

t^o^a^es'that't^veeluded^e^d^ 

" y Scl?aCus-Z™ % Ur ad t ^seme y nt°s f p Z a^es ! ' S ^ jud9i " 9 . 

available in a expensive comp!'ia!io°n , i 1 n OS Jh W h 0 th eViewed if and is °"ly 
been sold many more times over. hlch the other Sames have 

this game whenlrcam^ou Irngsebm T" y mail ° rder com Panies for j 
stock'. |, is one game ^ha" chea, ed I^ 1 90, h ? n ans ^'K 
when you read this (if you do) rpmorrh r, 9 bt to purchase Also J 
ex-full price games eas * ,0 cover mount J 

Mutants) but there are aames thZ / d . ny tlmes over (maybe not I 

d r ed so . quick| y. tb at 9 people haven 3 a S cha a n S W f ° ri 9 inall V. but are 1 

software slumps. Other nampc i h u r c ^ ance to buy them durinn 1 
and Iridis Alpha. 9am6S 1 d short " st are Dark Side. ZorphTul 

Brendan Lynch, Cork, Ireland. i 

up some y of 9 your P ideal % ZweveTcover mo Z d ° Ubt We ’" be follo ^ng . 
and requires lots of negotiations rw m ° u M' n 9 any game isn't east i 
and obtaining that would cost aZnT* * a " absolute ^s7c 
MicroRroses Rainbird/Firebird back camL " 70n . ey ' whlle much of J 
unnamed budget company NevertMess mZ Z been sold t0 a " A 
seem very possible for the future anZL a Megatapes certainty A 
ideas on their possible content. d wed ap P recia <e any readers' M 



WAR AND PEACE 

Dear Lloyd, 

Another long boring letter! 

Everyone starts off writing by saying how much they love ZZAP! but I 
am not! 

1 . I love ZZAP! 

2. I feel that it is not fair. Fair about what?, I hear you say... well I think 
that you should get rid of the Amiga (reviews I mean). I know Amiga 
owners will not agree as there is not a better magazine than yours 
(reviewing style etc.) but the CBM 64 was here first, and ever since you 
introduced Amiga reviews into the magazine, people have written in 
saying the magazine isn’t as good as it used to be. Soon there will be 
more Amiga than 64! 

3. Also in Issue 61 , you had loads of great games for the CBM 64 
(Turrican etc) but usually you have only a few good games and loads 
for Amiga. For example, you see a game that has a Gold Medal and 
think great (possibly a game you might like to buy) but then find that it 
is only for the Amiga (not really your fault). 

4. Do you think that TV Sports Football will be released on cassette, or 
is the loading too long etc..? 

5. Have you any idea when you will review Hard Drivin ’? 

6. Recently my mate Richard Bennion and his brother bought an Atari 
ST 520, I have played on it a few times and I like it. Games are a bit 
pricy though, it does not quite beat the Amiga but I now need a new 
computer and need advice. The C64 was ideal, a reasonably good 
computer, reasonably priced games etc. but alas it has broken and I’m 
not sure which computer to buy. If I cannot buy a C64, can you suggest 
any other computers apart from Spectrums!!! 

7. I think that they should introduce a Spectrum medal for a game with 
a mark below 10! 

8. My pen’s running out. 

9. PLEASE PRINT THIS. 

10. Great free Mega Tape. 

11. My hand’s aching. 

Michael Sims, Clwyd, LL13 OHV. 

PS. Myself, the ink, the paper and my C64 are all un-leaded. 

PPS. There should be more computer programmes on television, such 
as a computer chart show, (the official chart from ZZAP!) top 10, etc. 
My top 10... 



1 . Percy the Poll tax collector. 

2. Scary Syd in Strangeways 

3. Bros and Big Fun hunters. 

4. Teenage Mutant Hero Ninja hysterically squashed by Robin Reliant 
Turtles. 

5. Harry the hedgehog at a Robin Reliant meeting. 

6. The Mechanic of Skoda. 

7. Football manager of a team in the Vauxhall conference league. 

8. Milking a goat. 

9. Strider (Blindfold) (not much difference) 

1 0. London Taxi(s) on a Sunday. 

1. Thanks. 

2. While we do have some complaints off irate C64 owners, there’s 
plenty of people who have an Amiga as well as C64, and welcome it. If 
there’s room you’ll be able to read some of their letters in this month’s 
Rrap. What’s more a great many of our readers plan to upgrade to 
Amiga — including yourself! 

3. No, it’s not our fault, and I can’t see the point about complaining 
about it as if we should mark Amiga games really harshly and boost 
C64 marks regardless of how good the product is. We’ve already got 
people complaining we’re too generous on some C64 games! 

4. I’m afraid disk access is much too heavy for any cassette version to 
work. 

5. A lot of people seem interested in this, especially as it’ll need a 
miracle to work if Domark ever finish it. 

6. Why can’t you buy a C64? It’s relatively cheap with a huge software 
base, and software houses are still providing plenty of support while 
doubts are growing about the Speccy and Amstrad. What’s more, 
plans for cartridge releases for it seem fairly well advanced from the 
rumours we’ve been hearing. 

If you do have lots of cash to splash around you can’t beat an Amiga 
for superlative hardware and good software support. The only slight 
doubt is that a CD ROM Amiga console may be launched before 1991, 
so it might be worth waiting for that although the price is likely to be 
around £800. If price is a problem the ST is great value at £300. 
However sound isn’t superb, and the STE doesn’t improve things 
tremendously for £400. Maybe you should get a C64 and a Lynx! 

7. C64 Head Over Heels is identical to the Spectrum version, but still 
an absolutely magnificent game so I don’t think the ‘Spectrum Medal’ is 
really fair. 

8. What a surprise. 

9. Well... 

10. Of course. 

11.1 wonder why! 

LM 


rooms' ? y dw es 

llm l 

f+ead ZZAPi wh* Y Usay ^- 

t 9 ™ one7ma^ Ver 1 c *n 

Jhe Ocean £jjff 
you don’t like it ,s coo, > 

Rainbow Islands r f a 

the Sc^e/orcf tha/hp’ 

J> smad) 

* aVema g W has to £ ZZAP, 

Burr el I, StOCk Dor* 

p S It’s amazina Zhf. * 
toacl/ng. 9 whaf you can put tonpth 

H together while TMu ~ 

Acoordina tn ^ ° 

to the - 
LM 


! JULY 1 990 


3 5 





WHAT’S THE WORD? 

Dear Lloyd 

I have an Amiga 500 (yeah) and an Apple lie (yuck). I would like to 
raise the following points, and questions: 

1 . Firstly, are there any decent word processors out for the 
Amiga? By decent, I mean word processors that look like, and 
handle like those on the Macintosh. This letter was written on the 
Apple lie, and this one megahertz, f28K word processor beats 
anything I have seen so far on the Amiga. 

2. Is it true that Amigas were designed, and are oniy good for, 
games? 

3. I must also state my opinion about having Amiga reviews in 
ZZAP! Don’t you dare make the Amiga bits into a pullout like one 
reader suggested. This would be totally and completely 
ridiculous!!! ZZAP! is the only decent mag available as far as 
Amiga reviews go! Take Amiga from ZZAP! and all us Amiga 
users would be back at the beginning with CU (yuck!). 

4. To all those people that complain about the price of ZZAP! We 
pay NZ$13 (equivalent to about £4.50) for our monthly ish! And 
what’s more this issue us already two months old!!! But things 
aren’t all bad, there is an alternative. We could pay only NZ$8 
(about £2.50) for a five month old issue. So all you guys/gals that 
groan about the price, come over to good old New Zealand, and 
really pay! Don’t worry though, not everything in NZ is incredibly 
expensive, It’s mainly foreign mags. 

5. An Amiga cover disk would be completely brill. I certainly 
wouldn’t mind paying the extra 50p, that’d only raise the price to a 
mere NZ$17. Plenty of other mags put them on (Amiga Computing 
put one on every month!), without bumping the price up too 
much. 

6. How come the following brilliant Amiga games were never 
reviewed among your pages: The Great Giana Sisters , its sequel 
Hard ‘n’ Heavy , and the brilliant RPG Ultima V? We bought all 

CASH DOESN’T REGISTER 

Dear Lloyd 
I live in Australia. 

I have been getting ZZAP! mags for about 2 years. But the reason why 
I have not sent away for any games is because I can’t work out 
pounds! Do you double it? I just wanted to know if you could tell me 
how to work out pounds? 

Shannon Evans, Millgrove Australia. 

At the time of writing you get about 2.20 Australian dollars to the 
pound. If you’re ordering from the Zzuperstore you must pay in sterling 
and add 70p per item. Payment is best done by Access/Visa, through 
which the currency is automatically converted. 



IT JUST ISN’T CRICKET 

Dear. Lloyd . ke abou t C64 football games. First 

I have some complaints to make abo only score |n 

Of all MicroProse Soccer : a good game om yo ^ diagona | )e ft or 
five places and four against go ^ right?; we couldn’t read 

right into the penalty f r «f’ P f f® /riaht and against crap teams 
your handwriting LM] there are no fouls and why in the 
straight down the m ' ddle ; * ls ° \ sticl f the players foot so you 

s ss CS' ss sa 

^me* things^h^wouW make^ bri^ g'JJ^where, fouls, free 

kicks r ! a p b enames® r yellow eMjfe reC 8 f ° u j 
substitutions, throw ins, corners, ^go , a goa | an< j a good 

is committed, a penalty, a se 9 . , k the players when a 

shot), a referee which goes over to t^ with ^ q P y ^ or some 

foul is committed 8nd 8 "VJP ’’ ^p^se Soccer you would have a 
of these things were n J , c £° p * ose shou ld make MicroProse 

ssrjsr- ss « “*• 

Ross (Footie Fan) Phillips, Guernsey. 

Many of your ideas have the'c < 64. 

and Player Manager on i the Amg^ ^ ^ hgye managed ft, 

afthoujh ZVgot higVhopel for Kick Off 2 which we’re hop.ng 
to get into this very issue. 


these games on the assumption they were brilliant, and they were, 
but the risk was there. Next time we might end up with a bomb 
game (choke gasp!). 

7. All your reviews are brilliant! We don’t mind double reviews 
(where Amiga is done simultaneously with C64), it adds 
comparison, but more Amiga tips would be excellent. 

8. New Zealand is in no way attached, related, or otherwise to 
Australia. 

9. ZZAP! is brilliant. 

M Dinger, Cambridge, New Zealand. 

f. Yep, definitely . Sentinel’s £300 WordPerfect is supposed to be 
one of the best word processors about and appears on a wide 
variety of machines . But for the Mac WIMP look, Amor’s £99 
Protext is very good with a fine spellchecker. 

2. The Amiga was designed as the ultimate console, but when 
that market appeared to die in the early ‘ 80s the machine was 
turned into a computer (much to Nintendo’s subsequent relief!). 
The early disk-loaded operating system was a bit dodgy, and to 
begin with there was a question about its reliability for serious 
purposes. Fortunately this is no longer the case, and there’s 
plenty of software about for everything from word processing to 
music. It’s especially good for art packages, of course. 

3. Yep, we agree. 

5. Hmmm. Still thinking about this. 

6. In Europe The Great Giana Sisters was only in the shops for a 
few days before the threat of legal action forced its withdrawal. 
Nintendo regarded it as a copy of Mario Bros and US Gold didn’t 
want to argue in the courts. 

7. Thanks. 

8. It’s still very close though, isn’t it. 

9. Thanks again. 

LM 


ST-UPIO SIMOH? th. ST by on. 

Dear LM . about the attitude to*®' 8 Amiga’s gone 

i££ Barnabas (most cWP^ut has 

55S K o.H^»dsH«»RH,6.QO. 

y.p. III. IS "VJS'K 

'jsi'uttttss nrSK. —— 

■ mm 


Phew, that’s another Rrap over and I’ve been only slightly 
singed by the flames from the Netherworld. There’s but the 
slightest whiff of sulphurous smoke from Robb ‘The Rev’ 
passing by, and if I type very quickly the clatter of the keys 
makes all the screams barely audible. Ah, I remember the days 
when ZZAP! was located in a grubby tower dungeon, everyone 
in their own locked cell. Nowadays in the Stalag you never 
who’s going to sneak up you! 

Messages to this poor innocent sould should be sent to the 
usual address: Prisoner Mangram L, Stalag ZZAP!, Newsfield, 
The Case Mills, Temeside, Ludlow, Shropshire, SY8 1JW. 




ANCO SOFTWARE, UNIT 10, BURNHAM TRADING ESTATE, LAWSON ROAD, DARTFORD, KENT. 

TELEPHONE No: 0322 92513/92518 FAX No: 0322 93422 


BLISTERING PACE - 
PIXEL PERFECT 
PASSING - SUPERB 
TACTICAL GAME 
PLAY 


KICK OFF 2 greatly enhances 
the game play of KICK OFF, 
winner of THE GAME OF THE 
YEAR award in U.K. and 
similar awards right across 
Europe. A host of new features 
have been added to the ones 
that enthralled the players the 
world over. 

Full size multi directional 
scrolling pitch with the players, 
markings etc. in correct 
proportion. 

1 to 4 players (Amiga & ST only) 
option. 

2 players TEAM option against the 
computer or 2 other players. 

Hundreds of players, each with a 
unique combination of attributes 
(Stamina-Pace etc.) and skills 
(Passing, Shooting and Tackling etc.) 

Instinctive Kick Off joystick controls to dribble, p 
shoot, head or chip a ball and do sliding tackles or 
scissor kicks. 

After Touch controls to bend or dip the ball. 

Set Piece Free kicks including dummies to chip 
the ball or bend the ball round a defensive wall. 

9 types of corner kicks with full control of shot 
power. Long and short Throw In. 

Team selection from a squad of 1 6 with substitution 
and choice of tactics. 

League and Cup competitions with extra time, 
injury time and sudden death penalty shoot out. 
Facility to view, edit and save the action replays 
and create Golden Shots disc. 


Kit design - 6 styles and 32 colours. (Amiga & ST only) 
Facility to load Player Manager teams for a single 
game or league game. 

Load your own designed Tactics from Player Manager. 
Red & Yellow cards, 1 6 different referees, Injury time 
and host of features to create the atmosphere for a 
game which is a real fun to play. 

Special Events provision to load Data Discs or 
Cassettes for events like World Cup, European 
Cup etc... 

Restricted features on IBM and 8 bit machines. 


AMIGA & ST £19.95 

IBM (AT & XT Turbo - CGA, EGA & VGA) £24.95 
CBM 64 - SPECTRUM - AMSTRAD £9.95/£14.95 
SAM COUPE - £1 0.99/£1 4.99 


AMIGA SCREENSHOTS 









m 

tfWfrfSi};: 


certain humans 
wouldn't be better 
partly or wholly 
replaced by 


"t. 


In US Gold's latest 1 6- 
bit masterpiece, 

Rotox, the eponymous 
hero is an android 
with a human brain 
wired up to his 
mechanical body. This 
lethal combination 
makes for the ultimate 
cyborg war machine. 
But Rotox must first 
be tested out on ten 
punishing worlds, each 
comprising nine 
sectors filled with 
aliens which must all 
be destroyed. A great 


idea for a great game. 
But now the Rotox 
concept has prompted 
US Gold to wonder if 










automatons. Their 
devious plan involves 
replacing Phil King 
with a (much better 
looking) robot! This 
would do everything 
Phil does (whatever 
that is) much more 
efficiently and also 
give every US Gold 
game a Gold Medal! 
Sadly, Ed Stu said no 
go, so the little robot 
in question now needs 
a home. Nis name is ^ 
Gmnibot and he's a 
cute little customer. 
Coming with remote 
control and battery 
charger he's got his 
own built-in digital 
clock, cassette deck, 
and alarm system. You 
can program his 
movements, give him 
objjects to grasp with 
his flexible ' ^ 
put them 


a pretty picture from the game, Rotox 


you 

r e him serve 
dinner! Omnibot's 
cassette deck can play 
standard tapes while 
his eyes are strobe- 
synchronised to the 
sound. If you plug in a 
microphone you can 
even sing along to the 
music! The tape deck 
is also used to record 
movement signals: 
when played back, 
Omnibot will obey 
them. Basically, he's 
everything Phil isn't: 
efficient and obedient! 

And he could be 

Omnibot is 


the lovely artwork for the packaging of Rotox 


yours: yes 
up for grabs as first 
prize in this crazy 
comp. 25 runners-up 
will also get copies of 
Rotox or the C64 US 
Gold game of their 


All you have to do is draw 
your ideal robotic replacement 
tor Phil. We're not really 
looking for a Da Vinci 
masterpiece, but a humourous 
sketch or cartoon. The funniest 
one (as judged by the ZZAP! 
panel of comedy experts, ie 
Phil) will win. 

Send your doodles to ROBO- 
REVIEWER COMP, Stalag 


ZZAP!, Newsfield, The Case 
Mills , Temeside , Ludlow, 
Shropshire SY8 IJW. 

Entries must be received by 
June 28 at the latest, so get 
scribbling. And remember the 
usual competition rules apply 





8s a£ 



1 . KICK OFF: To evaluate general 
responsiveness, I play a few games of footy — 
this is my favourite test! 

2. INSECTS IN SPACE: Sensible’s bee-blasting 
shoot-’em-up is played — besides, I like the 
graphics! 

3. COMBAT SCHOOL: To test strength, the 
joystick is subjected to frenzied waggling and the 
occasional smashing on the desk when I fail to 
qualify. 1 

4. WINDOW DROP: To scientifically f 
simulate several months of use, the 
joystick is dropped from a top floor 
window onto the hard gravelly surface of 
the Stalag exercise yard. Fortunately we 
manage to hit Robin, almost flattening 
the Welsh boyo. The Scorelord 
organizes a prompt burial in the 
backyard and the joysticks are arranged 
on top of the grave. But what is that 
stirring below?... 





(Spectravideo, £5.95) — 

This is the smallest of the new Quickjoy range and 
looks remarkably like the old Quickshot. It 
features a moulded handle with a nylon shaft. 

Four suction cups on the base allow it to be stuck 
to a table top though it’s small enough to be held 
in your hand. There are two fire buttons: one on 
the top of the handle, the other at the top-left of 
the base. Both directions and fire buttons use leaf- 
switch contacts (not microswitches). 

1. This stick is dead. I mean, you don’t get any 
clicking or clunking at all — just a very quiet 
rubbing of plastic against plastic. Unsurprisingly 
it’s not very responsive and it’s extremely difficult 
to get diagonals. Movement is far too imprecise 
for fiddly games — or any other type for that 
matter. Send it off! 

2. The two leaf-switch fire buttons are both as 
dead as the handle: they feel like they were 
nicked from an old Spectrum keyboard — talk 
about dead flesh! The top button isn’t particularly 
useful; I’d have preferred a trigger button instead. 
The base button is tiny but seems to work okay. 

3. It holds up surprisingly well. The medium- 
length stick travel makes rapid waggling possible 
without putting too much stress on the handle. 

4. Amazingly it survives with barely a scratch. I’m 
a bit concerned about the nylon shaft though — 
like the old Quickshot, it'll surely wear out or even 
snap with prolonged play. 

Phil’s Verdict: ■ — You get what you pay for, ie a 


ZZAP! JULY 1990 



substandard stick. 

QUICKJOY III — SUPERCHARGER 

(Spectravideo, £10.95) 


Oh look, this one looks like the Quickshot II. It 
even has a ‘trendy’ red base! It has a fairly large 
moulded handle with large trigger and top buttons. 
There are six microswitches for directions and the 
two fire buttons. There’s also a small autofire 
switch on the base. Again, four suction cups on 
the base allow the Supercharger to be stuck on a 
table — it’s a bit too big for handheld use. 

1. The microswitches, as well as making it 
responsive, give the stick a good feel with solid 
clicks and a medium length travel. The fairly large 
shaft also means the stick is only suitable for 
table-top use. One bad point is the handle grip 
which has been moulded with a bump just below 
the top which makes it uncomfortable to grip. An 
own goal! 

2. Both fire buttons are microswitched but the 
trigger one is more usable than the oversized top 
one. It’s a pity there are no base buttons as you 
must do everything with one hand. The autofire 
works okay giving almost continuous rapid fire. 

3. The stick is quite loose though the travel isn’t 
that long, so waggling doesn’t require much 
leverage. The stick seems fairly solid with a stronq 
shaft. 

4- Hardly a scratch on it; I think this one’s solid 
enough to last a fair while. 

Phil’s Verdict: ■ ■ ■ — With its large shaft the 
Supercharger isn’t suitable for fiddly games, but 
otherwise it’s a fine stick if you like the design. 

QUICKJOY JET FIGHTER 

(Spectravideo, £14.95) 


They’re getting bigger! The Jet Fighter is slightly 
larger than the Supercharger and has a fetching 
two-tone grey colour scheme. The huge shaft has 
a moulded grip and really does resemble 
something out of the latest combat jet. At the top 
of the shaft there are thumb and trigger buttons 
plus fast/slow autofire switches. Four essential 
suction cups allow you to secure the large base to 
your table. 

1. Admittedly Kick Off is probably not the most 
suitable game to try this stick out on. But 
generally, though very comfortable to hold, the 
stick is too loose, doesn’t centre properly and has 





i t 


an over-long travel. This, despite the 
microswitches, makes for imprecise cumbersome 
movement, diagonals being especially difficult to 
obtain. Sick as a parrot! 

2. The top fire button is a little difficult to reach 
and a moulded ridge just below makes it 
uncomfortable to use. The trigger button seems to 
work okay, but such a large stick should really 
have base buttons. The autofire gives fairly rapid 
fire at two speeds. 

3. The extremely long travel means you really 
have to yank the stick around. Rapid waggling is 
very difficult and with the massive shaft movement 
causes the table to shake violently. I don’t know 
about the strength of the stick but my arm’s falling 
off! 

4. It made a loud cracking sound on landing, but 
on further investigation was found to be 
unscathed. The shaft seems fairly solid but with 
the long travel it’ll have to take a lot of 
punishment. 

Phil’s Verdict: ■ ■ — It may look great and be 
comfortable to hold (excepting the top fire button), 
but in every other department it’s extremely 
dubious. Ironically, with such imprecise movement 
it’s not that suitable for flight sims! 

. 

QUICKJOY V — SUPERBOARD 

(Spectravideo, £19.95) 


Now for the big one: this stick is massive! The 
huge base incorporates four fire buttons and four 
switches (autofire speed, CPC/Atari switch, 
RHS/LHS fire buttons selector, top/base fire 
buttons selector). And the stick even has it’s own 
battery-powered (one ‘AA’ size) digital timer for 
er,... timing things! The large moulded handle has 
top and trigger buttons plus a tiny autofire switch. 
With the large base providing stability, you can 
play with this one on your knee or alternatively 
secure it to your table with four suction cups. 

1 - The stick is a bit stiff but the travel thankfully 
isn’t as long as the Jet Fighter’s while the huge 
base gives good table-top stability. The large 
handle isn’t suitable for games requiring subtle 
movements but the microswitched directions 
score highly for responsiveness. 

2. With its variable speed selector the autofire 
works well, giving out a constant stream of rapid 
fire. All the buttons are microswitched and there 
are certainly enough of them (six) to choose from. 
The fire button selector switches are presumably 
so you can’t accidentally press another button 
with your arm, elbow, leg, tongue etc. I’d have 
preferred round, flat base buttons, though, as the 
existing ones are stiff and a bit fiddly. 

3. The stick stands up well to rapid waggling 
although the violent table shaking is likely to 
cause an earth tremor. Even after much use the 
shaft seemed as stiff and springy as ever. 

4- 1 was a bit worried about the digital clock, but 
miraculously it survived along with the rest of this 
solidly built stick which should prove durable. 

Phil’s Verdict: ■ ■ ■ — The digital clock is an 
extravagance (at last you can play games and 
simultaneously boil an egg!), but otherwise the 
stick works fairly well and is solid enough to 
survive plenty of punishment. 


GUN SHOT 

(Hewson, Free with Joystick Thunder 
compilation!) 


This is another Quickshot clone with a large 
handle (surprisingly without moulded handgrip) 
and two small fire buttons — on the top of the 
handle and the base. It can be used handheld or 
stuck on a table top by its rubber suction cups. 

1 . It may look like the Quickjoy Junior, but the 
Gun Shot has a much better feel with a springier 
shaft. Despite the lack of microswitches it’s fairly 
responsive although diagonals are a bit hard to 
obtain. 

2. The base fire button is a bit stiff, especially for 
rapid firing, and both buttons are rather small. 

3. The travel is a bit on the long side but the stick 
is fairly loose, making rapid waggling possible. 
However, a lot of stress was put on the nylon 
shaft. 

4. It somehow survives, but with ijt’s Quickshot- 
style design with nylon shaft and leaf-switches, it’ll 
wear out with time. 


Phil’s Verdict: ■ ■ — Hardly state-of-the-art but 
pretty good for a freebie. ■ 

SURESHOT COMMAND MODULE 

(Sonmax, £1 7.95) 


What a whopper: this has an even bigger base 
than the Superboard with two massive 
microswitched fire buttons either side of a 
microswitched ball handle. The base is covered 
by a gaudy sticker with black and red rectangles 
— apparently meant to simulate a computer 
keyboard! There’s also a small autofire switch on 
the front side and no less than six suction cups to 
stick the massive base to a table — if you can find 
one big enough! 

1 . 1 like the very short stick travel which makes 
fast changes in direction very easy. Again, the 
microswitches make it very responsive. The only 
slight problem is that it seems to slip into the 
diagonals a bit too easily. 

2. The huge base buttons are great as you can 
stick your whole hand over one, while 
microswitches make them very responsive. The 
autofire only works when fire is held down: this is 
a useful feature as I can have rapid fire without 
accidentally shooting babies. 

3. The short stick and travel make rapid waggling 
easy. The steel shaft is hardly likely to snap! 

4. With such a large stick I was half expecting it to 
make a huge whole in the ground. It didn’t, but 
this solid stick easily survived impact. Very 
durable. 

Phil’s verdict: ■ ■ ■ ■ — Despite the tacky 
appearance the command module has a good feel 
and it’s the ultimate in ‘mine’s bigger than yours’ 
joystick one-upmanship! 

ZIPSTIK SUPER PROFESSIONAL 

(Sonmax, £13.95 Standard, £14.95 
Autofire) 

A classic design with a ball handle and two fire 
buttons on the base, this has a neat black and 
yellow colour scheme — makes a change from 



Supercharger 




pari 



Superboard 


Gun Shot 



* 


ZZAR! JULY 1990 


4 1 


continued over 



Command Module 


JOYSTICKS part one 


IB: 

I*) 

«i« 

m 


I 

i 


liiij 


pari 










Zipstik 


Remote Control 


4 2 


black and red! Directions and fire buttons are 
microswitched. An optional autofire switch is 
located on the front-right corner. The Zipstik can 
be stuck to a table top but is small enough to be 
used handheld. 

1. With the microswitched ball handle and short 
stick travel the Zipstik is super-responsive. With 
its precise directions it’s especially suitable for 
games requiring intricate movement, eg Kick Off. 
Goal! 

2. The square, microswitched base buttons are 
very responsive. The autofire (which usefully only 
works when a fire button is held down) performs 
well with a constant stream of rapid fire. 

3. Fast waggling is possible, with such a short 
travel hardly any stress is put on the steel shaft. 

4. No problems here. With a steel shaft and 
microswitches this stick is built to last. 

Phil’s Verdict: ■ ■ ■ ■ — Fully microswitched 
and durable, the Zipstik is a great all-round stick. 


CHALLENGER REMOTE CONTROL 

(Euromax, £29.95) — 


What’s this, a joystick with no cable? Well, not 
quite: the infra-red receiver (which resembles a 
mouse) has a cable to connect it to the computer 
joystick port. The joystick transmitter is powered 
by three ‘AA’ size batteries or alternatively through 
the 4.5V DC input — you’ll need a mains adaptor 
though. The dull grey stick is of the flight sim type 
with blue top and trigger fire buttons. There are 
two switches on the base for the three-speed 
autofire and power on/off. Both the stick and 
receiver have tiny LEDs which light up when the 
stick is used. 

1 . Well the infra-red seems to work okay albeit 
with a very slight delay which marginally reduces 
responsiveness. Anyway, the stick doesn’t have a 
moulded handgrip, making it a bit uncomfortable 
to hold. On the positive side its microswitches give 
a nice clicking response. 

2. Neither of the two fire buttons is in a 
comfortable place. The top one is too far back and 
can cause thumb cramp, while the trigger is too 
low for my liking. With its three speed settings the 
autofire seems to work okay though. 

3. The stick feels a bit loose with its longish travel, 
but otherwise it seems solid enough. 

4. Would we drop such a sensitive piece of 
equipment out of a window? You bet! And it 
survived; it seems pretty durable. 

Phil’s Verdict: ■ ■ — It works alright, but can 
anyone tell me the point of a remote control 
joystick? It seems little more than an extravagant 
gimmick, especially at the high price. 

THE BEST OF THE REST 

CRUISER 

(Powerplay, £12.99 Black or Clear 

Autofire) — — 

■ ■■■■ — Probably the best all-round stick 
with a classic design: two large fire buttons inset 
into the rounded base, and an easy-to-grip ball- 
type handle. It’s very comfortable to use, 


extremely durable, and the microswitches make it 
ultra-responsive. My idea of the perfect stick. 

COMPETITION PRO 

(Dynamics, £14.95) 


■ ■ ■ ■ — Again the classic design with two 
large fire buttons on the base and ball-type 
handle. The directions are microswitched but 
unfortunately the fire buttons use less responsive 
leaf switches — the only flaw in an otherwise 
excellent stick. It’s now available in ‘World Cup 
colours’, ie the colours of the flags (why not the 
actual strip?) of competing nations: Brazil, 
England, Scotland, Sweden, Spain, West 
Germany, Italy, and USA. 


NAVIGATOR 

(Konix, £14.99) . 


■ ■ ■ — A novel design rather like a Star Trek 
Phaser. You hold the Navigator like a gun with the 
very short stick on top and a trigger fire button on 
the ‘gun handle’, together with an autofire. Initially 
it seems very comfortable to hold, although during 
tense games of Kick Off a tight grip can give you 
cramp. 

SPEED KINO 

(Konix, £9.99 Standard, £10.99 Autofire) 


■ ■ ■ ■ — This one’s been around for a few 
years now and its popularity isn’t surprising. It’s 
very responsive and extremely ergonomic, fitting 
comfortably into the palm of the hand. The fire 
button is positioned on the right hand side of the 
rounded base. However, while fine for most 
games, this strange position can cause problems 
(ie severe hand cramp — known as ‘Konix wrist’) 
with fast firing shoot-’em-ups. So Konix have 
come up with the answer: an autofire version. The 
Speedking is now even better than before — the 
best handheld stick around. 

CRYSTAL 

(Powerplay, £14.99 Standard, £16.99 Turbo 
(autofire) 

■ ■ ■ — This is a responsive stick with 
microswitched directions and fire. My main gripe is 
that the moulded is a bit flimsy with an over-long 
travel. Otherwise it’s a good all-round stick. 

TO BE NOTED 

MICROSWITCHES are, obviously enough, small 
switches depressed by joystick movements with 
an audible click. They’re generally very reliable 
and responsive. LEAF-SWITCH joysticks use a 
thin piece of cross-shaped metal which makes 
electrical contracts when pushed down by the 
stick. Prolonged use can bend the metal out of 
shape, or even snap it. 

TRAVEL is the distance the joystick has to travel 
between being centred and making a movement 
contact. 

All the joysticks reviewed (except The Gun 
Shot) are guaranteed for 12 months, though 
for some reason the Quickjoy ones didn’t 
mention it on their packaging. Many can be 
bought from our very own Zzuperstore. 




ZZAP! JULY 1990 







WANTED 

Wanted: Little Computer People on 

CBM 64 disk only. Also Raid Over 
Bungling Bay cass or disk. Top 
payment. Write to Colin Stanton, 52 
Royston Gardens, Ilford, Essex IG1 
3SY. 

Free Spectrum 1 28 +2 to the person 
who can supply me with the most 
back issues of Zzap and Crash. Write 
with numbers to: R. Brown, 18 
Purbeck Road, Scartho, Grimsby, 
South Humberside DN33 3AX. 

Disk drive in good condition, Action 
Replay V or VI. In County Durham 
area please. Phone Trevor on (0388) 
528 516 after 5.30pm. 


FOR SALE 

Amiga games: £3 each. For details 
send SAE to Johnny McGreevy, 215 
Listooder Road, Saintfield, Co Down, 
N Ireland BT24 7JA or phone 0238 
510780 after 9pm. 


C64 for sale. Also lots of tapes 
cheap. Also got Speccy, CPC, QL 
stuff and more! SAE for list to Jones, 
2 Town Mead, Oakford, Devon EX16 
9EW or call (03985) 438. Selling 
everything to upgrade. 


CBM64c, disk drive, joystick, 400+ 
games, AR Mk.6, 100+ disks, 2 disk 
boxes, every issue of Zzap! 1 -61 , AR 
Enhancement disk, loads of latest 
games. All excellent condition, 
£250.00 ono. Tel: Dave on 0702 
616696. 

Commodore 64 software for sale. 
Many titles available. Prices from 
'£1 .00 each. For lists send large SAE 
to Michael Vainola, 5 Woodside 
Cottages, Highwood, Chelmsford, 
Essex CM1 3RD. Hi to Steve Packer 
Chelmsford. 

CBM64, two tape decks, tape back 
up, Casio keyboard, over £200 games 
including IK+, Ninja 1+2, joystick, 
Citizen printer, mouse and cheese. 
Only £180. Worth over £500. 
Telephone 0405 765595. Swap for 
Amiga 500. Quickly PLEASE. 

Commodore 64, datacassette, 

joystick, magazines plus £350 of 
original software including Tlobocop, 
Untouchables, Operation Wolf, 
Barbarian 2. Will sell for £140. 9 
months old. Tel: Plymouth (0752) 
336560. 

Commodore Light Fantastic pack. 

Brand new. Bought at Xmas, 
unwanted gift. Light gun. joystick, 
manuals, books, over £350 of games. 
Worth ovr £500, will sell for £250 ono. 
Call Lee on Guildford 503846. 


COMMODORE SUPPLIES 


REPLACEMENT PARTS 

Amiga Power Supply £39.99 

Commodore 128 PSU £39.99 

Commodore 64 PSU £24.99 

Amiga Modulator £17.99 

Vic-20 Modulator £14.99 

64 Datacorder (C2N) £24.99 

16/44 Datacorder (C3N) £24.99 

Commodore 16 PSU £14.99 

PRINTER RIBBONS 

MPS801 Ribbon £4.99 

MPS803 Ribbon £4.99 

LC10 Ribbon £4.99 

Citizen 1200 £4.99 


LC10 Colour £9.99 

LC10 - 24 £4.99 

Epson LX80 £3.99 

Brother Ml 009 £4.99 

CABLES ETC 

Serial Cable (64) £5.99 

Amiga Cable (Centronics) £9.99 

64 Parralel Converter £14.99 

OTHER ITEMS 

Simons Basic Extension £4.99 

100x51/4” Discs £29.99 

100 x 3 1/2” DSDD Certified £49.99 

64 Magnum Lightgun £34.99 



Prices are fully inclusive. Delivery within 14 days. 
Chq/PO to; Omnidale Supplies (Z), 23 Curzon Street, 
Derby, DEI 2ES Tel: (0332) 291219 



Lane, Stretton, Warrington WA4 4NG. 

C64, 1541 disk drive, C2N datasette, 
1 520 printer/plotter, joystick, 30+ disk 
and games on tape. £275 ono. Tel: 
Manchester (061 ) 962 3356. 

Amiga cheat disk Issue 4 out now! 
Full to the 880K with cheats + hints, 
tips and complete solutions. Price 
£3.50 or send Issue 3 disk and £1 .50. 
Send to 45 Maplecroft Crescent, 
Sheffield S9 1DN. 

C64c, 1541-2 disk drive, AR VI 

cartridge, C2N, lightgun, Geos, 100’s 
games, top titles, disks, joystick, Only 
6 months old, all boxed, mint 
condition. Tel: 0934 832828 and ask 
for Mike (evenings). Price £300, might 
split. 

Bargain C64 (boxed), perfect 
condition, datacassette (boxed), 
joystick (boxed), TV (boxed), 
powerpack, £200 worth of games 
including Robocop, Myth etc. 
Everything only six months old. Worth 
£700 sell for only £300. Call Paul on 

(0742) 305046 after 4.00pm. 

/ 

C64 with games for sale. Includes 
Op-Wolf and many more. Also has 
blank tapes and cartridge. All in good 
condition and games worth £200. 
Great offer only £200. Ring (0202) 
309957, ask for Darren. 

64/128 Commodore + disk drive + 

data recorder + Action Replay Mk IV + 
50 disks + disk box + 1 00 cassettes, 
all originals + books + joystick. All for 
£300.00. D. Gill, 137 Downs Drive, 
West Timperley, Altrincham, Cheshire 
WA14 5QU. 

PC Engine PAL, 3 games, joypad, 
inc. Chase HQ, £150. C64, joystick, 

1 00 games inc. Stunt Car Racer, 
Ghouls ‘N’ Ghosts. £200 or swap both 
for Atari or Amiga. Phone Steve on 
0992 445337. 


Thunder, Ghouls n Ghosts, 1 joystick. 
Worth over £1500, sell for £350!! ono. 
Tel: 081 647 7355 after 5pm. Ask for 
Adam. 

SEX! Right, now I have your attention. 
Commodore 64c for sale, 2 data 
recorder, back-up board, Quickshot 
Turbo joystick and £600 worth of 
games. Worth £750 in all, sell for 
£250. Call 0384 637141 for address. 

CBM 64, C2N, Excellerator Plus, 
Action Replay Mk IV, Expert 
cartridge, light pen, with all software, 
over 300 disks, storage boxes, £1000 
worth software, printer/plotter, 
joysticks, paddles, manuals, book, 
mags and notcher. £450 ono. Tel: 
(04023) 40308. 

Cor blimey! 155 original C64 games 
inc. Last Ninja 2, Barbarian 2, 
Hercules, Dragon Ninja, Rambo 3, 19, 
Escape From Singes Castle, Skate 
Crazy and many more. All this for just 
£100. Phone (04023) 40308. 

C-64, 2 datasettes, paddles, 2 
joysticks, tape Turbo, tape-to-tape 
back up board, over 100 software 
titles. You won’t need anything for 
years. Selling to buy another 
computer to further career. Selling for 
-only £300. Phone 021 520 6736. 

C64, C2N, 1541 disk drive, joystick, 
many tape and disk games, books 
and Zzap Nos. 1 to 52. £200. Phone 
01 451 3181. 


PEN PALS 

C64 contacts wanted! Send disks 
and letters to Daniel De Young, 4 
Kearney Mews, Marangaroo 6064, 
Western Australia. 100% reply to all 
who write!! 


AT LAST 1 

COMMODORE l/C SPARES 

AT DISCOUNT PRICES 


For C64, 06, +4, 028 and Amiga 


CIA 

6526 f £ 1 2.99 

ROM 

901227-03 £8.99 

MPU 

6510 £9.99 

ROM 

901225-01 £7.99 

PLA 

906114-01 £9.99 

SQUND 

6581 

£16.99 

ROM 

901226-01 £12.99 

RAM 

4164 

£2.99 


C64 USER PORT RE-SET SWITCHES £5/99 
MICRO MATE REPAIRABLE C64 POWER SUPPLY UNITS. SUPERB QUALITY 

WERE £29.99 NOW £24.99 
C64, C 16, +4, SERVICE MANUALS £19.90 
All prices include post &• packing, handling and VAT— send your faulty computer 
and P.S.U. for estimate and repair from £9.99 + parts -I- carriage + VAT. 

SEND CHEQUE/P.O. ACCESS/VISA CARDS WELCOME 

ELECTRONIC SERVICES 

176 VICTORIA ROAD WEST, CLEVELEYS, BLACKPOOL, FY5 3NE 

Tel. (0253) 822708 



ZZAP! JULY 1990 


4 3 









Amiga contacts wanted. No 

beginners. Also programmers for 
demos, grafx men, musicians (London 
only). Write to: Spook, 115 Old 
Church Street, London SW3 6EA. PS. 
Hi to Ballbreaker ano please don’t 
send lists. 

Amiga contacts wanted worldwide. 

Interested? Write to: Shui Wei, 29 
Lowside Drive, Oldham, Lancs., 
England OL4 IAS or phone (061) 626 
3271 after 4pm. So get sending your 
disks and lists. 

C64 disk contacts wanted! Anyone 
and everyone welcome, 100% reply. 
Write to Alan, 1 7 Lower Church 
Street, West Bank, Widnes, Cheshire, 
England WA8 ONG. Send your lists 
now!! (Even if you live 20,000 miles 
away!) 

Amiga contacts wanted. Send disks 
and lists to Nick, 36 Pear Tree Lane, 
Loose, Maidstone, Kent ME15 9QX or 
phone (0622) 745520 after 4pm. 

1 00% reply guaranteed. 

C64 disk contacts wanted to swap 
latest stuff. Send lists, disks to Chris, 

30 Allens Road, Hamworthy, Poole, 
Dorset BH16 5BU. 100% reply. Write 
soon. Disks get priority. 

Amiga contacts wanted. Write to 
Jason, 19 Hainault Grove, 

Chelmsford, Essex CM1 2TP. 100% 
reply. Send disks and/or list. 

C64 contacts wanted to swap latest 
stuff world wide, disk only. Send lists 
and disks to: Kaine, PO Box 3227, 
Shailer Park, QLD, 4128 Australia. 

1 00% reply, so write now! 

C64 tape and disk contacts wanted 
worldwide. Swap progs. Send lists, 
disks, tapes to: Jason, 15 Rothbury 
Road, Dovecot, Liverpool LI 4 4AD. 
A.L.A. So write now. 


Amiga contacts wanted from 
anywhere. Send disks/lists to: Johnny 
McGreevy, 215 Listooder Road, 
Saintfield, Co Down, N Ireland BT24 
7JA. 1 00% reply to any disks or letter. 

Amiga contacts wanted to swap 
latest games. Send letter or disks to 
Andrew Baptie, The Iron Duke, 254 
High Street, Crowthorne, Reading, 
Berks, or phone from Mon to Friday 
on 0344 772568. See ya soon. 

Amiga contacts wanted. Are you 

honest and very fast? Then write to:- 
Jason Hollingsworth, 4 Dunluce 
Place, Wodonga, Vic., 3690 Australia. 
Optional: include list and disks if you 
wish to begin swapping immediately. 
Everyone’s welcome. 



USER GROUPS 

PD programs C64 available. Disk 
and cassette. Utilities, business, 
music, demos. Just send a SAE for 
price list to: PDW, 42 Chesterfield 
Road, Worthing BN12 6DD. Low 
prices - fast service. 

CBM 64/Amiga PD disks £1 .50 each 
or get one free when you join ‘Crystal 
Unicorn’, the world’s largest contact 
system. Join now!! Write:- Adam, 
Crystal Unicorn, ‘Redways’, Harps 
Hall Road, West Walton nr. Wisbech, 
Cambs. PEI 4 7DJ. 


MISCELLANEOUS 

Sensational offer, hundreds of pokes 
and passwords with free instructions 
in a great package for C64. Send only 
£1 and SAE to S. Freeman, 31 
Durham Crescent, Washingborougb, 
Lincoln LN4 1SF. While stocks last! 

£££s can be yours when you join 
Endless Wealth. A money spinning 
venture which complies with present 
British Laws! Send Stamped 
Addressed Envelope: Mr J.R. Dutton, 
784 Liverpool Road, Ainsdale, 
Southport PR8 3QF. Free info! 

Hey music lover! Available now: 
Music (you choose) on tape (90 min) 
for £5. Write to: Didia, Sartlaan 32, 
8400 Ostend, Belgium for details + list 
(singles + albums of pop, hardrock, 
new beat..) Do it! 

Earn £320.00 a day easy, no skills or 
qualifications are required. You can be 
any age, even if you are at school or 
retired. For details send SAE to 34 
Rowlands Castle Road, Horndean, 
Hants. 

Earn ££££’s simply and legally. For 

more free info send a large SAE to 
Chris Palmer, 27 Stanmer Villas, 
Brighton, East Sussex BN1 7HQ. This 
is your BIG chance to earn loads of 
cash. Send today! 


endofthe 



4 4 


! JULY 1 990 



muns 


with Ken the Fish 


PIPE UP FOR A PRIZE 

(Empire, Issue 60 ) 

Pah, those selfish reviewers won’t let me borrow an Atari Lynx handheld to play 
in my bowl! Never mind, the winner of this bendy comp will be able to play qames 
wherever he wants. The lucky geezer is: 

Raymond Ro, Haywards Heath RH16 1QD. 

Two runners-up can also have fun with their Nintendo Gameboys... 

Daniel Swirles, Manchester M20 0LL; David Giles, Slough SL2 1TA. 

And 15 runners-up can get driven round the bend with a copy of Pipemania... 

Philip Duggan, Tyne & Wear DH4 4QY; Andreas Forsland, Karlstad Sweden- 
Anthony Taylor, Hetton-Le-Hole Tyne & Wear DH5 9DH; Patricia Jackson 
asgow G45 9RP, Chris Kirkham, Macclesfield SK10 5EA; Eoin Tuairisg 
SS 1 ?; £ejand; Tom Saxon, Swindon SN3 5 AH; Chris Holmes, Fishurn TS21 
4AF; D R Newman, Solihull B91 1AW; Ghulam Khan, Coventry CV2 3DW- 
Eddie Mason, Gerrards Cross SL9 8HY; Andrew Williams, Neath SA10 8EF- 
Steven Openshaw, Oldham OL3 5PT; Peter Chung, Wishaw ML2 8AR- 
Stefan Allerhand, Reading RG6 3AT. 

VR00M AI THE TOP COMP 

(Electronic Arts, Issue 60 ) 

Vrrom vroom! It’s Krazy Ken in Jiis turbo Fishari leading the British Grand Prix. 

He s only got one corner to negotiate before the chequered flaq... SMASH!! 
KERRUNCHt BUMMM! Whoops, looks like he’s just been battered and fried 
Well at least the winner of this comp can’t come to any harm racing with the 
brilliant Scalextric 'World Championship Set’... y 

Douglas Johnston, Kitbarchan PA10 2EB. 

25 runners-up also get some top gear in the form of a Ferrari sweatshirt: 

R A Smith, Stafford ST17 9PZ; Graham Dormer, Milton Keynes MK12 5NS- 
Daniel Swirles, Manchester M20 0LL; Jamie Caple, Derby DE2 

7DF; Anthony Page, Bristol BS17 4YG; W Oussoren, Holland; Kevin Waddell 
Sunderland SR2 0NW; Simon Crosby, Cottingham HU16 4QR; R J Lee, Holbury 
S04 1GS, Paul Bratby, Coventry CV6 6EX; Tim Rogers, Twickenham TW2 7PE* 
Lee Marsden, Doncaster DN11 0QT; Andrew Finney, Bromley BR2 8AX; Steve 
Dawson, Blackburn BB6 7NH; Matthew Wright, Leigh WN7 3UF; Steven Maude 
Shipley BD1 8 4BB; Adam Murphy, Birmingham B23 6LR; Janus Christensen, 
Belguim; S Hales, Godaiming GU7 2JW; Scott Mace, Birmingham B36 9JD- 
Neman Khan, Hounslow TW3 4EW; Marville O’Driscoll, Worcester WR3 7LG* 

Greig Mackay, Dumfries DG2 7AF; Wayne Jephcote, Leicester LE9 7BP- Cart 
Bell, Preston PR2 2JS. 

And there’s trendy T-Shirts for 25 folks... 

Simon Norris, Corsham SN13 0DT; E Harrison, Manchester M6 7BT- 
Stephen S Turner, Bexley DA5 1QY; Tcm Saxon, Swindon SN3 5AH* Elliot 
Puddick, Epsom KT17 2NT; Richard Archbold, Basildon SSI 6 6RR; John 
Moffatt, Chessington KT9 IBB; J Andrews, London NW5; Matthew Round 
™Z'\ S £ V Z f l H ? tcheon ' Reetwoo <* FY7 7DR; Adrian Bingham, Stourbridge 
4 , PF l Gh .V am Khan ’ Cov entry CV2 3DW; Darren Betts, Tamworth B77 
2RF; Justin Moyney, Kingsthorpe NN2 8TX; J S Joyce, BFPO 52; Richard 
Clattenburg, Cramlington NE23 9SF; Mark Rooney, Oldham OL9 7SN; A P 
Coxon, Nottingham NG15 7JD; Darren Edwards, Caine SNH 8PW; David 
Garcia, London NW11 7LA; D J Edmonds, Newquay TR7 3AN; Kelvin 

NP6 5AH; Erlc F,orkin ’ Belguim; Andy Harris, Wisbech 
PE13 2SP; Paul Eames, Walford WD2 5BL. 

And 50 Electronic Arts Goodie Bags go to these lucky lot: 

S Parker, BFPO 113; Damien Murphy, Romford RM2 5QH; Thomas Aldis, 

Ciren GL7 1AT; John Hicks, Cardiff CF5 4AN; Leon Bysmans, Holland; M 
Tame, London SE20 7SW; Richard Metcalfe, Hurworth DL2 2DZ; Russell 
Evans, Builth Wells LD2 3NG; D Tanner, New Barnet EN5 1SE; Joseph 
Gibney, Ruheny Dublin; Chris Coddington, Tonbridge TNI 2 9QQ; Richard 
Stanley, Norwich NR15 2AL; Pauf Corless, Manchester M22 4NP; Mike Todd, 
Bishops Castle SY9 5DB; East Meon, Crowbrough TN6 1RW; G Kemble, 
Australia; Michael Wilson; Hutton PR4 5TB; B Stafford, Newtownards BT23 
5LG; Martin Garclelet, Sweden; P R I Hewett, 

Feltham TW13 4EA; Bjorn Halen, 

Finland; Richard Quirk, Lonan, Isle of Man; G J White, Sedgebrook NG32 2EX; 

Carl Dyke, Great Sutton L66 2RT; Simon Dawdry, Nelson BB9 6LP; John Clarke 
Belvedere DAI 7 6EA; Mobeen A Bhatti, Lincoln LN1 ILF; Timothy Simpson 
Tregaron SY25 6LU; Stuart Melville; Abernethy PH2 9JP; Mark White, London 
N7 6EL; R L Mauger, Guernsey C.lslands; Duncan Smith, Wakefield WF4 2AL; 
David Hutton, Bath BA1 5ED; Robert Tillotson, St Albans AL1 2LF; Richard 
Bowen, Kidderminster DY11 5QP; Charles A Ewan, London El 8 1QE; M E Bell 
Dartford DAI 4NB; Jamie Damp, Isle of Wright PO30 3AQ; Stuart Harvey 
Greenfaulds G67 4LD; Neil Herbage, Reading RG3 6RE; Ben Rotands, 

Cheltenham GL51 9QP; Douglas J Rae, Brewood ST19 9DF; Tom Brettell, 

Dudley DY1 2ER; Andy Clist, Bath BA1 7AH; Andrea Jackman, Burbrooke NN7 
3QX; Neil Owens, Liverpool L27 1 YS; David Miskimmin, Bangor BT19 2FG- 
Adrian Morris, Scarborough Y013 9EJ; W Rentzenbrink, Holland; Mr Chas 
BFPO 43. 


■ 

immm 





€> 1990 MIRR0RS0FT LTD € 1989 UCS & Ambtin 

IMAGE WORKS, Iron House. 118 Southwark Street. London SH OSW Tel 0/1-978 14b4 SCREENSHOTS 










•'KO/Va/m, 












BLINKY’S SCARY SCHOOL 

Zeppelin, £2.99 


T he McTavish family may be 
partial to a drop of Scotch but 
they loathe spirits! Ghostbuster 
Red Laird McTavish banished all 
the ghosts from his haunted cas- 
tle. A century later, the ghouls 
decide it’s time to get their own 
back. Blinky, the star pupil from 
the Scary School for young 
ghosts, is given the task of con- 
demning the present Laird, 
Hamish McTavish, to a lifetime of 
haunting. 

Exploring the flickscreen castle 
rooms, Blinky encounters ghost 
traps and plenty of intruder-hating 
creepy-crawlies and slimies — 
personally, I’d rather have ghosts 
in my home! Avoiding these ener- 
gy-reducing hazards, Blinky must 
find the ingredients for magic 


potions to help him in his quest. 

Some good spooky intro music 
gets you in the spirit to run and 
jump (surprisingly, you can’t float) 
around the castle. The graphics 
are a bit Spectre-ummy and, with 
cute nasties, not particularly 
spooky — but then, that’s why 
you’re here. The game itself is a 
typical sort of platform arcade 
adventure. Apart from potion 
ingredients, objects cannot be 
used in any way, except for toilet 
rolls which are required to access 
the innovative, lavatorial teleport 
system — it makes you go faster! 
Otherwise it’s all pretty standard 
stuff, but lifted greatly by the fun 
storyline. 

OVERALL 72% 


S top that giggling at the back, 
this is a serious game! Fifi 
the fairy is trapped in the evil 
Emperor’s fortress, but thankfully 
she’s got her Wizard Willy. This 
very popular magician (house- 
wives’ favourite) has got a big job 
ahead as he sets out to rescue 
her. He must penetrate the 
fortress by venturing through sev- 
eral horizontally scrolling levels 
filled with platforms, exploding 
traps, and nasties — killed by 
hurling small lightning bolts at 
them. If Willy makes contact with 
nasties it has a detrimental effect 
on his health. 

On each level, ten magic eyes 
must be collected before facing 


the end-of-level guardian: a fire- 
ball-spitting skull. A variety of spe- 
cial icons can also be picked up 
including a vanish spell (smart 
bomb) and extra lightning bolts, 
energy and lives. 

Graphics aren’t exactly magic 
with a tiny Willy. Size isn’t every- 
thing though and the two-layer 
parallax effect adds something — 
I don’t know what, but something. 

Anyway, jumping around plat- 
forms collecting stuff isn’t very 
innovative but the fast paced 
action is fun for a while if over a 
bit too quickly. Maybe Willy isn’t 
such a Wizard after all. 

OVERALL 53% 


the soldiers. But your yellow heli- 
copter is a rather unattractive 
splodge and the graphics never 
rise above okay. Gameplay is 
unoriginal and a bit tough — it’s 
very easy to touch the joystick 
wrong and go crashing into the 
ground, particularly when 
manoeuvring to pick up a scien- 
tist. But practice allows progress 
onto later, graphically attractive 
levels. Nothing to compare with 
Dropzone or Insects In Space 
perhaps, but still worth a look. 

OVERALL 60% 


T his is very much a Defender 
clone, with your helicopter 
zooming left or right over the hori- 
zontally scrolling defence installa- 
tions to rescue the scientists. 
Enemy hits cause fuel loss which 
can be replenished by collecting 
the circular pods. Other objects 
which can be picked up include a 
shield, bomb (for destroying 
tanks) and bonus points. If you 
die, all the scientists you’ve been 
collecting are lost. 

The background graphics are 
nice, as are the sprites, especially 







T wo games for the price, one 
of which looks better than Op 
Thunderbolt, sounds unbelievable 
but Super Tank Simulator really 
does deliver. The game you begin 


There’s also some beautifully 
drawn gunship helicopters and 
tanks moving around, spitting out 
some very lethal firepower. 

Gameplay on the first game is 
rather fiddly and repetitive, but not 
too bad. The first level’s 
‘Battlefield’ graphics are a little 
cluttered but there’s some okay 
buildings and level two’s city is 
quite slick. The Op Thunderbolt- 
style game is almost as playable 
as the horizontally scrolling sec- 
tion in the Ocean original, 
although there obviously isn’t a 
two-player mode. The scrolling is 
slick and fast, while the graphics 
are top-notch. The only drawback 
is that it’s quite short and 
inevitably lacking variety — no 
terrorists rushing at you in this 
game. Still, not a bad combination 
of games and good value. 

— r OVERALL 76% 


by playing is a mediocre tank 
game. Your Super Tank has ping 
pong shells which bounce, along 
the walls of fiendish enemy 
mazes packed with mines, rapid- 


firing guns and tanks. The game 
is shown from an overhead per- 
spective, push-scrolling vertically. 


Left/right controls which direction 
the tank faces, while forward/back 
makes the tank reverse or go for- 
ward. The gun turret is frozen, so 
you fire in the direction you’re fac- 
ing. 

If you get to the end of a level 
then the game switches to a first- 
person perspective. You control a 
gunsight while a parallax-scrolling 
backdrop moves Heftwards with 
enemy soldiers sniping out of it. 


T his was originally released by 
Superior Software with the 
title By Fair Means Or Foul. This 
was probably a more apt title as 
I’m sure mostprofessional boxers 
don’t go in for such tadics as 
kicks and headbutts. 

However, in this ‘sim’ you can 
get away with such illegal moves; 
as long as the ref doesn’t see. 
This is pretty easy as the ref is 
usually on the wrong side of the 
ring or even asleep. To defeat an 
opponent you must win reduce his 
five ‘lives’ to zero before he does 
the same to you. This is achieved 
by winning a round either by 
knocking him out (reducing his 
energy to zero) or on points (by 
having more energy left than him 
at the end of the round). Kicking 
and butting is a good way to 
reduce energy but if the ref spots 
it he’ll call a foul, removing one of 
your lives. The colour of the little 
man at the top of the screen 
shows when it’s safe to cheat! 
There are different boxers to 


fight, the harder opes requiring a 
password gained from beating 
lesser ones. There’s also a prac- 
tice option to try| out the various 
moves. 

When it was reviewed in Issue 
45, Tnfe game Hearned a 
respectable 66% with Gordon 
Houghton a bit dubious about the 
‘purple, pug-featured sprites’ but 
otherwise finding the game fairly 
playable. Kati Hamza also found 
the presentation lacking but 
gameplay fun, and also noticed 
one of the strangest quirks of the 
game: even when! a boxer is 
counted out he gets up again, 
fresh as a daisy, for the next 
round! 

Despite very basic presentation 
and a lack of realism, the game 
offers simple but appealing action 
which is good value at the budget 
price. And cheating now and 
again is fun — know what I mean, 
‘Arry? 

OVERALL 62% 


H appy couples are as rare in 
computer games as they are 
in Hollywood, but Olli and Lissa 
are the exception that proves the 
rule. An affectionate pair, of inde- 
terminate species, they made 
their C64 debut three years ago 
and are still together in this latest 
sequel. After helping a ghost 
regain his powers in the original, 
their latest escape seems decep- 
tively simple: Lissa would like to 
go for a ride in a country, and 
wants Olli to repair one of her two 
cars for the trip. 

Unfortunately all the parts Olli 
needs have been scattered 
around a massive flickscreen cas- 
tle infested with all sorts of creepy 
creatures eager to make Olli miss 
his date. It’s another arcade 
adventure with plenty of objects to 
find, some of which need to be 
used together to be of use. So far, 
so familiar and apart from the 


absence of colour clash the 
graphics are unimproved over the 
Spectrum original. But what sets 
this game above the rest is the 
animation. CodeMasters really 
have got a cartoon hit with this 
one. When Olli picks something 
up he winks and gives you the 
thumbs up, use the telephone and 
he actually picks it up and mutters 
into it (a thought bubble appears 
with a pointing arrow as a hint 
where to go next!). 

CRASH gave this 90%, and 
while there’s no disguising its 
Spectrum looks and gameplay, it’s 
Still a really good arcade adven- 
ture. The graphics are fairly imagi- 
native and varied, if plainly 
coloured, and Olli is great fun — 
although he’s a little awkward to 
manoeuvre up and down ladders. 
All in all, well worth buying! 

OVERALL 84% 


4 8 


ZZAP! JULY 1990 

















Unit 4, B.D.C, 21 Temple Street, Wolverhampton WV2 4AN Tel: 0902 25304 

Call us on: 24 Hour Credit Card Hotline 0902 25304 T/571 



r ^ 

Access 


k, 4 


MAIL ORDER ONLY 


CBM 64 FULL PRICE 


I 


SALE STOCK 



.CASS' . 

...DISC 

Fiendish Freddy 

...6.99. 

....9.99 

Rainbow Island 

...6.99.. 

...9.99 

Adidas Championship 



Football Director 

...6.99. 

N/A 

Red Storm Rising 

...9.99. 

..13.99 

Football 

....8.99.. 

...9.99 

Football Manager 2 + 



Rick Dangerous 

...6.99.. 

...9.99 

Batman The Movie 

...6.99.. 

...9.99 

Exp Kit 

...6.99. 

....9.99 

Robocop 

...6.99.. 

...9.99 

Battlechess 

N/A.. 

...9.99 

Fun School 2 (6-8) 

...6.99. 

....9.99 

Rocket Ranger 

N/A. 

..13.99 

Black Tiger 

....6.99.. 

...9.99 

Ghouls and Ghosts 

...6.99. 

....9.99 

Run The Gauntlet 

...6.99.. 

...9.99 

Bloodmoney 

....6.99.. 

...8.99 

Greg Norman’s 



Scapeghost 

....9.99.. 

...9.99 

Bloodwych 

...6.99.. 

...9.99 

Ultimate Golf 

...9.99. 

..13.99 

Scrabble, Monopoly 



Bomber 

....9.99. 

..13.99 

Hammerfist 

...6.99. 

....9.99 

& Cluedo 

..13.99.. 

N/A 

Brian Clough’s Football 



Heavy Metal 

...6.99. 

....9.99 

Scrambled Spirits 

....6.99.. 

...9.99 

Fortunes 

....6.99.. 

...9.99 

Hard Drivin 

...6.99. 

....9.99 

Shadow Warriors 

...6.99.. 

...9.99 

Cabal 

....6.99.. 

...9.99 

Hot Rod 

...6.99. 

....9.99 

Shinobi 

...6.99.. 

...9.99 

Carrier Comand 

....9.99. 

..11.99 

Impossamole 

...6.99. 

....9.99 

Sonic Boom 

...6.99.. 

...9.99 

Championship Golf 

....6.99. 

N/A 

Indiana Jones 



Space Harrier 2 

...6.99.. 

...9.99 

Chase H.Q 

...6.99.. 

...9.99 

Last Crusade 

...6.99. 

....9.99 

Star Wars Trilogy 

...8.99. 

..13.99 

Cloud Kingdoms 

....6.99.. 

...9.99 

Italy 1990 

...8.99. 

..11.99 

Stealth Fighter 

...9.99. 

..13.99 

Continental Circus 

....6.99.. 

...9.99 

Kenny Dalglish 

...6.99. 

N/A 

Strider 

...6.99.. 

...9.99 

Crackdown 

....6.99.. 

...9.99 

Kick Off 

...6.99. 

N/A 

Stunt Car 

...6.99.. 

...9.99 

Cricket Master 

....6.99.. 

N/A 

Klax 

...6.99. 

....9.99 

Superleague Soccer 

...6.99.. 

...9.99 

Curse Of Azure Bonds ... 

N/A. 

..16.99 

Lazer Squad 

...6.99. 

....9.99 

Times Of Lore 

...6.99.. 

...8.99 

Cyberball 

....6.99.. 

...9.99 

Microprose Soccer 

...9.99. 

..13.99 

Tracksuit Manager 

...6.99.. 

N/A 

Daily Double Horse 



Might Magic 

N/A. 

..13.99 

Treble Champions 

...6.99.. 

N/A 

Racing 

....6.99.. 

...9.99 

Milestone 

...6.99. 

....9.99 

Turbo Outrun 

...6.99.. 

...9.99 

Dan Dare 3 

....6.99.. 

...9.99 

New Zealand Story 

...6.99. 

....9.99 

The Untouchables 

...6.99.. 

...9.99 

Die Hard 

N/A. 

..13.99 

Ninja Spirit 

...6.99. 

....9.99 

T.V. Sports Football 

N/A. 

..13.99 

Double Dragon 2 

....6.99.. 

...9.99 

Ninja Warriors 

...6.99. 

....9.99 

Vendetta 

...6.99.. 

...9.99 

The Duel (Test Drive 2) . 

....6.99. 

..11.99 

Operation Thunderbolt... 

...6.99. 

....9.99 

World Boxing Manager.. 

...6.99.. 

N/A 

E-Motion 

....6.99.. 

...9.99 

Paul Gasgoine 



World Cup Italia 1990 ... 

...6.99.. 

...9.99 

Emlyn Hughes Soccer... 

....7.50.. 

...8.99 

Super Soccer 

...6.99. 

....9.99 

X-Out 

...6.99.. 

...9.99 

Ferrari Formula 1 

....6.99.. 

...9.99 

Pipemania 

...6.99. 

....9.99 





Afterburner 

2.99 

Pacland 

2.99 

Circus Attractions 

2.99 

Pacmania 

2.99 

Cosmic Causeway 

1.99 

Quedex 

......2.99 

Cybernoid 2 

2.99 

Question of Sport 

3.99 

Dactivators 

0.99 

Question of Sport (Disc) 

4.99 

Delta 

2.99 

R-Type 

3.99 

Dominator 

2.99 

Ranarama 

0.99 

Flying Shark 

2.99 

Rasputin 

1.99 

Hunters Moon 

2.99 

Sidewize 

1.99 

Intensity 

1.99 

Speedball 

3.99 

Karnov 

2.99 

Streetsports American Football 2.99 

Live and Let Die 

2.99 

Thunderbirds (Grandslam) 

3.99 

Magnetron 

1.99 

Thunderblade 

2.99 

Mini Golf 

2.99 

Ubik’s Musik 

0.99 

Ninja Hamster 

2.99 

Xenophobe 

2.99 


NEW BACK CATALOGUE 


A.P.B 

3.99 

Mike Reid’s Pop Quiz 

2.99 

Altered Beast 

3.99 

Powerdrift 

3.99 

Ballistix 

2.99 

Tusker 

3.99 

Chicago 30’s 

2.99 



Jail Break 

2.99 




BUDGET 


COMPILATIONS 


QUATTRO SPORTS 

Pro Snooker, Grand Prix Sim, Pro Ski & BMX 
Sim Cass £2.99 

COMPLETE GAMES CENTRE 
Brian Clough's Football Fortunes, Wizards Lair, 
HI Q Quiz, IceTemple, Steve Davis Snooker, 
Wolfpack, Syntax, Castle Blackstarr.Pool & 
Pinball. Cass £8.99 

COMPUTER CLASSICS 

Zynaps, Dynamite Dan, Aliens, Eagles Nest & 
Cauldron 2. CASS £5.50 


Shilton's Handball Maradonna. Cass £8.99 Disc 
£11.99 

FIST’S AND THROTTLES 

Buggy Boy, Dragon's Lair, Ikari Warriors, 

Thundercats and EnduroRacer. CASS £5.50 

GAME SET AND MATCH 2 
Match Day 2, Superbowl, Winter Olympiad, Nick 
Faldo, Championship Sprint, Track and Field, 
Steve Davis Snooker and Super Hang on. 

CASS £8.99 DISC £11.99 


2 Player Super League Soccer 2.99 

3-D Pinball 2.99 

4 Soccer Sim 2.99 

19 Boot Camp 1.99 

1942 2.99 

720 2.99 

Ace 1 or 2 2.99 

Advanced Pinball 2.99 

Airwolf 2 1.99 

Arcade Flight Sim 2.99 

Arcade Fruit Machine 2.99 

Army Moves 2.99 

Assault Course 2.99 

Bangkok Knights 2.99 

Barbarian 2.99 

Barry McGuigans Boxing 2.99 

Bard’s Tale 2.99 

Blasteroids 2.99 

Blinky’s Scary School 2.99 

Boxing Manager NEW 2.99 

British Superleague 2.99 

Bombjackl or 2 1.99 

Buggy Boy 2.99 

Chuckie Egg 1 or 2 3.99 

Classic Punter 2.99 

Classic Trainer 2.99 

Combat School 2.99 

Commando 2.99 

Count Duckula NEW 2.99 

Crazy Cars 2.99 

Cricket Captain 2.99 

Cricket International 1.99 

Cybernoid 2.99 

Daley Thompson’s Decathlon 2.99 

Dizzy or Treasure Island Dizzy 2.99 

Dizzy Dice 1.99 

The Double 2.99 

Dragons Lair 2.99 

Enduro Racer 2.99 

Eurpeon 2 1.99 

F.A. Cup 1.99 

Fantastic Soccer 2.99 

Fantasy World Soccer 2.99 

Fernandez Must die 2.99 

Firetrack 1.99 

First Pats The Post 2.99 

Fist 2 2.99 

Flintstones 2.99 

Flunky 0.99 

The Footballer 2.99 

Football Champions NEW 2.99 

Football Manager 2.99 

Footballer Of The Year 2.99 

Foxx Fights Back 2.99 

Frank Bruno 1.99 

Frankenstein Jnr 2.99 

Fruit Machine Sim 2.99 

The Fury 1.99 


Gary Linekers Superstar Soccer ....2.99 


Gauntlet 1 or 2 2.99 

Ghosts and Goblins 2.99 

Graham Gooch 1.99 

Ghostbusters 1.99 

Great Escape 2.99 

Green Beret 2.99 

Grid Iron 2 2.99 

Gunfighter 1.99 

Hardball 2.99 

Hollywood Poker 1.99 

Hypersports 2.99 

Ice Hockey 2.99 

International Rugby Sim 2.99 

International Soccer 2.99 

Ikari Warriors 2.99 

Jack The Nipper 1 or 2 2.99 

Jailbreak 2.99 

Joe Blade 1 or 2 1.99 

Kikstart 2 1.99 

Knight Games 2.99 

Knightmare 1.99 

Konami Ping Pong 2.99 

Leaderboard 2.99 

League Challenge 2.99 

Match Point 2.99 

Mig 29 Soviet Fighter 2.99 

Mission Elevator 2.99 

Monty On The Run 2.99 

Moto Cross Sim 2.99 

Moving Target 2.99 

Night Racer 1.99 

Ollie & Lisa 3 NEW 2.99 

On The Bench 2.99 

Overlander 2.99 

Paperboy 2.99. 

Parallax 2.99 

Pitstop 2 2.99 

Platoon 2.99 

Postman Pat 1.99 

Postman Pat 2 2.99 

Powerboat Sim 2.99 

Powerplay 1.99 

Predator 2.99 

Premier 2 Football 1.99 

Pro Boxing Sim 2.99 

Pro Snooker 2.99 

Pro Tennis Sim 2.99 

PS! Warrior 1.99 

Punch and Judy 2.99 

Quartet 2.99 

Rally 2.99 

Rally Cross Sim 2.99 

Rambo 2.99 

Rampage 2.99 

Rastarunner NEW 2.99 

Renegade 2.99 

Roadblasters 2.99 

Rock Star Ate My Hamster 2.99 

Rolling Thunder 2.99 


Rygar 2.99 

Saboteur 1 or 2 1.99 

Sam Fox 2.99 

Scooby Doo 1.99 

Short Circuit 2.99 

Sigma 7 1.99 

Skate Crazy 2.99 

Skool Daze 1.99 

Soccer Boss 1.99 

Soccer Q 2.99 

Shoot Out 2.99 

Soccer 7 2.99 

Solomon’s Key 2.99 

Sooty and Sweep 2.99 

Spindizzy 2.99 

Spitfire 40 2.99 

Spyhunter 2.99 

Spy V Spy 2.99 

Steve Davis Snooker 1.99 

Street Fighter 2.99 

Striker 2.99 

Summer Games 2.99 

Supercycle 2.99 

Super Nudge 2000 1.99 

Superstar Soccer 2.99 

Supertank Sim 2.99 

Task Force 2.99 

Tetris 2.99 

Theatre Europe 2.99 

Thomas The Tank Engine 2.99 

Thundercats 2.99 

Tom Cat 1.99 

Top Gun 2.99 

Trantor 2.99 

Trapdoor 1 or 2 1.99 

Treasure Island Dizzy 2.99 

Turbo Esprit 1.99 

Turf Form 2.99 

U S Basketball 2.99 

U S Basketmaster ...2.99 

War Machine 2.99 

Way of the Tiger 2.99 

Who Dares Wins 2 1.99 

Winter Games 2.99 

Wizard Willy NEW 2.99 

Wizball 2.99 

Wonderboy 2.99 

World Champions Soccer 2.99 

World Class Leaderboard 2.99 

World Games 2.99 

World Series Baseball 2.99 

World Soccer 2.99 

Yes Prime Minister NEW 2.99 

Yie Ar Kung Fu 2.99 

Yogi Bear 1.99 

Yogi Bears Great Escape 2.99 

Zamzara 2.99 


THE BIZ 

R-type, Operation Wolf, Double Dragon, Batman 
the Caped Crusader. CASS £9.99 DISC £13.99 

MEGA MIX 

Operation Wolf, Barbarian 2, Dragon Ninjs & 
Real Ghostbusters CASS £9.99 DISC £13.99 

WINNERS 

Indiana Jones Temple of Doom, Blasteroids, Led 
Storm, Thunderblade, Imp Mission 2. CASS 
£9.99 DISC £13.99 

100% DYNAMITE 

Afterburner, Last Ninja 2, Wee Le Mans, Double 
Dragon CASS £9.99 DISC £13.99 

TAITO COIN OPS 

Rastan, Flying Shark, Arkanoid 1 and 2, 
Slapfight , Bubble Bobble Renegade and Legend 
of Kage CASS £8.99 DISC £11.99 

KONAMI ARCADE COLLECTION 
Jail Break, Green Beret, Yie Ar Kung Fu 1 and 2, 
Ping Pong.Mikie, Jackal, Hypersports, Nemesis 
and Shao-Lins Road. CASS £8.99 DISC £11.99 

WE ARE THE CHAMPIONS 
Supersprint, Renegade, Rampage, IK+, 
Barbarian. CASS £6.99 DISC £11.99 

IN CROWD 

Karnov, Grvzor, Barbarian, Crazy Cars, Predator, 
Combat School, Platoon & Target Renegade. 
CASS £9.99 DISC £11.99 

SUPREME CHALLENGE SOCCER SPECTACULAR 
Peter Beardsley's Int Football, Soccer Supremo, 
Football Manager, World Champions, Peter 


SOCCER SQUAD 

Footballer Of The Year, Gary Linekers Superstar 
Soccer, GaryLinekers Superskills and Roy Of The 
Rovers. CASS £ 6.99 DISC £9.99 

COIN OP HITS 

Outrun, Road Blasters, Spy Hunter, 

Thunderblade and Bionic Commando. 

CASS £9.99 DISC £13.99 

GIANTS 

Rolling Thunder, Gauntlet 2, 720, Outrun 
California Games. CASS £9.99 DISC £13.99 

SUPREME CHALLENGE 

Starglider, Tetris, Sentinel, ACE 2 and Elite 

CASS £5.50 

SIX PAK VOL 2 

Eagles Nest, Batty, Shockway Rider, Int. Karate, 
Ace and LightForce. CASS £5.50 

THRILLTIME GOLD 1 

Paper boy. Ghosts and Goblins, Bombjack, Batty 
and Turbo Esprit. CASS £6.99 DISC £9.99 

THRILLTIME GOLD 2 

Airwolf, Scooby Doo, Battleships, Saboteur and 
Frank Bruno. CASS £6.99 DISC £9.99 

THRILLTIME GOLD 3 

Commando, 1942, Spitfire, Combat Lynx, Deep 
Strike. CASS £6.99 DISC £9.99 

THRILLTIME PLAT 1 

Buggy Boy, Space Harrier, Live and Let Die, 
Overiander, Dragon’slair, Thundercats, Beyond 
The Ice Palace, Great Gurianos, Hopping Mad 
and Ikari Warriors. CASS £8.99 DISC £9.99 


ORDER FORM AND INFORMATION 

All orders sent FIRST CLASS subject to availability. Just fillin the coupon and 
send it to:-Software City, Unit 4, BDC 21Temple Street, Wolverhampton, WV2 4AN. 

ORDER FORM (Block Capitals) 

Address 


Postcode Tel No 


j Name of game 

Computer 

Value 





Postage 



TOTAL 



POSTAGE RATES • Please add 50p for post and packaging on allorders under 

£5. Overseas add £1 .50 per item. Non EEC countries add £2 

PAYING BY CHEQUE - Cheques payable to Software City 

Card Type Expiry Date 



Signature 

Date ZZAP JULY 
















KONIX MEGABLASTER 

Precision moulded control knob with 
steel shaft for complete reliability. Dual 
fire buttons for left and right hand use. 
Heavy duty leaf switches and rubber 
suction cups. 

OFFER £6.99 

EUROMAX COBRA 

Brand new design with 8 
microswitches. 3 Autofire buttons and 
single normal fire button provide 
trigger readiness. 

OFFER £11.96 

EUROMAX ELITE STANDARD 

Short travel mlcroswltch action In 
ergonomic and highly durable design. 
OFFER £9.96 

EUROMAX MICROHANDLER 
An array of features: extra-sensitive 
mlcroswltch action, two Integrated 
paddles , variable Autoflre, extra large 
fire buttons and solid metal casing 
with rubber suction cups. 

OFFER £19.96 

DYNAMICS COMPETITION PRO 6000 
(NORMAL) 

Features arcade quality 
mlcroswltches, dual fire buttons . robust 
steel shaft and rubber return for 
smooth control. 

OFFER £13.60 




SAVE £5.00! 


ROTOX 

(US Gold) 

Amiga 


SAVE £5.00! 

I N T E R N AT I N L 

3-D TENNIS 

(Palace) 

C64 


SAVE £2.00/£2.60! 

Amiga 

£19 99 
SAVE £5.00! 


Amiga 

£1 9.99 

SAVE £5.00 


DYNAMICS COMPETITION PRO 5000 
(CLEAR) 

Same as PRO 5000 NORMAL but with 
see-thru body. 

OFFER £14.00 


DYNAMICS COMPETITION PRO EXTRA 
Features Rapid Fire, unique slow 
motion and see-thru body. 

OFFER £16.00 


reviewed including: Turrican (best 
C64 game of 1990?), Ninja Spirit, TV 
Sports Football, Castle Master, 
Hammerfist, Player Manager. 

Pius: Pro Tennis Tour, Typhoon 
Thompson, TV Sports Basketball, 
Fiendish Freddy, X-Out, Manic 
Miner! 


POWERPLAY CRUISER STREAMLINE ALL 
BLACK 

With dual lead for Spectrum 
48K/128K/Plus/Plu$2/Plus3 . 

OFFER 12.99 


No 61 May 1990 

Megatape 6 with two Sizzling 
shoot-' em-ups comes with this 
amazing issue. The games are 
Thalamus's Sanxlon and Ocean's 
Mutants. Inside the issue are an 
interview with the incredible 
Sensible Software and Phil's thrilling 
challenge match on Kick Off , Plus 
a scintillating batch of 90% games 


POWERPLAY CRUISER CLEAR AUTOFIRE 
Simply by holding down either of the 
fire buttons engages Autoflre. 

OFFER £12.99 


POWERPLAY CRYSTAL STANDARD 

Clear Joystick with red fire buttons and 
pistol grip handle. 


OFFER £14.99 


POWERPLAY CRYSTAL TURBO 
Same as CRYSTAL STANDARD , but 
Includes fast Autoflre action. 
OFFER £16.99 


yarn 


No 62 Juno 1990 

Megatape 7 with two more 
complete games. Oh No! and 
Dominion, plus an excellent music 
demo from Apex. Inside are the 
results of the 1989 Readers' Awards 





PHONE No 


Method of payment (please tick) 1 

Access □ Visa Q ChequeQ Postal Order Q 


and the start of Creature Feature 


the ongoing diary of Apex 


Software's next game 


Reviewed: International 3-D Tennis, 
Ninja Spirit, Tennis Cup, Their Finest 
Hour: The Battle Of Britain, Time 
Soldier, Carrier Command, Escape 
From The Planet Of The Robot 


Credit Card No 


Monsters 


ALSO AVAILABLE! 

ISSUES 5, 8, 1 2 TO 28 
ISSUES 30 TO 41 
ISSUES 43 TO 62 


Make cheques and postal orders payable to ZZAP! Ltd. Send this form to 
ZZUPERSTORE, P0 BOX 10, LUDLOW, SHROPSHIRE SY8 1 DB. 












1USIC 


wards 


How to order 

The offer prices on our games list In- 
clude a generous dscount and are In- 
clusive of First Class postage. 

If you wish to order a game not In- 
cluded In the list, please use the fol- 
lowing Special Offer discount table to 
calculate your Offer price from the 
recommended retail price quoted on 
the software houses adverts. 

SPECIAL OFFER DISCOUNT TABLE 
RRP 

4.99 

5.95 

7.95 

7.99 

8.95 

8.99 

9.95 

9.99 

11.99 

12.95 

12.99 

14.95 

14.99 

19.95 

19.99 
23.00 

24.95 

28.95 

29.95 

34.95 

Remember, apply the discounts to 
RRP prices only, not to our discounted 
Offer prices quoted on this pagel 
Don't forget to Indicate which com- 
puter you own and whether you re- 
quire the software In cassette, disk or 
cartridge form. 

Similarity, don't forget to Indicate gar- 
ment size for T-shirts. 

Prices valid for UK/Eire/Europe only. 

For Overseas orders please add £2.00 
per item for Air Mail delivery. 


OFFER 

SAVE 

3.99 

1.00 

4.74 

1.20 

6.40 

1.55 

6.44 

1.55 

7.20 

1.75 

7.24 

1.75 

7.95 

2.00 

7.99 

2.00 

9.99 

2.00 

10.40 

2.55 

10.44 

2.55 

11.95 

3.00 

11.99 

3.00 

15.95 

4.00 

15.99 

4.00 

18.40 

4.60 

19.95 

5.00 

23.15 

5.80 

23.95 

6.00 

27.95 

7.00 


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ORDER 

Apart from our highly 
recommended games 
list, you can order any 
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Not all listed products 
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press. Goods will be 
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THE REVIEWERS SAID... 

I'm stunned, amazed and totally impressed. This is easily the best 
value for money cartridge. THE CARTRIDGE KINGT 

COMMODORE DISK USER 


WARNING 1988 COPYRIGHT ACT WARNING 

Datel Electronics Ltd., neither condones or authorises the use of it's products for the reproduction of 

copyright material. 

The backup facilities of this product are designed to reproduce only software such as Public Domain 
material, the users own programs or software where permission to make backups has been clearly given 
It is illegal to make copies, even for your own use, of copyright material, without the clear 
permission of the copyright owner, or the licencee thereof. 


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THE ACTION 
REPLAY Mk VI 
WILL LOAD A 200 
BLOCK PROGRAM 
IN UNDER 6 
SECONDS 


THE MOST POWERFUL, FRIENDLY AND FEATURE PACKED UTILITY 

CARTRIDGE EVER CONCEIVED! 


TUR&O LOADER Load 202 block program in under 6 
seconds - world's fastest disk serial loader. On-board RAM and 
ROM achieves high loading speeds. Works with 
1541/1571 Oceanic/1581. « 

INFINITE LIVES GENERATOR Automatic infinite lives!! 

Very easy to use, works with many programs. No user 
knowledge required. 

II PROF MACHINE CODE MONITOR - Full 64K Freezer Monitor - 
examine ALL memory, including stack. 10 area and registers in 
their frozen state. Ideal for de-bugging qt just for fun! 

SPRITE control - Freeze the action and view the sprites - 
watch the animation - customise your games - kill sprite 
collisions. 

FREEZER FACiuT ? - Now you can make your old slow 
loading programs load faster. Simply freeze the action and save 
to tapeor-disk to reload, independently, at superfast speed - no 
more waiting for programs to load. 


Easy to hse disk/file copier. Much faster than 
conventional methods. Ideal for backing up data disks. 

TAPE T UR 6 This feature will add Turbo Reload to the 
programs that you save to tape - no user knowledge required. 

* Format an entire disk in about 10 seconds 
- no rrtore messing about. 

-RENTER L . Print out your frozen screen to printer - 
MPS 801, 803, Epson, Star, etc. - very versatile. 

CENTRONICS INTERFACE For parallel printers, Star, 
Epson, etc. Print out listings with graphic characters etc. 
(Cable required for parallel poft £12.99). 

Now you can edit the entire frozen 
screen with this text editor - change names on high scores, etc. 
Great fun!! 

Many single stroke commands for 
Load, Save, Dir, etc. Plus range of extra commands, i.e. Auto 
Number, Old. Delete, Merge, Append, Linesave, etc. 


SLIDE SHOW * View your favourite screens in a slide show type 

display 

BLOW UP - Unique utility allows you to take any part of a picture & 

"blow it up" to full screen size 

SPRITE EDITOR > A complete sprite editor helps you to create or 

edit sprites 

MESSAGE MAKER * Any screen captured with Action Replay or 
created with a graphics package can be turned into a scrolling 

screen message with music 


0782 744707 












i 











^ The new sampler allows you to 
record any sound digitally into 
memory fit then replay it with 
astounding effects. 

^ Playback forwards/backwards with 
echo/reverb/ring modulation. 

Now with full sound editing module 
to produce outstanding effects. 

^ Full 8 bit D to A fit ADC conversion. 

^ MIDI compatible with suitable 
interface, (i.e. Datel unit for 
£29.99, see ad.). 

^ Live effects menu includes real 
time display of waveforms. 

Yf Line in/mic in/line out/feedback 
controls. 

^ Powerfull sequencer with editing 
features. 

^ Load/save sample. Up to 8 samples 
in memory at one time. 

^ Complete software /hardware 
package. Tape or Disk (please 
state). 

ONLY £49.99 


▼ 

▼ 

▼ 

▼ 

▼ 

5 


Full feature Centronics Printer 
Interface. 

Connect your 64/128 to a range of 
full size Centronics Parallel 
Printers. 

Easy to use - supports Commodore 
Graphics Set. 

Onboard Microprocessor Chip 
means no power programmes to 
load. 

Works with most applications. 

No more to buy! 

NLY £29.99 


Oceanic 1 1 8N is a^superb quality Disk Drive 
specially designed for the Commodore 64/1 28. 


ONLY 
£ 129.99 

INCLUDING FREE 


ADVANCED 
ART STUDIO 

j nV«)i^rol 


DIGITAL DRUM SYSTEM 

Now you can turn your digital sound 
sampler into a digital drum system. 
YP 8 digital drum sounds in memory 
at one time. 

Y^ Complete with 3 drum kits. Real 
drum sounds - not synthesised. 
Create superb drum rhythms with 
real fit step time. 

^ Full editing. Menu driven. Load/ 
Save facilities. 

Y^ Output to hi-fi or through TV 
speaker. 

ONLY £9.99 

STATE TAPE OR DISK 


PARALLEL 
PRINTER CABLE 


YP Connects full size printers to the 
parallel port of your C64/128. 

YP Many programmes and cartridges 
(Action Replay/Final Cartridge etc.) 
will drive printers from this port. 

ONLY £12.99 COMPLETE 


Just look at these features... 

Y' Slimline design - very compact. 

External Power Pack so no 
overheating problems (unlike some 
types). 

IP Direct drive motor for super quiet 
operation and extra long life. 


Y Now probably the best selling 
replacement Disk Drive for the 
64/128. 

Y Comes complete with manuals, 
connecting leads etc. 

Y Ready to go - no more to buy. 


FREE COPY OF OCP 
ADVANCED ART STUDIO 


(WORTH £ 29 . 99 ) WHILE STOCKS LAST 




3 SLOT 

MOTHERBOARD 


CARTRIDGE 


Y Unstoppable reset button. 

NOTE:- user port cheaper type 
reset buttons offered by others are 
not unstoppable. 

Y Resets even so called 
"unstoppable" programs. 

Y Add pokes from magazines etc. 

Y Simply plugs in to cartridge port. 

ONLY £5.99 


- 


(£5555 


SAVE WEAR & TEAR ON 
YOUR EXPANSION PORT 

Will accept three cartridges on it's 
high grade PCB. 

Switch in/out any slot. 


▼ 

▼ 

▼ 


Fully buffered. 

Reset button and an onboard 
safety fuse. 


ONLY £16.99 




SPRINT 128 

Comjixxfuro 
Centronics interfact? 






NO MORE TO BUY - THE 


TOTAL MIDI CONNECTION 


music from the 
QWERTY keyboard. 
Sequencer works like 
digital recorder. 


The Advanced Music System is probably the best MIDI/music package ever produced 
for the 64/1 28 offering a huge range of musical composition features plus MIDI 
compatibility - add the Datel MIDI Interface and you have the TOTAL MIDI SOLUTION!! 


EDITOR MODULE... 
just like a word processor for music. 
All the features you would expect. 
MIDI MODULE... 

this is the module which allows the 
full potential of the Music System 
and your MIDI keyboard to be 
achieved. Using the Datel MIDI 64 
Interface any MIDI instrument 
(including Yamaha - see below) can 
be connected to your 64. 


SYNTHESISER MODULE... 
probably the most powerfull 
module. Create sounds with full 
waveform editing, realtime 
sequencing etc. 

PRINTER MODULE... 
allows you to print out your music 
to a range of printers including 
Commodore and Epson compat- 
ibles. Printout can be edited and 
can also include lyrics if required! 


LINKER MODULE... 
allows large musical compositions 
to be created from up to 26 files 
linked together - offering Tempo 
and Time Signature adjustments. 
HUGE RANGE OF FEATURES... 
Advanced Music System has 
literally hundreds of commands 
and features - we have only 
outlined the main headings - this 
is a truly professional package. 


DATEL MIDI 64 
INTERFACE plus 
ADVANCED MUSIC 
SYSTEM 
ONLY £39.99 


COM 5 
















COMMODORE 

1351 MOUSE 


COMPLETE 

WITH 


▼ 1351 Mouse is a high resolution two button mouse featuring optical 
counting, teflon guides, microswitches, rubber coated ball and high 
quality interfa^ y^g^ ^^^,^M^I i: . 

▼ When combined with OCP Advanced Art Studio this graphics package 
is quite simply the best system available. The features are 
unmatched... 


ADVANCED 
ART STUDIO 


TM 


^ Create an image - shrink it, expand 
it, move it, rotate it, copy it, 
colour it etc., etc. 

y Spray patterns or shades, make 
elastic lines - stretch and 
manipulate shapes. 

^ Zoom in to add detail in fine mode. 



V Pulldown/Icon driven menus for 
ease of use. 

If Mouse operation, plus joystick and 
keyboard control. 

^ 16 pens, 8 sprays, 16 brusnes • so 
flexible anyone can create superb 
graphics easily. 

Pull cut and paste facilities plus 
excellent printer support. 


ALSO GEOS 
COMPATIBLE 


y The 1351 Mouse has two selectable 
modes - Mouse or Joystick mode 
for maximum compatibility. 

▼ Even works with the Best Selling 
GEOS utilities. 

Superb quality. 


EPROMMEP 64™ 





^ Atop quality, easy-to-use EPROM 
programer for the 64/128. 

y Fully menu driven software/ 
hardware package makes 
programing/reading/verifying/ 
copying EPROMs simplicity itself. 


Y Will program 2716, 2764, 27128 & 
27256 chips, 12.5, 21 or 25 volts. 

^ Pits into user port for maximum 
compatibility with cartridges/ 
Superom Board etc. 

^ We believe Eprommer 64 is the 
most comprehensive, most friendly 
fit best value for money programer 
available for the 64/ 128. 

If Ideal companion for Superom 
Board, Cartridge Development 
System, our kernal expanders or 
indeed any EPROM base project. 

^ Comes complete with instructions 
- plus the cartridge handbook. 

ONLl|i39.99 

COMPLETE 



DATA RECORDER 


^ Quality Commodore compatible 
data recorder. 

Y Pause control, counter, etc. 
yy Suitable for 64/128. 

^ Send now for quick delivery. 

ONLY £24.99 



Pixel edit, font editor, flip, invert, 
rotate, solid or textured fill and 
professional manual make the 
Advanced Art Studio simply the 
best graphics package. 

S "HHimnmni 

■ ■■WHfeg 


ONLY 

£ 34.99 

TOTAL PACKAGE 
INCLUDES 1351 MOUSE/I 
MOUSE MAT/HOLDER 
AND OCP ADVANCED 
ART STUDIO 


WL 




!-r ’ 


• , . , * ‘ ■ • . -• - ■ ■ 







MOUSE MAT AND 
MOUSE HOLDER 

(WORTH £12.99) 
WITH EACH PACKAGE 


ONLY WHILE STOCKS LAST 


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SCORE 00062 GEMS 11MIVE 


Virgin Mastertronic are releasing the latest Magnetic 
Scrolls epic, namely Wonderland. (Amiga; 


r r r *. r 

' . V- * . V* f ( f 

* • <r r • » # . «r 

_____ . t f t * ' t 4 

I . f * . « r 

F • . / 

1 f r » r - * f 

■:=^- - V. f . 

v ^ «• A r r - r r 

W. ^ f 4 f. r • f r - f r • T 


▲ EA’s Flood has all the imagination and graphic deta 
you’d expect of something programmed by Buiifro* 


mmmm 


The brains, blood, sweat 
and tears behind 
Crackdown and Forgotten 
Worlds depart from US 
Gold for their next Amiga 
title and it’s their first 
original game too (going by 
the moniker of Restrictor ). 
It’s a cross between 
Afterburner , Out Run and 
Galaxy Force . As you can 
imagine, it’s going to be 
FAST!!! Planned for 
Autumn. 


i * * 


m W. 

5M S £ £ jSJ 

S 

II SB 


▼ UbiSoft’s Unreal is their contenderforS/!addi^7^^eas?s 
oo-er’ graphics crown. There’s also an impressive flyina level 


HEATSEEKER 

(Thalamus) 

It’s been a long time since 
Arac sizzled in Issue 17 , 
but Paul O’Malley is still in 
the programming business 
and after reintroducing 
himself with the recent 
Megatape game Dominion , 
is working to complete 
Arac II. The project has 
already taken a year or so 
and will be titled 
Heatseeker on the 
Thalamus label. It stars 
potentially the weirdest 
main sprite you’re ever 
likely to see. I mean a blue 
boot balancing a ball on 
top has got to be weird. 

Heatseeker (original!y 
titled Globetrotter) is about 
all things Green as the 
bodyless limb hops 
through the acid-rain 
forests dodging snails, 
frogs and ants while 
searching out fires to throw 
his ball at and absorb 
(don’t ask why he’s doing 
it, it’s — yes, you guessed 
it — weird!). Expect a 
review soonish. 




RESTRICTOR 


▼ After programming Strider, Arc have come up this original game 
for Thalamus. Restrictor has flying and driving sections spread 
across four planets. 




A ; AV*,. 


(Thalamus) 







C64 PASSWORDS 



■fSKjSWwSS Sfl» 


DON’T PANIC! 

It s panic stations at the end of the 
schedule as I’m write this intro after 
compiling all the tips, I’m working in a 
strange order at the moment. There’s about 
20 pages of tips that I’ve got to squeeze 
into 8 pages so I’ll have to use some pretty 
niffy compression techniques to fit it all in. 
There’s tips on Infestation, the first part of a 
Rainbow Islands map and E-Motion starts 
getting serious (sorry, no sweet maps this 
issue, I still haven’t recovered from eating 
the map materials’ from last month! Send 
in your E-Motion tips — NOW!). With the 
deadline approaching a damn sight faster 
than i d like, let the tips commence! 


LEVEL 5 

— HAHA 
LEVEL 9 

— GRIN 

LEVEL 13 — REAP 
LEVEL 17 — SEED 
LEVEL 21 — GROW 
LEVEL 25 — TALL 
LEVEL 29 — YALI 

AMIGA PASSWORDS 

LEVEL 5 

— GRIP 
LEVEL 9 

— TICK 

LEVEL 13 — DOCK 
LEVEL 17 — OOZE 
LEVEL 21 — BLOB 
LEVEL 25 — BALL 
LEVEL 29 — WILD 

After level 29 the game decides 
to get tough and won’t issue 
anymore passwords but the 
I game does continue. 


ZZAR! JULY 1990 


PIPEMANIA 

(Empire) 




m 


It must be something in the 
water, that’s the only reason I 
can see for the deluge of 
puzzle games that has seen us 
ZZAPIers tearing our hair out 
recently. Snare , E-Motion and 
now the most addictive and 
infuriating of them all, 
PipeMania , makes an 
appearance. This fiendishly 
brilliant game has seen near all 
of Newsfield playing it at one 
time or another —it’s a bit 
addictive. So to spoil your fun, 
please welcome Pipemania 
codes thanks to C64 Flooz 
Experts John Glynn of Oldham, 
Lancashire and Peter Bailey of 
Willenhall in the West 
Midlands. And will you give a 
special Flooz welcome to Mark 
Bakker of Je Groningen in 
Holland. Thanks me old 
plumbing mates! 


COLORADO 

(Palace/Silmaril) 

i 

It’s been a good while since we 
had a decent arcade adventure 
iin at ZZAP! and Colorado is one 
of the better Aardvarks to 
grace our Amiga. With the Wild 
West proving a bit too Wild 
forsome of us, Richard Joseph 
from Palace comes over the 
mountains, rides up to us on 
his Pony Express 
transportation and drops off 
the complete solution. Ta 
Richard! Here’s the first of four 
parts. 

i 

THE WINNEMUCCA FOREST 

I 

i 

Right, reload the gun and shoot 
the Iroquois and enter the forest. 
At the crossroads, take the left 
and continue left. To kill the 
archer, find the passage between 
the trees in the background then 
use the knife or hatchet. Return 
to the crossroads. Climb the 
mountain (beware of the sheer 
drop) and save at the foot of the 
peak. 

In the next room pick up the 
nuggets. Go back down the 
mountain and return to the first 
crossroads. Continue to the right. 
To shoot the archer, hide in the 
first recess and cause the archer 
to shoot an arrow by moving 
backwards and forwards 
diagonally.Then place yourself in 
his line of sight, make a jump and 
take cover in the second recess. 
Cause the archer to shoot again 
then use the knife or axe on him. 
in the next room, be careful of 
the jump and continue straight 
on. 

MAC BIGGLE: Swap the nugget, 
skin and necklace. If necessary, 
drink a potion, go right and climb 
to the end of the blind alley. 


THE CANYON OF DEATH 

Climb. Avoid the Apaches and 
continue right. Be careful when 
you jump. On the other side, 
reload the gun and shoot the 
Apaches (two bullets). Straight — 
save. Continue on the lower 
road. In the next room when 
entering move into the recess 
immediately, reload the gun, 
make the archer fire his arrow at 
you then shoot him (be careful of 
falling rocks). Go right, kill the 
apache with the axe or knife. 

Same thing for the next room. 
Go right and be careful when 
making the two jumps. Reload 
the gun. In the next room use the 
gun immediately then take up the 
axe or knife to get rid of the 
Apache chief. Change the 
powder horn (freeing one icon). 
Pick up the necklace and peace- 
pipe. Return to the fork. Take the 
staircase. At the top of the stairs, 
reload the gun. In the next room, 
use the gun immediately. Be 
careful of the stones. Reload the 
gun and for the next Apache, 
release a bullet then finish him 
off. 

MUSIC: Put the peace-pipe 
down in front of the Hopi 
chief .swap it for the silver bullet. 
Return to the first room in the 
Canyon — make two left turns. 
Be careful of the precipice and 
pick up the nuggets. Return to 
the forest. 

MAC BIGGLE: Swap the nugget 
and necklaces. Drink a potion if 
necessary — return to the canoe. 

' .i- ^ ' ’’ *' ” 'I * * 1 1..;-. 1 ,.'' 1 4 

And I’ll leave it at that for now. 
Next month the Colorado 
capers continue into the Big 
Bear Forest and we go 
exploring down a deadly gold 
mine. 


► 












Ot+App'., LA 


Planet Surface 


onf' 




Level One 


You can have some fun with the 
long shuttle rides in this level and 
there’s bags of aliens to bag in 
the vents. The laser room leading 
to the level 2/3 lift can be tricky if 
you’re not suited up (put your 
helmet on and you should be 
alright). The tightly packed aliens 


means not that much cyanide 
gas needs to be used but there’s 
a worrying number nonetheless. 
Watch out for the infra-red door 
and the Guardian a few rooms 
away at the start(keep your 
helmet on as you go round the 
first few corners). 




■ 








INFESTATION 

(Psygnosis) 

This homage to ‘Alien’/* Aliens’ 
has kept me glued to the 
Amiga for quite some nights, 
I’m not too sure about playing 
the game in the dark, my 
nerves are shattered from all 
this sneaking around, peeping 
round corners and getting half 
scared to death by the sight of 
horrible aliens. 

Here we are with the maps 
for all 6 alien-infested levels 
and the cheat mode to reduce 
the lifetime of your game to 30 
seconds or so. Many thanks to 
Psygnosis for the cheat 
although no-one out there has 
sent in any tips on the game. 
C’mon! It’s not THAT hard a 
game! 

INFESTATION CHEAT 

For those of you unwilling to play 
this superbly atmospheric game 
the proper way here’s the cheat 
mode to give you a full inventory 
of the objects in the game and 
access to the final screens (quite 
nice but nothing special which is 
a shame considering the 
attention to detail in the rest of 
the game). 

1 . Load the game as normal and 
start a new game. 

2. Jump to the Scratch Pad 
display on the helmet’s HUD. 

3. Now type in I AM NOT A 
CHEAT 

4. Now press the DEL key 
followed by HELP to pause the 
game and then ESCAPE to 
return to the options screen. 

5. Start a new game and from the 
start you have a full inventory of 
all the objects found in the game 
(which means of course youcan 
explore all the base) and you can 
simply hit ESCAPE to finish the 
game! Bug blasting was never 
this easy! 

Sorry to say this but contrary 
to what the manual says 
there’s no mother alien in the 
game. The manual was written 
before the game was finished 
but unfortunately Danny 
Galagher ran into some 
problems and the alien queen 
had to go. The objective is still 
to get rid of all the alien eggs 
but now there’s no one-on-one 
conflict a la Aliens. Ah well. 


On NO account pick up the 
boulders, they’re radioactive and 
will finish you off very quickly 
indeed (faster than the 
Guardians in fact). If you really 
want to Guardians aim for their 
eyes and let them have it (not 
worth it considering the level of 
radiation they emit. Basically it’s 
best to avoid them). 


Conserve battery and oxygen 
levels by not going around 
picking up everything unless you 
really need it, you’ll need it later 
toward off starvation and to keep 
your heart beat down to 
acceptable levels. Releasing 
cyanide gas into the air without 
oxygen in your suit tanks isn’t 
good for your old ticker. (If you 
want to get past an object without 
picking it up either look downas 
you walk past or crouch and go 
round). 

When in the vents, try to avoid 
welding droids. They can be 
killed with 1 0 laser hits but nearly 
always it costs a battery cell in 
the process. 


At the start just turn right, kick in 
the MMU jet pack to thrust past 
the right-hand side of the radar 
installation. You’ll spot the 
computer terminal nearby (in the 
form of a ‘post box’) so land at it 
and log-on (function key F2). For 
transporter activation type in KAL 
SOLAR (your name, at least in 
the game it is) and now head 
towards the rising sun and you’ll 
encounter the operating 
transporter leading down to Level 

I * 

Level 1 

Nice and easy does it. A rather 
easy level to get you used to the 
game and the problems within. 
Watch that you don’t get killed 
walking into the shuttle area 
without your helmet on, best to 
use the helmet HUD for warning 
of zero pressure areas (the lower 
vent system is another zero 
pressure area as well). Most of 
the eggs on this level are very 
easy to get to and destroy 
although the three eggs in the 
separate set of rooms to the 
North can only be reached via 
the lift on Level 2. By the way, the 
shuttle and the strange triangle in 
the shuttle bay are mere graphic 
extras, so too is the weird 
triangle door constantly opening 
and closing. 

Level 2 


. 


Best leave exploring Level 2 until 
you’ve got both the Master Key 
and the Navigation Data Link: the 
living quarters is a myriad of 
passageways and very similai 
looking rooms. Save your 
position before trying to cross 
through the room containing the » 
Guardians: radiation isn’t very 
healthy in large doses. Get 
through the isotope cooling area 
as fast as possible. To get past 
the infra-red door, crouch and 
move through the doorway you’ll 
spot the infra-red ‘beam holes’ 
(having the infra-red Unit 
obviously helps matters). 


5 » 


ZZAP! JLJLY 1990 




- 


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Level Two 







Level Three 











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;for the reactor ignoring any eggs 
en route to the reactor (use the 
map as it’s horribly easy to get 
lost). Put your helmet on just 
before you approach the last 
junction in the vents and enter 
the Reactor room, hit the cooling 
systems switch and leg it out of 
there as quickly as possible and 
DON’T stop to admire the view. 
On the way back destroy the 
alien eggs. You’ll need to go a bit 
out of your way but it’s best to do 
it early as time is severely limited 


Effl 


later on. 

You’ll need to come back to 
the reactor later on to turn the 
very faulty cooling systems 
switch back on again (to give 
yourself more time). In the 
control room you’ll find a large 
box with a slot in it but yet again 
this is a red herring. While you’re 
on this level, have a go at the 
Asteroids game. It’s a totally 
unnecessary extra but it’s a bit of 
fun. 


Level Five 




Objects Key 

• 

f — Cyanide 

7 — Boulder 

2 —Oxygen 

8 — Navigation Data Link/Compass 

3 — Food 

9 — Asteroids Computer 

4 — Battery 

10 — Reactor Cooling System Display Computer 

5 — Screwdriver 

11 — Databank Diary Entry Computer 

6 — Elevator Access Card 

V‘ 12 — Forcefield ‘Sliding Puzzle Game’ Computer 


W — Welding Droid (10 laser hits needed) 


M — Computer Terminal containing map 

A — Allens 


G — Guardian Shuttles 


D — Base Defender (2 laser hits needed) 


Teleporter (2 Way) 


Level 4 

The Vortex Chamber can be fatal 
if you just blunder in: the 
chamber spins you round and 
round and as you leave the 
chamber you can catch your 
head on the roof of the door if 
you’re unlucky. Just time your 
exit out of the chamber so that 
you’re level on the ground as you 
go forward. Take your time going 
round the vents as the alien eggs 
are everywhere and you can 
walk into eggs hiding in corners if 
you’re not careful (the view out of 
the helmet is rather limited). 

Level 5 

No real problems to get most of 
the eggs on this level. They’re 
bunched up next to the lift in the 


Level Four 

southwest comer of the level and 
there’s six in the communal 
quarters down the end of the 
long shuttle route. The other 
remaining eggs (four in all) are a 
pain in that they’re some way 
down the end of the vents with 
welding droids to drain your suit 
battery). Remember to top up 
your battery and oxygen power 
before exploring the vents. 

Level 6 

This is the Reactor level where 
the Nuclear Core is burning itself 
out of existence (and the planet 
with it). Your first task on this 
level is to get past the force field 
by tackling the’sliding block 
puzzle’ (work your way from the 
top down using the sides to hold 
any spare pieces). Once past, go 


5 9 


ZZAP! JULY 1990 






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RAINBOW ISLANDS 

(Ocean) 

Tips are starting to appear for 
this rather colourful platform 
game par excellence. Still no 
sign of a cheat mode (which is 
what we all desperately need) 
but we’ll just have to wait and 
see. Here we go with general 
tips and the first of the Island 
maps. Many, many thanks go 
to Dimitri Ars for the first pokes, 
Gary Foreman of Graftgold for 
the ‘official’ tips straight from 
the programmer’s mouth, Mark 
Canham, Surrey Bub and Bob 
duo Mole & Mouse (!), the full- 
time ZZAP! tipper Waz 
Pilkington and Richard Showell 
(plus friends Michael (who 
supplied the Amiga and game) 
and Jason (who played it)). 

RAINBOW ISLANDS CHEAT 
HACK 

1. Instead of loading the game 
with LOAD “*”,8,1 type LOAD 
“CODE”, 8 (Return) and wait 
until the main block of code 
has loaded and the cursor 
appears. 

2. Now type POKE 28435,189 
(Return) to give infinite lives or 
you can type POKE 16868,173: 
POKE 18517,173: POKE 
18522,173 (Return) to give 
infinite credits. 

3. Start the game by typing 

RUN (Return) 

Instead of typing RUN you can 
if you so desire use SYS 2061 
(Return). 

RAINBOW ISLANDS MUSIC 
HACK 

1. Type in the main music 
listing below 

2. SAVE to tape or disk for 
error checking 

3. Now LOAD the game 

4. When loaded, reset the 
game with a reset 
switch/cartridge 

5. Now LOAD the music listing 
from a blank tape/disk 

6. RUN it to listen to the in- 
game tune. If you want to 
listen to the other tunes then 
reset the computer again using 
a reset switch/cartridge (as 
before) and type: 

POKE 49178, X: SYS 49152 

(followed by RETURN) 

In the above line replace X with 
anyone of the following 
numbers to play the required 
tune. 

0 for the Gameplay tune 

1 for the End-Island baddie tune 

2 for the Game Over tune 

3 for the Goal In 

4 for the End-Island Completion 
I tune 

5 for the Final Island Completion 
I tune 


1 REM MAIN MUSIC LISTING 
(TYPE THIS IN BEFORE THE 
ABOVE RESET POKE!!!) 

10 REM ZZAP! RAINBOW 
ISLANDS MUSIC HACK — BY 
DIMITRI ARS 

20 FOR 1=49152 TO 49208: 
READ A: POKE I, A: C=C+A: 
NEXT I 

30 IF C=61 68 THEN SYS 49152 
40 PRINT “ERROR IN DATA!”: 
END 

1 00 DATA 

1 20,1 69,1 92,1 41 ,21 ,3,1 69,40,1 4 

1,20,3,169,1,141,26,208 

110 DATA 

1 69,1 27,1 41 ,1 3,220,1 69,53,1 33, 

1 ,1 60,0,1 62,1 0,32,1 65,249 

120 DATA 

1 69,55,1 33,1 ,88,76,37,1 92,238,2 

5,208,169,53,133,1,32,147 

130 DATA 

249,169,55,133,1,76,126,234 

‘OH LOOK TOTO, WE’VE 

FOUND SOME RAINBOW 

ISLANDS TIPS!!’ 

THE ART OF THE RAINBOW’ 

The rainbow can be used in lots 
of different ways, both for killing 
meanies (that’s the technical 
term, honest!) and for climbing. 
When meanies are killed by the 
rainbow star you get a piece of 
fruit — very tasty but not very 
useful. A better way is to use 
‘Rainbow Crash’ which means 
you fire a rainbow above a 
meanie and, when it’s under a 
rainbow, jump on the rainbow to 
‘crash’ it. By doing this you can 
always get a gem. There is a 
special sequence of items that 
are generated by killing meanies. 
The first two items will be either 
fruit or gems (as just explained) 
but the third can be a ‘special’. 
These specials are in a 
sequence that goes something 
like: red shoes, red pot, yellow 
pot, red pot, red star, crystal ball, 
yellow star, ‘special bonus’ (see 
below). There is another way but 
that would be telling! 

There are 3 types of moving 
upwards: 

1 . Jumping — Accurate but slow 

2. Rainbow ‘Stepping’ — Throw a 
rainbow, walk onto it, throw a 
rainbow, walk onto it etc. 

3. Rainbow ‘Jumping’ — Similar 
to 1). but throw rainbows as you 
jump (either diagonally or 
vertically). 

Climbing can be accomplished 
very quickly by firing and jumping 
in rapid succession but this is 
very dangerous and should only 
be used in emergencies. Going 
slowly is the key; meanies can 
(and do) come out of nowhere. 
Learn the levels and where the 
meanies come from, then you 
can start climbing a bit faster and 
avoid the inevitable water. You 
can bounce on a rainbow by 
pushing up on the joystick when 
falling (onto a rainbow, that is). 


GEMS 

The gems are very mysterious. 
Besides getting an extra life for 
collecting all of them they have 
other uses. They may appear to 
come out randomly, but 
remember nothing is random in 
this game, there is a pattern to 
everything. Sometimes you just 
can’t get that last gem and it’s so 
frustrating. Well here’s how to do 
it. 

Imagine the screen as seven 
vertical chunks. If the gem lands 
in the left hand chunk then it’s 
Red. If it lands in the next, then 
it’s Orange etc... until the right 
hand chunk where it’s 
Purple/Violet. Simple, but just 
because you know, doesn’t mean 
it’s easy! For those of you who 
mitched off Science lessons in 
school the Rainbow order is Red, 
Orange, Yellow, Green, Blue 
(Light Blue in the game), Indigo 
(Dark Purple) and Violet (Light 
purple). There is a very special 
item, the Rainbow Necklace, 
which gives you all of the gems 
in sequence and opens a silver 
door at the end of the island on 
the Boss stage. If you get a 
secret room in tjie Boss Room 
you can go through it without 
killing the Boss! (A bit handy!!) 

BONUSES 

There are many, many bonuses 
in Rainbow Islands. It is possible 
to force many of them out by 
collecting the right objects (eg 
the Holy Cup for 15 jars). But 
some are just plain abstract (eg 
the Guardian Angel for six Hurry 
messages — weird!!). Try 
collecting large quantities of just 
one type of object, tiere’s a taster 
of what you might find. 

8 Shoes — Wings 
3 Shoes — Ruby Ring (1000 
points for jumping (16 times)) 

2 Rings — Cross of Thunder 
(Thunder & Lightning) 

10, Yellow Stars — Yellow Lamp 
(Turns all hidden fruit to money 
bags) 

20 Red Stars — Red Lamp (5 
100,000 point money bags drop 
down the screen) 

3 Red Rots — Crystal Ring 
(gives 10 points for every step) 

Kill 30 meanies with the 
Rainbow Star — Red Tiara (Red 
stars when you jump) 

Die 10 times — Cape of 
Invincibility (Not worth going for!) 
Red Potion — Add an extra 
Rainbow to Rainbows thrown at 
a time 

Yellow Potion — Speed up 
Rainbow Throwing power 
Yellow Stars — Throws out 7 
stars in an upward arc 
Red Stars — Throws out 16 
stars in a circular pattern 
Red Plaque Pendant/Coke Can 
— Gives invulnerability with high- 
score tune for sonic 
accompaniment. Lasts until end 


of round (Best used on levels 
4,8,12 etc) 

Bible — Character sprouts wings 
to assist upward climb 
Necklace — Stars flutter down 
the screen, killing anything in 
their path 

Cane/Goblet — Smart bomb 
Red Teapot — Five money bags 
drop down from the top of the 
screen (each is worth 100,000 
points if collected) 

Green Teapot — Collect this and 
you get points for merely walking 
or jumping 

Here are some of the more 
obscure bonuses: 

Drug of Rainbow 

Psychedelic!!! 

Wands — Turn your crashed 
rainbows to various fruit items, 
Amiga only 
Hint Rods — Give in-game 
hints, Amiga only 
Blue Tiara — Glowing stars 
come from the top of the screen, 
killing all meanies they hit 

And here’s one for real 
addicts, the more games you 
play, the more likely you are to 
get better bonuses, as the 
statistics are not cleared 
between games. There are 
specials that only appear on 
the 33rd game and after a total 
of 77 rounds etc. 

Starting with Insect island I’ll 
take you through the game 
Island by Island in much the 
same way as good old 
Retrograde but don’t stop 
mapping it out, I need maps for 
the later levels as mapping and 
playing the game ain’t easy! 
I’m looking out for cheat 
modes for both versions and 
descriptions of any other 
secret bonuses/objects/rooms 
hidden away in the code. Here 
we go with the creepy crawly 
capers of Insect Island. 

INSECT ISLAND BOSS — 
SPIDER 

For Amiga owners this 
overgrown eight-legged house 
spider is very, very easy to bump 
off. As soon as you appear in the 
final screen and the creepy 
music plays, just walk to the far 
left or right (take your pick), turn 
round and stay there to fire 
rainbows. The Spider jumps 
towards you but never hits you 
as he keeps bouncing off the 
wall. 

The C64 Spider is a little 
trickier as he ignores the edge of 
the screen and your rainbow hits 
need to be spot on (sometimes 
the collision detection can be too 
precise). The following method 
cuts it fine but stand to one side 
of where the Spider will land and 
do a small leap and fire a few 
rainbows crashing them as he 
comes down. Now run in the 


ZZAR! JULY 1990 


6 1 





WWW 










6. SPIDER 

7. LADYBIRD 


INSECT ISLAND MOTHER 


LEVEL 4 


RGm 


rote 


a 


LEVEL 2 


opposite direction to the Spider’s 
bounce and fire and crash some 
more rainbows as it comes back. 
Repeat until dead (the Spider 
that is!). For the real heroes try 
and kill the Spider before it hits 
the ground! An easier way to kill 
him in the C64 version is to go to 
the bottom left. The Spider can’t 
touch you here and all you have 
to do is fire rainbows at the top of 
small jumps to kill him. 

LEVEL 1 


1. MAGGOT 

2. MAGGOT FROM COCOON 

3. BEE 

4. BEE FROM HONEYCOMB 

5. BIRD HATCHING FROM 
EGG 

LEVEL 3 ========== 


a — \ n — i c-m 

1 

5 



C T77 

nn a aoi 

• 



s s 

4 

< c 

c 


(US Gold) 

The first 10-levels map of E- 
Motion last month saw 
Smarties, Jelly Tots and Opal 
Fruits mercilessly laid out by 
Markie and myself at some 
ungodly hour, a real pain but 
great fun eating the materials 
used afterwards! Here’s the 
next set of 10 levels (arid still 
no cheats, tips or maps from 
you lot out there). 

There are a few secret bonuses 
hidden away in the game which 
come to light if you meet certain 
requirements. For instance the 
Secret Bonus No.1 only appears 
if the digit of time is a 3 when you 
complete a b onus level. Secret 
Bonus No.2 only appears if you 
complete the level without 
rotating right at all (sounds easy 
but you can’t let complete the 
level by letting the balls explode, 
you have to get rid of them’ 
yourself). We haven’t found any 
new bonuses so if anyone out 
there has stumbled across any 
new ones let me know. 

Level 11 

An easy enough level compared 
with some before it. Hit the light 
blue ball into the other and 
repeat the same angle to connect 
the two dark blue balls. For the 
purple ball either hit it from 
position 1 or hit it around the 
screen until they collide. 

Level 12 

Another bonus round! Just follow 
the numeric order of the diagram 
to get all the bonus pods within 
the time limit. 

Level 13 

Go just to the left of the top light 
blue ball and tap it past the 
middle block and slowly work it 
down to connect with the lower 
light blue ball. Now finish off the 
level with a dark blue ball 
connection. 

Level 14 

Easy once you know how! Hit the 
right red ball from position 1 to 
make it rebound off the right 
block and wrap-around to just to 
the northeast of the other red 
ball. Hit them together and push 
the left mustard-coloured ball 
down to just below the middle 
block. Now push it round to hit its 
partner. 

Level 15 

This one is so easy I don’t think 
I’ll waste the space telling you 


what to do. Just don’t waste any 
, time hitting them! 

Level 16 

Revenge of the bonus rounds 
again as blue pods give you 
bonus points, while yellow pods 
give out nothing. As before just 
follow the numeric order to get 
maximum points. 

Level 17 

Hit the lower left green ball into 
the lower right green one to free 
the two red balls. Now move up 
to do the same with the two blue 
balls freeing the top green balls. 
This should leave just the two red 
balls so quickly hit them together 
to finish the level. Time is tight on 
this level so pause the game if 
you need to and try not to make 
any mistakes. 

Level 18 

A tricky level if you’re not careful. 
Hit the red ball from position 1 
causing it to rebound off the 
block walls (move out of the way 
of the ball as it comes back). The 
red should wrap around to reach 
the bottom right corner. Now just 
hit it into the nearby red ball. 
Repeat this method with the blue 
ball but hitting the top right blue 
ball from position 2 causing it to 
rebound and wrap around to hit 
the final ball. Not too hard eh? 


Level 19 

A deceptively tricky level this. 
There’s only the two balls but 
they’re wedged in tight and 
you’ve GOT to inch your way in 
slowly. Constantly ramming the 
entrance in the hope that you’ll 
force your way in doesn’t work! 
‘Take your time’ is the all 
important advice here. 

Level 20 

Last level for this month and yet 
again we’re treated to a bonus 
level again (and a real toughie it 
can be as well). The blue pods 
give you bonus points while the 
red pods end the level so take 
your time. Get the immediately 
accessible blue pods first and 
then go to the top (or bottom) of 
the screen and squeeze past the 
blocks. Now head down to the 
middle of either the left or right 
side of the screen and slowly 
inch forward to get a blue pod 
(either one), then reverse-turn 
and inch forward to get the other. 
Like Level 19 don’t force your 
way through gaps, it only serves 
to frustrate and lose you time in 
the process. Heed the advice: 
Take your time!’ (again). 









' • ; . - 




* ^ ^ ‘lipips 

■■■■■ 




■ 

. 








Su nT)'h p 


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□ 







X. 





R g in a rote 



The end is in sight, you had 
the cheat a few issues back 
and things are getting REALLY 
tough now so it can’t be far off 
now can it? Here’s Apex 
tipping their very own game (in 
between doinq bits on 


Spinning Snapper 
Block 




LEVEL SIX- 
BALLS, MAD 
PARROTS AND PET 
DINOSAURS! 


LEVEL 


(Thalamus) 


Grumpy. Dinosaur 

UW MUbHVX. 


Duct Duct Duct 


pops up again with the all 
important maps. 

Level 6 

- ::=? 



Every weapon is now available, 
excluding the luscious Lazgun. 

The only requirement for this 

4 b 6 6 6 6 6 6 | 

b i > T 1 

level is the Powabolt — 
necessary to defeat the nerve 
centre (most effective out the 
front) . 

The aliens are getting REALLY 

2 CF 7 

n 

*ry hi 2 / 

fast now, warming up for level 
seven, and the homing missiles 
are getting REALLY accurate; in 
general it’s getting REALLY hard. 

With only two ducts to complete, 
this level should be pretty quick 


rrT^ vJ 

A a L * * 

y v y\ >-*-> »rvYv 

and you will need to conserve as 
many lives as possible for the 
last level. 

11 Km I 

1 

— to — HI—)U 

The aliens leaving planet 
busters behind are a blue 

spinning shield in between two 
■ _« . ... 

» 1 LT 


left and right between two 
indestructible glass balls. 

Pushing aside the 
undertaker (who had just 
finished taking your 
measurements) you turn up 
the afterburner and zoom off to 
face Big Mama number six. 
This is the first nerve centre 
with separate aliens and has a 
tad more firepower. 

Referring to the diagram 
shoot points 1 and 2 from the 
right in either order. Note they 
can only be destroyed when 
their electric fields are open. 
They take ages to kill UNLESS 
you have a Powabolt. 

Concentrating on the middle 
alien, shoot points 3 and 4 
from the left until you see the 
little brains explode 
(Gratuitous Violence Inc.). This 
leaves point 5 — the brain, so 
blast away at it until it dies. 

And there we have it — only one 
planet standing between you and 
the game complete sequence. 
Join us next month when we 
show you how to turn your 64 
into an Amiga using a three-line 
program and give you some 
handy tips as well! Until then, get 
reading the Creature Feature! 


Positions: 

1/5/9/13 

Cost 

2000 

Inc: 

l'W 

Max: 

56 

Points: 

3 


THE CAST OF ALIENS 

1. Diddyman 

2. Mad Parrot 

3. Glass Ball 

4. Snapper 

5. Diday Jetman 

6. Pulsating Ball 

7. Diddy Bazooka Man 

8. Grumpy Dinosaur 

9. Spinning Block 

10. Cartwheeler 

11. Rocket , 

12. One Man and his Dinosaur! 




; -fffi ; 


Compiled and drawn by Andrew 
Roberts ©1990 


6 5 


ZZAP! JULY 1990 





HOW TO USE THE POKES IN ZZAP! 

For those of you who are new to the C64 scene and aren’t too 
sure about how Pokes work, here’s a little guide to it all. A 
POKE is merely a command to change the value of a number 
within a game program. By changing the number you may for 
instance change the number of lives you have in the game, the 
amount of time you have to complete the game or the number 
of enemies in the game. POKEs aren’t just restricted to 
cheating in games, you can also use them for replaying music 
and effects from games, displaying the graphics of the later 
levels or for creating fun effects! 

There are three ways to enter POKES into games. 

A) Self contained cheat listing — These types of POKEs are 
the easiest to implement, require no extra hardware devices at 
all (ie cartridges or reset switches) and are typed in BEFORE 
you load the game. These listings have line numbers before 
each command in the program (usually starting with 10 and 
increasing in tens from then on). When entering POKEs type in 


OPERATION 

THUNDERBOLT 

(Ocean) 

It took its time to surface from 
Fortress Ocean but C64 
Operation Thunderbolt is here 
and M. Elkateb of Sutton, 
Surrey is the hard man of the 
tips section this month with 
useful tips and a rather handy 
(if familiar) cheat. Take it away 
M! (you don’t mind me calling 
you M, do you M?) 

C64 CHEAT 

'Get past level 1 with some 
continue plays left. When level 2 
has loaded, start playing and 
then abort the game (FI and 
then RUN-STOP). It will tell you 
to Rewind Side B; do no such 
thing and leave the tape running. 
You should now be able to play 
level 3. This procedure can be 
carried out as many times as you 
want throughout the game. 

THUNDEROUS TIPS 

Level 1 

Keep your aim in the middle of 
the screen and then move left 
and right to kill the soldiers. It is 
advisable to hold down fire if you 
are a beginner for more accurate 
shooting. Kill the helicopters with 
a rocket. This level can be 
completed without losing a life. 

Level 2 

It is important to remember that 
the soldiers’ bullets cannot affect 
you if they’re on the other side of 
the screen. Keep your aim at the 
far side of the screen (your side). 

Level 3 

This level is impossible to 
complete without continue-plays 
(too right, M! — Rob H). Tanks 
are more lethal purely because 
there are so .many of them. If 
things get crowded, just use a 
rocket. You only need to use one 
bullet for mines and the deadly 
air to ground missiles. 


Level 4 

Accurate aiming is necessary to 
rescue the hostages. If a hostage 
gets in the way, shoot him. The 
heavily armed officer is not really 
that tough. He comes out from 
the right so be prepared. Hold 
down the fire button and follow 
him around. If you are feeling 
particularly violent shoot him in 
the head. 

Level 5 

Basically this is the same as level 
3 so the same tips apply. 

Level 6 

This is my favourite level due to 
the stunning graphics and the 
immense playability. The men 
hanging from the top are most 
lethal so wipe them out first. If it 
gets too crowded use a rocket 
and watch those people die man 
(‘You cruel man, you very cruel 
man, you slaughterer, why you 
scum-bag’ — Outraged arab 
wives). The end-of-level alien, 
sorry, Officer needs to be shot in 
the head. 

Level 7 

This level is level 3 without the 
tanks. Same tips apply (sounds 
familiar). 

Level 8 

The final level (bar one) is a real 
test of the reflexes as the 
enemies and hostages speed out 
to you. Watch and then shoot the 
grenades as they are pretty 
quick. 

The Final Shoot-Out 

Give yourself a pat on the back 
for getting this far, even with the 
cheat! The hijacker is on the left 
of the hostage and he is quite 
fast to say the least. Stay to the 
left of the hostage, hold down fire 
and lead the spray of bullets over 
to the Boss man and pump some 
lead into his head. Yaaay! All 
hostages rescued and on their 
way home! Mission Complete! 


each line as printed in the magazine, pressing the RETURN 
key when you reach the end of each line. Once it’s all typed in, 
SAVE the listing onto a blank tape or disk (just in case the 
listing goes wrong when you try to RUN it and it saves having 
to type it all in again, especially long listings). Now check 
through the listing to make sure you’ve typed it all in correctly 
and RUN the program (This is a general guide, if in doubt 
follow the instructions given with the listing). 

B) Reset Switch POKEs — These POKEs will only work if you 
have either: 

1) a RESET SWITCH hardware device 

2) a CARTRIDGE equipped with a Reset option/button 

or 3) a Commodore 128 (which has a built-in Reset Switch). 

The reset POKEs don’t have any line numbers and are easy to 
spot as they consist solely of a POKE command with data to 
be changed and followed on the next line by an SYS command 
and a value to ‘jump back’ to the program to restart it. 
eg POKE 25643,173 (Followed by RETURN) 

SYS 6577 (Followed by RETURN) 

Unless otherwise instructed, Reset POKEs can only be entered 
by first LOADing the game and, when loaded, by then pressing 
the Reset button/switch on the title screen or while playing the 
game (follow the POKE specific instructions if need be). The 
game will now momentarily freeze and jump back to the start- 
up screen as if you’d just switched on your C64. Now type in 
the relevant POKE (or POKEs) and then type in the SYS 
command plus accompanying value (pressing RETURN after 
each command). The game will now restart with infinite 
time/lives/energy or whatever. On some occasions the listing 
will be rather long, thus line numbers before each command 
may be present (in much the same manner as the type A 
cheats except the listing must be typed in after the game has 
been LOADed and reset with the reset switch). 

C) Cartridge POKEs — These require very little effort to 
implement, requiring only a Cartridge such as the Action 
Replay or Expert Cartridge to cheat. Follow the instructions 
enclosed with the cartridge for loading a game and upon 
loading or during the game itself (depending on the cheat 
instructions) press the cartridge button to bring up the cartridge 
menu screen. From here follow the specific instructions for 
entering the required POKEs and then restart the game. 
Cartridge Corner is devoted to POKEs for those of you owning 
either the Action Replay or Expert Cartridge ONLY, they will not 
work with reset switches as you they have no SYS codes. 


^ e '!' th ® ,ea ** of ‘ips endeth here and I'm 

ls ^'°° k ' r l 9 ' or ( wa ^ »° ™PPing out Comb 
island or E-Motion levels 21 to 30 for next 

lof m’th m t f ° r S ° me asslsta "ce from you 
Rr ™ thmkS so 9 et tipping! Neil Treeby of 

foM , ,S o my SaVi ° Ur as he ’ s se "t in tips 
° m L a e s 9 ' 12 of Snare (hurrah!) but they 
came in too late for this issue (rats!) so 

ex ish, definitely! I’d welcome anythinq 
on International 3-D Tennis, Ninja Spirit 
(maps, guides, hacks — the works) 
anything and everything on Turrican 
wouldn’t go amiss, budget tips would be 
great too! This month M. Elkateb of Sutton 
Surrey gets a £30 software voucher for his 

' 0 " y90 ° d 0 Pfration Thunderbolt tips and 
chpat. The address for your tips? Pig in a 

o e, ZZAP! Newsfieid, The Case Mills, 
Temeside, Ludlow, SY8 1JW. 



COMPLETE & RETURN 


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main and caused spontaneous 
combustion of the entire estate. 
As it happens the Nuclear 
power station near by was a 
little too near... STOP! That’s it! 
This is getting too ridiculous. If 
you believe any of the above 
you're more stupid than Rob 
’that’s a nice earring’ Ellis looks 
{Sony’’ Rob but we had to pick 
on someone). 


WEDNESDAY 
APRIL 18th 


JOHN: I was drinking some 
lemonade while I was working 
this morning, and accidentally 
spilt some on the PC keyboard, 
So I wiped it off and thought 
_ ” : — until this 


nothing of it 
aftemoooon when half a dozen 
of the kkeys decide to stickkk 
down when I press them. It 
couldn’t hhappen oon some 
trivial keys, it has to happen on 
all the important ones likkke 
Assemble, Escape, Monitor and 
a few lettters Out witth the 
WD40 me thinks. 

Spoke to Rob Hogg this 

a 'music select 


afternoon about 
system’ for a cover cassette. 
Anyone who has a disk version 
of Retrograde will have seen one 
we’ve done already. Anyway, 
we decided it would be a pretty 
good idea to put one on next 
month’s cassette (last month’s 
by the time you read this!). I’ve 
therefore spent the last couple 
of hours upping out our first 
select system ready to upgrade. 
STEVE: Another music select 
system, hmmm, this means 
stopping production on 
Creatures for a few days to 
write/compose/copy about four 
bits of music. Some of the tunes 
on the select system are old, 
some tunes have been written 
for our old games but we ran out 
of memory to put them m so I 
write another bit in less memory 
and we have the first one left. 
This happens quite often and 
I’ve now got about fifteen 
double -sided disks full of music. 
However, I still write new stuff 
such as Apex Beats’ which is 
quite funky 


[ ;o 

IQs! 

Oil ItfS r>« 

Q < l <1 9 <’ 

UVoluhxh, 


< STEVE: After the nice long, 

relaxing weekend it’s back to 
work on a new section of the 
^ ; game: the torture screens. The 
sketches for them look great. If 
they turn out like we hope, they 
r i, ; will be lots of fun to play and 
watch There aren’t enough 
sprites on the CBM64 to cope 
with parts of the torture screen, 
so we resort to animating 
characters as well. There are 
two creatures made from 
characters which will animate 
on this torture screen. These are 
(a) the creature that pulls the 
platform up the screen when 
you jump on it, and (b) the 
creature on the bike that powers 
die generator to the Acme saw 
mill. There will be 32 sprites on 
screen for this s ection with 

▼ The hilarious Torture Screen, f 
they require some pretty tactics. 


WEDNESDAY 
APRIL 11th 


FRIDAY 
APRIL 20th 


happened to notice a nifty little 
joystick called an ’Ultimate dial- 
a-speed superstick' Now. the 
guys can t remember where 
they got it (they’re not stupid 
OK), so if you know where to gel 
hold of one, please could you let 
us know. (Try Euromax. ^ve’ll be 
reviewing it next issue — Ed) 


JOHN 


Happy birthday to you, 
happy birthday to you, happy 
birthday to Stevie, happy 
birthday to you (it’s Steve's 
birthday today, in case you 
hadn’t guessed). 

Today we hitched a lift in 
Dave’s Astra GTE 16v to 22AP! 
HQ which meant us getting up 
at 4:30 am (yawn), as it takes 
one and a half hours to get to 
Thalamus then about two and a 
half hours to get to Newsfieid, 
(One asks oneself is it worth it)? 
We gave the lads the first 
instalment of the diary and a 
demo of the game (for any 
screenshots that will be 
needed). 


JOHN: Now we’ve finished the 
select system it’s time to 
transfer it onto cassette. Rob H 
wants it as little as possible (oo 
orb and we manage to squeeze 

there’s one after each level and 


FRIDAY 
APRIL 13th 


Today is Friday the 13th and 
don't we know it!! 

Two of our computers picked 
up a virus, causing them to 
overheat and start a small fire. 
This then turned into a big fire, 
setting our entire house alight. 
A motorist passing by diverted 
his attention from driving for a 
split second, to look at the 
inferno. This, unfortunately, was 
just long enough for him not to 
see the pedestrian crossing the 
road. Swerving to avoid him, he 
went through the living room 
window of the house opposite. 
Sadly this ruptured their gas 


STEVE: As already mentioned 
we went to Newsfieid today in 
Dave’s black beast Thanks to 
Rob and Phil for the 
entertainment all afternoon and 
thanks to Carol for the coffee 
While we were there we 




it onto 1 minute 25 seconds of 
tape. The only problem is that it 
doesn’t always load. God knows 
why, so please can he tell us? 
STEVE: As a last resort to make 
the select system load more 
often (load at all) we guess that 
the cassette heads might be 
dirty, considering we haven’t 
used it for about 18 months. So 
it’s a trip down town to get 
some head-cleaner (for the 
cassette player, obviously — 
even though John’s head is 
pretty dirty). 


MONDAY 
APRIL 23rd 

(St George’s Day, don’t you know) 

JOHN: Having already posted 
the music demo to ZZAP!, we 
realised that there us a 
‘deliberate’ mistake with the 
text on-screen. As it’s an 
upgrade from the one we did 
last year it has last year’s date 
on it, which I forgot to modify 
(how stupid can you get?... well 
there’s Steve for a start). 

STEVE: After buying a copy of 
Ghosts ‘N’ Ghouls and playing it 
for an hour, we have decided 
that there aren’t enough restart 
points. If you get just under half 
way through the level and die, 
you go all the way back to the 
start (which is pretty damn 
frustrating). Creatures will 
probably have nine or ten per 
level. 

TUESDAY 
APRIL 24th 

JOHN: This morning we 
received a demo from Rob 
‘mine’s a pint’ Stevens (the 
programmer responsible for 
Snare, but we don’t hold that 
against him — just kidding) 
which creates glitch-free raster 
splits with sprites passing over 
them. We need this for the 
colour splits in Creatures (tm), 
(p) 1990, (c) 1990, (r) 1990 etc 
etc. 

STEVE: After working 
peacefully all day, Rob H phones 
at 5:45 to say could they have 
any more of our music (as they 
like it so much). The only 
problem is that they need it by 
the 26th, meaning a Datapost 
job tomorrow afternoon. 

WEDNESDAY 
APRIL 25th 

JOHN: I should be doing the 
game today but I’ve got to 
modify the music select system, 
again. I suppose this gives me 
the chance to correct the 
mistake of not changing 1989 to 
1990. Having lost half the day to 
the music stuff, we worked until 
about midnight on the game 
(now there's dedication for you). 





▲ Only 24 hours to save Thalamus, write a hit demo for ZZAP! and 


cure John (the bro’ on the left) 


WEDNESDAY 
MAY 2nd 


STEVE: In the space of about 
five hours I’ve written (copied 
— John) three bits of music 
(including a ‘dub mix’ of Apex 
beats). The ‘game over’ music is 
one of the shortest bits ever 
(memory wise) being 239 bytes 
long. It was in the post at about 
2 o’clock and will get to ZZAP! 
in the morning. 


JOHN: I now have the big alien 
moving back’n’forth and 
spitting fire (looks quite good 
actually). The sleepy alien can 
also pull the platform needed to 
get Clyde from the bottom of the 
screen to the top. 

The weather has been well 
hot the last few days, which 
means it’s that time of the year 
when we must clean and heat 
the pool. 


MONDAY 
APRIL 30th 


JOHN: This morning we 
received our copy of 4th 
Dimension from Hewson (thanks 
Paul). After loading Cyberdyne 
Warrior we noticed that one of 
the voices for the title music 
wasn't working! Looks like the 
loader screwed it up as this only 
happens the first time the title 
screen appears. 

On the torture screen side I 
spent most of the day making 
one of the aliens go to sleep, 
then the rest of the day waking 
him up. 


STEVE: Finished designing the 
graphics for the waterfall level 
and now have the large task of 
transferring them into a scrolly 
map. Came up with a , cute rat- 
type (Irem?) creature today, 
which will eat through the rope 


FRIDAY MAY 4th 


JOHN: That’s it! We've had 
enough. All week we’ve been 
chained to the computers (but 
enough of this kinky talk) while 
there’s been bright sunshine, 
the sound of lawn mowers and a 
clean heated swimming pool 
outside. By mid-afternoon we 
had cracked and just had to go 
for a dip. (Can you blame us?) 


STEVE: Today is hot! This gives 
us an excuse to work in shorts 
and shades. Started the music 
for the torture screen this 
morning which is nice and cute. 
I also continued to do the 
graphics for the ‘waterfall’ level 
which is hopefully where Clyde 
^ull use a boat or arm bands to 
progress. Did the big alien with 
real bad breath who tries to set 
you alight. 


STEVE: After persuading John 
to take half the afternoon off we 
went out to the poolside and 
caught some rays (yeah, man). 
Thinking about arranging a 


▼ Even one of the comparitively minor characters has plenty of 
frames of animation. 


pool/bar-b-que party tomorrow 
(Saturday), admission being a 
‘six-pack and sausages’. 

TUESDAY 
MAY 8th 

JOHN: I' ve taught the rats to 
walk about randomly and the 
weight now flattens the alien on 
the bike. So what if I used self- 
modifying code? I happen to like 
using it, okay (considering it 
takes up less memory and 
processing time). 

We got hold of another 
Amiga, monitor, disks, books, 
joysticks etc. They belonged to 
Rob ‘listen ‘ear’ Ellis, and we 
got the lot for £1.25 and a can of 
Tennents Super. 

STEVE: Received a phone call 
from Dave ‘silky’ Birch today, 
asking me to do the 'game 
complete’ graphics for The 
Search For Sharia, another 
Thalamoose game. So it’s 
another break from Creatures to 
get on with this straight away. 

FRIDAY 
MAY 1 1th 

JOHN: The presentation bits 
have been added to the torture 
screen now. There’s the ‘Get 
Ready’ and ‘Level complete’ in 
there (which we’re quite 
pleased with), boosting memory 
to 3K more than a level in 
Retrograde. 

So many games these days 
(including some arcade games) 
don’t give very satisfactory 
complete sequences’. If I 
complete a level I want to feel a 
sense of achievement, even 
more so if I complete the game. 
You know what I mean, staying 
up ‘till three in the morning 
playing a game, doing it, and 
getting a boring message 
saying ‘game complete’ 
followed by a list of credits on 
who wrote the damn thing. We 
like to put a bit more effort in 
than that (check out 
Retrograde' s ‘game complete’ 
sequence — plug, plug). 

STEVE: The last few days have 
been fairly uneventful, as I’ve 
been doing the graphics for The 
Search For Sharia. The only 
exciting thing that’s happened 
was when I did the Level 
Complete music for Creatures. 

At least I can look forward to 
the nightclubbing at the 
weekend, together with a hefty 
dose of alcohol and junk food. 

We haven’t had a Burger King 
for about two weeks, is this a 
record? (And would it get on to 
Top of the Pops?) John’s starting 
to show withdrawal symptoms 
— running round in circles, 
waving his arms in the air and 
foaming at the mouth (I wonder 
if anyone will notice the 
difference in his behaviour... I 
doubt it). (Maybe he’s got Mad 
Cow Disease! — Ed) 

JULY 1 990 MH €»**■! 







4 The Stannetts, Laindon North Trade Centre, 
Basildon, Essex, SS15 6DJ Tel. No. (0268) 541126 


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NEED WE SAY MORE . 

AVAILABLE FOR 


Commodore Amiga 

IBM PC and Compatibles 

Spectrum Cassette 
Spectrum Disk 

Amstrad CPC Cassette 
Amstrad CPC Disk 

BBC Electron Cassette * 
BBC Disk ^ 

MSX V 

Apple Macintosh^ 

Achimedes Jr 


Commodore 64 Cassette 
Commodore 64 Disk 

Atari ST 




Palace, Amiga £24.99 

W imbledon’s not too far 
away (especially if 
you’re a Womble) so 
perhaps we can forgive the 
software houses for releasing 
so many tennis sims recently. 
The best C64 game so far, 
International 3-D Tennis 
caused quite a stir last issue, 
impressing us with its novel 
use of vector graphics and 
earning a deserved 94%. 

Ubik, best known for his 
music, has written the Amiga 
game with help from Sensible 
Software. As before, the 
control system allows you to 
move freely after hitting the 
ball. When the ball is returned, 
however, the computer 
automatically moves your 
player into line with the path of 
the ball, though you can still 
move forwards/backwards. 
Pressing a direction with fire 
determines what type of shot 
you play. 

Again there are four surfaces 
— with subtly different 
bounces — and four skill 
levels. The easier skill levels 
help you time shots by making 
your player flash at the correct 
time (DIY Innuendos Inc). 

Higher levels remove this aid 







but allow serves to be aimed 
and spin put on the ball. As 
both players can have different 
skill levels, it’s possible for a 
novice to compete with an 
expert in two-player mode. 

The unique choice of camera 
angles used in the C64 version 
has been improved. One of the 
angles can be defined by 
rotating the view in three 
dimensions and zooming in/out 
— so there’s theoretically an 
infinite amount of possible 
viewpoints. 


Advanced players can enter 












First impressions are 
misleading, with the players 
translucent, and although this 
helps gameplay when they 
shake hands at the end of a 
match it’s a real mess! But 
International 3-D Tennis more 
than compensates with superb 
playability. Playing a 
tournament really takes it out of 
you, with you nervously waiting 
to see who your next opponent 
will be. Have you been unlucky 
enough to encounter Becker or 
McEnroe? But even the 
comparative unknowns can give 
you a tough game. If nothing 
else, this reminds you how cruel 
tennis can be, with 20-point 
tussles at deuce being easily 
lost with a careless mistake or 
two. Each and every rally has to 
be approached with a clear 
mind. You must plan how to 
make your return, and whether 
to go to the net or not. Yet 
winning a tournament is 
compulsive, and the way the 
stadia enlarge as you progress 
to the final is rewarding — as is 
the pic of you lifting the cup. 
With a year packed with 
tournaments there’s plenty of 
lastability. As for the graphics, 
you soon get used to them and 
the ability to rotate the court 
means you can always be at 
the bottom of the screen — very 
useful for playing the computer. 
Also, the sonics are absolutely 
superb. The samples are crystal 
clear making the commentary 
great fun, and the tunes are 
brilliant. Highly recommended. 


Aesthetically this isn’t as impressive as the C64 version. The vector 
graphics look a bit weird coloured-in and there’s no hidden line 
removal so the players sometimes appear to be holding their 
racquets behind their backs! Having said that, the ability to create 
your own camera angles is brilliant — you can zoom out so far that 
the court looks tiny or get an amazing worm’s eye ground view. 
Gameplay is much the same as it was on the C64 with the 
innovative control method working perfectly to create a game of 
maximum skill and minimum frustration. As before, you can really 
get some long rallies going, especially against some of the better 
computer opponents. The centre court atmosphere is improved by 
some extremely clear sampled umpire speech and a brilliant crowd 
effect with them oohing and applauding realistically. Comparing the 
many recent Amiga tennis sims it’s easily game, set, and match to 
International 3-D Tennis. 


At first I wasn’t at all sure about this conversion of the ace C64 
game. What was pushing the C64 to remarkable limits a month ago 
comes as something of a visual disappointment for a 16-bit 
machine. This doesn’t stop the gameplay from being just as brilliant 
though. The playability is immense, more thap making up for any 
graphic deficiencies the game may have. Top marks for the 
samples too, the clearest I’ve heard for a good while. 


one of the 79 international 
tournaments (based on real 
ones), competing against some 
of the 100 different computer 
players — including the likes 
Lendl, Becker and McEnroe. If 
you choose to play a whole 
season, you can enter a 
number of tournaments with 
the aim of winning as much 
money as possible. With a 
possible 21 tournaments, a 
season can last a long time so 
there’s an invaluable Save (on 
formatted disk) facility. 


A Hold down fire until the last second to get a blistering service 
and, hopefully, an ace. 


PRESENTATION 90% 

Ten camera angles, including 
definable one. One or two-player 
practice mode, four skill levels, four 
surfaces, superb Tournament and 
Season options with Save/Load 
facility. 

GRAPHICS 75% 

The vector graphic players look a bit 
strange and the ball moves 
somewhat erratically. But great 
choice of perspective compensates. 

SOUND 94% 

Great music, including the 
‘Wimbledon’ theme tune. Crystal 
clear sampled umpire speech and 
various crowd FX. 

HOOKABILITY 94% 

Flashing players make it very easy 
to hit the ball unlike most other 
tennis sims. Supremely playable. 

LASTABILITY 91% 

79 international tournaments with a 
hundred different computer 
opponents make for a great long- 
term challenge. 


▼ One of the preselected function key views allows you to admire 
the action side-on. 


The best tennis sirrr around, just 
in time for Wimbledon. 


ll/fm 

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sfab...a 


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smashing, ace aind beats 

rimense fun. 


and! 
irt alike 
e for ai 

ZZAP! mm ZZAP! SIZZLER 


Screenshots 
various systems. 


' r ’• : „ 


. 






Individual format 
release dates may vary. 






• Remarkable new 3D real time animation system. 

• One or two player games. • 72 tournaments to play in all based on real events with 

• Four player ability levels - amateur, semi-pro, pro and Ace. genuine court conditions and prize monies. 

• View the game from any one of ten “camera” angles - *4 court surfaces - grass, clay, carpet and cement - each 

infinite on ST and Amiga. affecting game play. 

• Learn to play topspin and backspin balls. • Digitised pictures (ST and Amiga) 

• True control over the direction of your shots. • Digitised voice of real Wimbledon umpire (ST and Amiga). 

• T.V. tennis theme tunes. • Choose which 22 tournaments to play in a full tennis 

• Any-time save option. season, against world class competition and aim to earn a 

• 64 different computer opponents, with 16 skill levels. million dollars! 

• C64 • C64 DISK • SPECTRUM • AMSTRAD • AMSTRAD DISK • ST • AMIGA 
















Infogrames, Amiga £24.99 

I magine the music world 
with no Kylie Minogue, no 
Jason Donovan, and no 
New Kids On The Block (My 
fave! — Sub Ed). It might be 
most people’s paradise but 
Jumping Jack Son is a bit 

< 



peeved now that classical 
music has taken over and 
rock’n’roll is dead. 

Jack’s determined to save 
the few remaining rock 
records. On each level he 
jumps around square 
platforms, avoiding angry 


Jumping Jack Son is full of humour with a wacky plot 
and a particularly cute hero. The music is great to listen 
to with a brilliant Rolling Stones-style title song and 
classic in-game blues riffs. The simple action won’t 
exactly tax your brainpower but it’s great fun to play and 
should bring a smile to the grimmest of players (I heard that! — 
Ed). The challenge levels are a particularly good idea, providing 
both extra variety and passwords to avoid frustration. 


i§» 


WMliUUM mum. 




M 





classical instruments. Certain 
squares change colour when 
jumped on: when a group of 
them is made all the same 
colour a record appears for 
Jack to place on the relevantly 
coloured record player. Playing 
records gradually builds up a 
rock tune — when all the 
records are playing, Jack can 
teleport to the next level. 

Occasionally, special tiles 
appear which can give our 
hopping hero such extras as a 
juke box (to carry more than 
one record simultaneously) 
and sunglasses (cause 
classical instruments to flee in 





This is great fun 
with plenty of 

h i i m r\rr\ i i t* tOUCh6S 

ule. The 
s builds 

1. 1 | Hi, W§ _ _ I jph each 

record adding an extra 
instrumental part. The game 
concept is a simple but 
addictive one, and with loads of 
different level layouts and extra 
features (plus a few surprises' * 
never seems to get rei 
But then maybe I 
music! 


terror!). Every four levels, 
there’s a challenge round 
where Jack must hop once on 
every platform to gain a 
password. 



No plans for a C64 version. 


u p d a t ai 


PRESENTATION 85% 

Options include two different sets 
I of levels (easy and hard) and an 
alternating two-player mode. 

GRAPHICS 80% 

; The cute hero bounces around 
colourful platform worlds. 

I SOUND 90% 

A good selection of rockin’ in- 
■ game tunes and humourous FX. 

HOOKABILITY 87% 

i Easy to pick up and extremely 
addictive. 


LASTABILITY 81% 

An enjoyable challenge. 



Plays as good as it sounds. 


graue yarda 


Activision, C64 £19.99 disk 
only 

A merican Football 
players have never 
been so ugly. The 
teams in Grave Yardage have a 
variety of foul monsters 
playing for them, including 
ogres, trolls, ghouls and 
zombies. Astroturf is obviously 
too nice for such players so 
matches are played on a 
minefield! In this one or two- 
player game the basic aim is to 
earn points by hacking as 
many of the opposing team as 

▼ A cannon makes the kick off in the 
football. 


possible. 

A secondary objective is to 
move the ball down the field 
using running and passing 
plays under the normal ‘four 
downs to gain 10 yards’ 
system. Here, though, the ball 
carrier runs until he’s killed by 
the defence! Carry the ball into 
the opposing endzone and you 
score a ‘smashdown’, worth 
100 points. 

Both offence and defence 
get to choose their plays from 
scrolling menus. The team line- 
ups can also be altered to suit 
ghoulish version of American 



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The best aspect of Grave Yardage is undoubtedly its 
sick humour with the defence attempting to ‘hack’ the 
quarterback! You even get a bonus for massacring all 
the opposing team members. With so much fighting 
going on it’s like a Leeds away match with football 
secondary to outright thuggery. Still, it’s all done in a fun, light- 
hearted way. The fairly lengthy disk accessing between plays is 
irritating, though, and the game’s a bit pricey. 


the favoured type of tactics. 
Just remember, you can never 
be too offensive! 



lAny American 
Football game 
following the 
excellent TV Sports: 
1 Football would have 
to be pretty different to hold my 
attention. Different Grave 
Yardage most certainly is with a 
ball sprouting wings, minefields 
and some very weird tactics. 
The multiload is surprisingly 
heavy — between every play — 
but the game is good fun with a 
definite Blood Bowl influence. If 
you want a serious, authentic 
American Football game then 
you’ll be disappointed with this 
one. If on the other hand you’re 
a Blood Bowl fan and can’t wait 
for the Tynesoft official game 
then give Grave Yardage a 




: m ■ SIR f 



No plans for an Amiga version. 



PRESENTATION 67% 

Attractive intro screens, but irritatinc 
multiload. 

GRAPHICS 62% 

Okay characters on a bland pitch. 

SOUND 59% 

Limited FX and end-of-game tune. 

HOOKABILITY 70% 

Tricky tc start with but violent fun. 

LASTABILITY 57% 

Lack of a league and different team: 



novel ‘sports’ sim! 


ZZAP! JULY 1990 


7 3 









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sefflO Geem© 8$ ra®oC$ ym?my 


AMSTRAD CPC 
SPECTRUM 
COMMODORE 64 
SEGA 


ATARI ST 
AMIGA 
IBM P.C .AND 
COMPATIBLES 


As the pilot of 

an all powerful combat 




Pick up 


th ro u g H tne!rentire|goffijc 
troy the 1 ea d i n gveme le^ 
ULTIMATE EXPLOSION. 


EEd|INGEN]WTY AND NERVES OF STEEL ARE REQUIRED 
to obIieJate THE OPPRESSOR. 

/ WV ' ^ , 


MJICK REFLEXES 


SUPER FAST 3D ACTION. ^ V 
15 INGENIOUS MUSICAL SCORES. 
50 DIFFERENT TYPES OF ENEMIES. 
5 SQUAD LEADERS TO DESTROY. 
BONUS LEVELS 

A MULTITUDE OF ARMS AND AMMO 
LAND AND AIR COMBAT. 


FABULOUS 
ADAPTATION 
OF THE 

ARCADE GAME 


. • ."gut it. Titus and tne Uus logo &e n 
* scnpkon and scteun snots reixusem a 
me ina witftout notica Macte in F/ance 


4TH STANNETS. LAINDON NORTH TRADE CENTRE. 
BASILDON ESSEX. SSI56DJ. PHONE: (0268) 541126 


J 

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• 


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PRESENTATION 86% 

Good' mtro outro sequences. 
Intelligent continue -play which resets 
the level you're on to its start position. 

GRAPHICS 84% 

R otoscope isn’t massively 
impressive static, hut it looks better 
moving and is certainly very effective. 

SOUND 79% 

Distinctive spot FX add to the 
atmosphere. 

HOOK ABILITY 88% 

A bit-weird to begin with, but you 
soon get The hang of it... 

LASTABILITY 89% 

..which doesn't mean it’s easy. Ten 
levels provide plenty of arcade action 

— . — , Duties. 


ROTOX 


US Gold, Amiga £24.99 

B efore Rotox was Rotox, 
he was a trooper in the 
elite marine corps, daily 
proving his bravery and lethal 
skill in countless interplanetary 
battles. But even the best can' 
make mistakes, and combat 
injuries rarely leave much to 
bury. But 22nd Century medical 
advances keep our hero alive 
just enough for him to provide 
the brainpower for an awesome 
combat droid. 

Rotox is a cyborg war 
machine, completely 
mechanical apart from a 
human brain hardwired into it. 
This RoboCopish concept 
could ensure many victories, 
but first it must be tested... Ten 
war zones have been built in 
space, each consisting of nine 
sub-sections all packed with 
hostile forces. Beat them all 
and you’ll be hailed as the 
future of warfare. Lose and 
your builders won’t bother 
repairing you — they’ll sell you 
as scrap iron! 

Rotox boasts a 
‘revolutionary new game 
technique called Rotoscope’, 
which means an overhead view 
• of the cyborg which is fixed at 
the centre of the screen. Push 
right on the joystick and the 


- 

To quote Phil, 
‘Nyah! nyah! yes! 
NO! arghhhh! 
mmmh!’ Which, 
translated, means 
this is a challenging, addictive 
and very mean game which 
really has you sweating as the 
aliens come swooping in and 
the floor starts shifting under 
your feet. At first glance it 
doesn’t look that impressive, 
especially in static screenshots, 
but once you begin to play the 
shoot-’em-up action soon 
becomes compulsive. Later 
levels then start fooling around 
with the ground in various mind- 
boggling ways which make 
progress both addictive — and 
frightening. The continue-plays 
usefully delay the irksome 
return to level one, and 
although there isn’t an 
incredible amount of depth, this 
is a first-rate shoot-’em-up 
which could well drive you up 
the wall (with Phil). 


I feel sick! All those spinning and pulsating shapes are 
enough to give anyone motion sickness. But if you can 
keep your breakfast down this really is a great game. 
Most ‘innovative’ 16-bit games are tremendously 
complex so it’s a relief that Rotox is so easy to pick up 
and play. The rotating overhead view works well, heightening the 
vertigo-inducing tension of walking along thin bridges and rotating 
platforms. Some of the sector layouts are very imaginative, such as 
. the huge flowers and fruit on level three. Sound is also of a high 
4 quality with a cacophony of atmospheric background effects. The' 
* game is tough, requiring both good tactics and fast reactions, but at 
least you get plenty of continue-plays to avoid frustration. Great fun! 


On later levels this costs 
energy, and destroys any add- 
on weapons you might have. 

Each sub-section has plenty 
of monsters to kill, from 
swirling snakes to static 
launchers pumping out such 
odd homing missiles as bees. 
You must kill them all to 
complete a sub-section, and 
ultimately the level. Each level 
has its own theme — the first 
has each of the sections 
shaped like a spaceship, from 
the shuttle to the USS 
Enterprise. Later themes 
include death, puzzles and 
even gardening! While battling 
through the game you can find 
add-on weapons such as 
scatter-bombs, a grenade 
launcher, a jetpack (with 
limited fuel) and heat-seeking 
missiles. 


Under heavy attack from a bullet-spitting snake and a deadly 
buggy. The superb Rotoscope system ensures everything moves 
quickly and smoothly. 


whole screen rotates around 
your man, complete with 
however many baddies are 
homing in on you. Rotoscope 
isn’t merely a gimmick though, 
as it allows a new game-style. 
Each of the sub-sections are 
linked by bridges which can be 


quite a trial, with various 
segments rotating, 
expanding/contracting and, in 
short, doing everything they 
can to disorientate you! If you 
fall off you plunge through 
space right back to the centre 
of the sub-section you were on. 


An unusual and innovative 
shoot- em-up which tests both 
arcade reactions and mental agility 
in a fearsome arcade experience . 






Si 





ZZAP! JULY 1990 


7 5 











PRESENTATION 85% 

Comprehensive manual although 
more on the F-16 than F-16. 
Attractive static screens. Vital key 
guide. Save/ioad option. 

GRAPHICS 78% 

Wireframe buildings and vehicles, a 
bit repetitive but still quite 
convincing and fast, with a night- 
time option. Good instrument pane!. 

SOUND 25% 

Basic engine roar and explosion FX. 

HOOKABILITY 70% 

Can take off quite easily, but 
mastering all the controls takes 
time. 

LASTABILITY 78% 

Not a great amount of graphical or 
mission variety. But if you approach 
it as a strategic game there's plenty 
to keep you busy. 


An ambitious mix of wargame 
and flight sim which buffs will 
love. 


F-16 COMBAT PILOT 


Digital Integration, £14.95 

cassette, £19.95 disk 

T he F-16 is one of the 

most exciting aircraft in 
military service. Small 
and extremely manoeuvrable 
it’s a superb dogfighter which 
is in service with many NATO 
air forces. F-16 is a simulation 
of not only the aircraft itself, 
but a complete battlefield 
which you and your squadron 
of F-16s must dominate. 

But before that you must 
prove your mettle by 
successfully completing five 
missions: Scramble has you 
intercepting a couple of MiGs, 

Hammerblow is a bombing raid 
on an enemy airfield, 

Deepstrike means taking out 
power stations, factories and 
bridges, Tankbuster is self- 
explanatory while Watchtower 
is a reconnaissance mission. 

Crash and your service record 
is automatically erased (on 
disk, anyway) and you must 
start again. 

Once you’ve completed your 
training you’re promoted to 
Squadron Leader, and can now 
crash almost as many aircraft 
as you want. You’re also in 
command of four other F-16s. 

These can be sent on missions 
to destroy various enemy 
targets; choosing between tank 
formations and factories is 
critical. 

Once you’ve sent your 
minions off into battle, it’s time 

Low level night-time flight. The LANTIRN illuminates the area in the HUD 


you set yourself up for a 
mission. The battlefield is 
large, to cross it will require at 
least one refuelling, and you 
can set up to five waypoints to 
navigate once airborne. Next 
you can arm up, there’s a 
formidable range of weapons 
from air-to-air Sidewinders and 
laser-guided bombs to a 
LANTIRN pod (for night flying). 

At last, you’re in the detailed 
and very realistic cockpit. The 
Head-Up-Display shows most 
of the vital info — speed, 
altitude, weapon selected — 
but the instrument panel needs 
to be watched too. There’s 
three TV displays showing 

▼ Tally ho! You’ve got a fighter in your 
lock-on, press fire to splash one MiG 


It’s been over six months since the 16-bit version took 
flight, but it’s been worth the wait. Buildings and 
vehicles may only be wireframe, but they’re usually at 
such a distance it doesn’t matter much and the vital 
frame-rate is a quick as you could want. Unlike the 
sluggish Fighter Bomber , F-16 gives a real feeling of actually flying 
the aircraft moves swiftly and realistically. And once you’re 
promoted to Squadron Leader, you’ve got an entire battlefield to 
look after. Digital Integration have worked miracles in cramming so 
much realism and gameplay into the C64. Disk access is 

reasonable, although the as yet unseen tape version could be more 
painful. 

My only reservation is that it’s a bit difficult, it’ll take time to get 
the best out of it. While Robin complains about the dullness of the 
graphics, I’m happy with their speed and impressed by the massive 
challenge. If you want something to really test your flyina and 
strategic skills, this fits the bill. y 


what kind of weapons you’re 
carrying, a map of the 
immediate vicinity, and radar. 
There are, in fact, three display 
modes: landing, ground attack 
and dogfight, showing the 
relevant info to the situation, 
sights and a Sidewinder 


It’s been three years 
since the best C64 
ight simulator 
came out ( Project : 
Stealth Fighter , ol 
course), and F-16 doesn’t really 
challenge it as a compelling 
game. It may boast a far more 
sophisticated and realistic flighl 
performance than any other 8- 
bit flight sim but gameplay is 
repetitive. The idea of an 
ongoing battle is a sound one 
and works well within the game 
but it’ll take an awful long time 
to get anywhere with it. 

I also miss MicroProse-style 
‘razzmatazz presentation’, 
which makes it a very sober 
game to play with simply not 
enough variety in either the 
mission types or graphics — 
although they do move fast. On 
a final note I’ll admit that it’s a 
great conversion of the 16-bit 
original, but after quite some 
play of that I’m afraid it was 
overrated and benefited from 
the lack of an Amiga F-19. 


7 6 


ZZAP! JULY 1990 


t~t r* 











ft] AMIGA 


Commodore 
Fiigfit Of Fan 













INC 

VAT 


'Sir 







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*cX v -‘Vr- 

Igpp 




,JH9 











FLIGHT OF FANTASY 


Flight of Fantasy is the very latest Amiga 500 pack from Commodore, 
featuring BRAND NEW software releases, to make this the most spec- 
tacular A500 pack ever! The pack features the Amiga 500 computer 
with mouse controller and TV modulator, as well as four top software 
titles. These include the following: 





The Commodore A500 Batman Pack must 
surely rank as one of the most popular com- 
puter packs ever! The pack features the 
Commodore Amiga 500 computer with 
mouse controller and TV modulator, plus 
four top software titles. The software in- 
cludes: ‘Batman The Movie’ - Rid Gotham 
City of the cunning joker, in Ocean’s top 
selling title based on the blockbuster Bat- 
man film; New Zealand Story - high quali- 
ty conversion of the leading arcade game; 
Interceptor - Dogfight with two F-16’s in 
this leading flight simulator; Deluxe Paint 
II - top quality Amiga graphics package 
which set the standard for others to follow. 
Return the coupon for further details. 


PACK INCLUDES: 

A500 Computer & Mouse £399.99 
A520 TV Modulator £24.99 

Batman The Movie £24.95 

New Zealand Story £24.95 

Interceptor £24.95 

Deluxe Paint II £49.95 

TOTAL RRP: £549.78 

Less Pack Saving : £150.78 

PACK PRICE: £399.00 


For the more serious or professional applica- 
tions user, Commodore have a selection of 
systems based around the expandable Amiga 
2000, at prices from £1295+ VAT. The A2000 
features a full 1Mb RAM (expandable to 9Mb), 
9 system expansion slots, plus IBM com- 
patibility with the use of PC-XT or PC-AT 
bridgeboards. Complete and return the 
coupon, putting a tick 
in the A2000 box, for 
details of A2000 com- 
puter systems. +VAT= £1489.25 


ailU I CIUI I I II 1C 

£1295 


DELUXE PAINT II: 


The high quality graphics program that 
set the standard for other Amiga art 
packages. Deluxe Paint II includes 
powerful, easy to use tools that bring 
out the artist in you. Create master- 
pieces, presentations, 3D perspectives 
or just doodle. 


ESCAPE /ROBOT MONSTERS: 


Here’s something completely different 
- a science fiction story with comic 
book style graphics. Our heroes Jake 
and Duke are on the Planet X rescu- 
ing Humans who have been captured 
by the Robot Monsters and forced to 
create an evil Robot Army to DESTROY 
EARTH! Jake and Duke fight their way 
through hordes of evil Robots to help 
the Humans escape. 


RAINBOW ISLANDS: 


Slip on your magic shoes, practise 
throwing a rainbow and you're ready 
to go island hopping. From the Island 
of Doh to Monster Island, you will en- 
counter Doh himself, stinging insects, 
lethal combat machines, mechanical 
assailants, the formidable beings of 
legend and folklore. Finally enter the 
world of darkness and its inhabitants. 


F29 RETALIATOR: 


The ultimate in flight simulation with a choice 
of two aircraft and four battle environments 
with dozens of different tactical missions. 
Aerial combat, strategic bombings, interac- 
tive ground based battles, seagoing carriers 
... the list of features-is endless. Real time 
cockpit displays, including ‘true radar' 
enhance the realistic feel of this stunning 
simulation. 

PACK INCLUDES: 

A500 Computer & Mouse £399.99 
A520 TV Modulator £24.99 
Deluxe Paint II £49.95 

Escape/Robot Monsters £19.99 

Rainbow Islands £24.95 

F29 Retaliator £24.95 


TOTAL RRP: 

Less Pack Saving: 

PACK PRICE: £399.00 


£544.82 

£145.82 


r INC 

VAT 




0(1 


FOR FURTHER DETAILS OF THE AMIGA 
RANGE, COMPLETE THE COUPON AND 
RETURN IT TO SILICA SHOP 
THE UK’s Nol AMIGA SPECIALISTS 


MAIL ORDER: 1-4 The Mews, Hatherley Rd, Sidcup, Kent, DA14 4DX Tel: 081-309 lilt 

Order Lines Open: Mon-Sat 9.00am-6.00pm No Late Night Opening Fax No: 081-308 0608 


FREE OVERNIGHT COURIER DELIVERY: On all hardware orders shipped in the UK. 
TECHNICAL SUPPORT HELPLINE: Team of Amiga technical experts at your service. 
PRICE MATCH: We normally match competitors on a “Same product - Same price” basis. 
ESTABLISHED 12 YEARS: Proven track record in professional computer sales. 

£13m TURNOVER (with 60 staff): Solid and reliable with maintained growth. 
BUSINESS/EDUCATION/GOVERNMENT: Volume discounts available for large orders. 
SHOWROOMS: Demonstration and training facilities at our London & Sidcup branches. 
THE FULL STOCK RANGE: All of your Amiga requirements from one supplier. 

FREE CATALOGUES: Will be mailed to you with offers and software/peripheral details. 
PAYMENT: By cash, cheque and all major credit cards. 

CREDIT PAYMENT TERMS: Silica are licensed credit brokers - return coupon for details. 

Before you decide when to buy your new Amiga computer, we suggest you think very carefully about WHERE 
you buy it. Consider what it will be like a few months after buying your Amiga, when you may require additional 
peripherals or software, or help and advice with your new purchase. And, will the company you buy from contact 
you with details of new products? At Silica Shop, we ensure that you will have nothing to worry about. Silica have 
been established for over 12 years, and have an annual turnover of £13 million. With our unrivalled experience 
and expertise, we can now claim to meet our customers requirements with an understanding which is second 
to none. But don’t just take our word for it. Complete and return 
the coupon now for our latest Free literature and begin to ex- 
perience the "Silica Shop Service". 


LONDON SHOP: 

Opening Hours: 


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Mon-Sat 9.30am-6.00pm Late Night: Thursday until 8pm 


Tel: 071-580 4000 

Fax No. 071-3234737 


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BUSINESS/EDUCATION: 1-4 The Mews, Hatherley Rd, Sidcup, Kent, DA14 4DX Tel: 081-308 0888 

Order Lines Open: Mon-Fri 9.00am-6.00pm Closed on Saturdays Fax No: 081-308 0608 


To: Silica Systems Ltd, Dept ZAP64-0790-32, 1-4 The Mews, Hatherley Rd, Sidcup, Kent, DA14 4DX 


PLEASE SEND INFORMATION ON THE AMIGA 


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E&OE - Advertised prices and specifications may change - please return the coupon tor the latest information. 




















Electronic Arts, Amiga £24.99 



his futuristic SF game 
originated on Jupiter’s 
second moon (no, I don’t 
know what it’s called either!), 
where a bunch of rejects from 
Earth’s satellite cities were 
playing around inside a 
crashed shuttle. M Throid the 
Third observed this once, and 
promptly set about turning it 
into a multi-billion dollar sport 
which would make him a very 
rich man indeed. 

The essence of the game is 
simple, involving three teams 
(all of which may be computer 
controlled) whose sole aim is 
knock the ball, or projectyle, 
into the other teams’ goals. 

The pitch is split into five 


multidirectionally scrolling 
zones. Think of a simple cross. 
At the centre is where the kick- 
off happens, in the middle of 
each wall there’s a passageway 
to another zone. Each team has 
its own Defend Zone 
containing a goal for the others 
to score in. The remaining zone 
is Frantic, which contains three 
goals (one for each team) 
allowing for some very frenzied 
action! 

In each zone there’s a 
member from each team: as 
soon as the zone appears you 
take control_of that member. 
Joystick control is simply 
directional, while pressing fire 
automatically boosts your 


Phil’s favourite, the Jello Squad, is shown in all it’s glory. You 
choose who’s in the team, their position and even train them when 
you’ve got some dosh. 




player toward the ball. The 
Zones are biggish and you can 
sometimes go off screen, so 
there’s also a radar scanner to 
help you. After you score a 
goal a Replay box appears 
which will show the goal again 
— but this is easily bypassed 
by pressing fire. 

A game of Projectyle is split 
into three sets, each lasting a 
few minutes. At the end of a set 
the ‘cross’ is rotated, changing 
the position of all the Defend 
Zones around the central 
sector. To liven things up there 
are plenty of bonus objects 
which appear on screen for 
you to collect. ‘Teleport’ 
magics all the players to the 
Frantic Zone and ‘Loony Ball’ 
makes the ball act weird for the 
collector. There are also 
bonuses which affect how 
slippery the pitch is, and how 
bouncy the ball. 

Each team has eight players 
who each have six attributes; 
speed, weight, 
acceleration/deceleration, 
bounciness and intelligence 
(for computer players). These 
attributes can be improved by 
spending money on them. 
Players can also be injured. 

The game comes with eight 
weird teams, including the 
Jovian Jello Juggernauts and 
the Devils (from film planning!). 
These all have their own 
graphics, with a portrait of 
each player in the training 
screens. 

The teams can compete in a 
one-off solo match, for one to 
three players, a Sudden Death 
tournament with six 
preliminary games and a 
League of between six and 21 
weeks for all eight teams. 



▼ Fierce arcade action is shown in this goal replay — automatic unless you press fire. 


i w SET 

t!Rii!HZSSCr.IiiiH! 

S-^SET 


This is simple but 
frantic fun and the 
three-player option 
adds an extra twist 
with players forming 
fleeting alliances. There’s not 
much time to think, though, as 
the action takes place at a 
frenetic pace. So it’s more a 
test of reactions (and a fair bit 
of luck) than tactics. However, 
this is more than made up for 
by the team selection and 
training screens which, like the 
rest of the game, are slickly 
presented. Overall, Projectyle is 
great fun with friends and well 
worth buying. 




The basic concept 
for Projectyle is very 
simple: a variation 
on Xeno and 
Ballistix which 
guarantees plenty of frantic 
action. It’s certainly good fun to 
play, especially with three 
players. The graphics are very 
slick and fast, accompanied by 
some rich Amiga tunes. 
Overlaying all this is some 
superlative presentation, from 
the replays to the player 
portraits. This improves 
playability, of course, but also 
lastability with the great team 
training/formation options and 
the league to compete in. I don’t 
know if it would be quite as 
much fun in one-player mode, 
although the league and options 
are bound to keep anyone 
amused for quite some time. 


PRESENTATION 91% 

Packed with nice stuff, including 
goal replays, pics of each player, 
a league and the option for third 
player to use a joystick through 
the Microdeal interface. 

GRAPHICS 84% 

Simple game idea has been 
enhanced by a wide variety of 
slick looking pitches which can 
scroll very fast. 

SOUND 83% 

A selection of good tunes. 

HOOKABILITY 85% 

Simple to understand and play, if 
not master... 

LASTABILITY 84% 

...with plenty of pitches, a league 
and training options. 


OVERALL 

I 84% 


A fun game superbly executed. 


7 S 


ZZAP! JULY 1990 





















Resolution 


Millennium, Amiga £24.99 

S et a thief to catch a thief, 
so they say, only in the 
future it’s more a case 
of freeing criminals to 
assassinate America’s Most 
Wanted. This bizarre new law, 
Senate Resolution 101, is due 
to skyrocketing drug-related 
crime. You’re one such 
convicted criminal and to earn 
your complete freedom you’ve 
got to ‘terminate’ a number of 
gangland bosses. Besides 
your licence to kill, you’ve 
been given an armed skimmer. 
More importantly, you’ve got 
free insurance! A rating of five 


translates as five lives. 

The four criminals you must 
execute are located in Los 
Envegas; each controls a 
quarter of the city. When in 
pursuit of one you’re confined 
to that quarter. To shoot the 
drug dealer’s ship you must 
collect enough evidence — ie 
red drug canisters which are 
dropped by the drug runner 
and destroyed henchmen. The 
number of canisters needed 
increases with each level, but 
once the ship is blown up the 
drug dealer still survives. 
While you pursue the next 



dealer he uses his insurance to 
buy another ship. Only after his 
third defeat can he be killed for 
good. With four dealers, in all 
this makes twelve levels to be 
completed. 

When a drug runner starts a 






A In deep doo-doo in the fourth quadrant of the city. Your quarry is 
shown grimacing on the CB-TV screen. 


The programmers’ previous game, Archipelagos, was 
packed with novelty and originality which I’m 
disappointed to find a little lacking here. The urban drug 
runner chase is a good idea — Turbo Esprit made a hit 
of it on the Speccy — but here the city is too abstract to 
be convincing. The sprites aren’t initially impressive either, but apart 
from the odd dodgy robot they soon grow on you. In fact, they turn 
out to be fairly good with a great ‘glass spider’ later on. 

As the game progresses it gets better all round, in fact. Saving 
up to buy equipment takes quite some time, while damage to the 
instruments works quite realistically. And the maze of canals on 
sector four ensures plenty of tension there. 


run the sky darkens... A drug 
run consists of stops at 
various buildings, if completed 
you lose a life. The dealer can 
also command drug bosses 
who, with their henchmen, can 
be ordered to defend buildings, 
areas or even attack you! Most 
henchmen fly saucer-shaped 
skimmers, but there’s also 
plenty of robotic snipers on the 
ground. 

Initially, hits reduce your 
armour rating: once this is in 
the red, instruments such as 
Local Radar, City Map and 
various indicators can be 


destroyed. These can be 
repaired at shops in any of the 
nine shopping malls. There are 
three shop types: for Repairs, 
Guns and Engine maintenance. 
You can uprate your skimmer 
with more powerful machine 
guns, cannons and heat- 
seeking missiles. There’s also 
a booster pack for the engine. 

All this costs money, earned 
by shooting baddies for bounty 
and collecting squarish 
canisters. There are also 
yellow 

canisters (collect four for an 
extra life), and booby-trapped 
ones. Further complications 
are provided by canals and 
large rivers — if the skimmer 
stops on any of these it sinks! 

If you do get into trouble a 
small TV shows the dealer 
laughing at you; succeed and 
he grimaces. 



101 ' s impressive 
manual packs in 
plenty of detail and 
jscenario, but it boils 
'down to being a 
Backlash - 1 ike shoot- ’em- up with 
shops for repairs and add-on 
equipment. The graphics aren’t 
awesome — an odd mix of solid 
3-D and sprites — but still 
effective and fast-moving. 
Particularly good is the drug 
runner ship which is good from 
all angles, and the animated 
‘TV’ pictures of the dealers 
scoffing or weeping! 

Gameplay is above-average 
for this type of shoot-’em-up 
with some nice tactical touches. 
The drug lords surrounded by 
assassins provide some 
formidable opposition, and 
while the music is a bit too 
cheerful for the scenario, it’s 
good quality stuff. All in all, a 
very enjoyable game which will 
reward long-term play. 


PRESENTATION 75% 

Ten save positions, good manual 
and nice options screen with the 
sheriff. 

GRAPHICS 77% 

Solid 3-D cityscape and sprites 
ships work well together, although 
the colours are a bit garish. " 
Instrument panel and shop screens 
are more realistic. 

SOUND 64% 

A strangely cheerful soundtrack can 
be switched for atmospheric FX. 

HOOKABILITY 74% 

A bit confusing initially, but it’s all 
very easy to pick up with typically 
addictive shoot-’em-up action. 

LASTABILITY 77% 

12 levels of increasing difficulty 
provide quite a challenge, although 
the variety isn’t immense. 


] OVERALL! 
76% I 


An enjoyable blast. 


! JULY 1 990 


7 9 





H 






TefT 




This is a bit of a disappointment coming from Ocean. 
The first level features repetitive hack ‘n’ slay action 
and the strange control method is frustrating, especially 
when you get stuck in shield mode. Later levels are an 
improvement, adding variety, but generally it’s not of 
the high quality usually associated with Ocean products. Graphics 
are detailed but jerkily animated with a very subtle (bland to you and 
me) colour scheme. The lengthy disk accessing on dying is also 
annoying and surely unnecessary on level one. I just hope Ocean 
France do a better job with Golden Boot. 


Ocean, Amiga £24.99 

D eliver King Richard’ 
might seem like an 
instruction more 
appropriate to a postman or a 
midwife than a knight, but it’s 
Ocean France for ‘rescue’ and 
your task is certainly 
formidable. King Richard has 
been kidnapped by his evil 
brother, who’s become very 
happy being King John of 
England while Richard fights 
Holy Crusades abroad. The 


warrior king has been 
imprisoned in a castle in 
Austria, which is even more 
boring than Switzerland. 

Your quest will take you over 
five different regions: an 
English forest, a cross-channel 
boat trip, a ride from France to 
Austria, an Austrian town and 
finally the Castle. Most of the 
regions are packed with 
archers, sword-wielding 
barbarians and sorcerors. 
Walking right triggers them, so 
taking things slowly is a good 
idea as long as you remember 


the time limit. As you’d expect, 
Ivanhoe can crouch, jump and 
attack with his sword. More 
unusually, if you push the 
joystick diagonally without fire 
pressed Ivanhoe puts up his 
shield. You can then move the 
joystick in any direction to 
block blows with it. 

Killing certain baddies 
reveals special weapons such 
as a bigger shield, Fire Sword 
(destroys all enemies when it 
flashes), Extra Life and a Triple 
which miraculously causes two 
other Ivanhoes to appear 
around our hero. These can be 
very useful as energy is very 
quickly lost. But should you 
hack through to the level’s end, 
a bonus section is loaded in. In 
this static screen you must 
battle one of two types of 
superbaddie for an extra life. 

There’s more to the game 
than hack ‘n’ slay though. Level 
two has Ivanhoe on a fast 
galloping horse which must 
leap various obstacles, while 
Ivanhoe shoots enemy knights 
with a crossbow. Later on in 
this lengthy level he can pick 
up a lance to use on the 
villains. And the final level adds 
doors to the basic arcade 
action to create a challenging 
maze! 


▼ The fast-moving cross-country horse ride is one of the most 
exciting levels in Ivanhoe. 



▼ Travelling economy class on a medieval cross-channel ferry. 



Ocean were 
showing off these 
superb graphics 
over six months 
ago. Drawn by an 
Asterix artist they’re full of 
humour, originality and 
character. Ivanhoe himself may 
look more like a French 
hairdresser than a knight, but 
static this games compares 
even to Psygnosis master- 
pieces. Unfortunately once the 
graphics move things aren’t 
quite so good — Ivanhoe moves 
from walking to attacking 
without any frames of animation 
in between. But that’s a minor 
problem, and the game is 
packed with variety in both 
graphics and gameplay. Level 
three is a really fun horse riding 
game, with Ivanhoe hanging off 
his saddle to make low shots 
with his crossbow, then even 
picking up a lance. 

All in all, Ivanhoe seems like 
an 80%-plus game until you 
actually play it. Once you do the 
defensive-posture makes 
controls fiddly, and the tough 
arcade action more frustrating 
than enjoyable. Particularly daft 
is the fact that the birds on level 
one restore energy randomly — 
and usually not at all. Still, 
practice allows progress for the 
determined. 

" i 


PRESENTATION 70% 

Good packaging, attractive if simple 
opening but lengthy reloading when 
you die on level one is irritating 

GRAPHICS 85% 

Superb backdrops and some great 
sprites, but animation isn't as smooth 
as it could be 

SOUND 63% 

Some nice tunes which, while 
sounding vaguely like summery pop 
songs, don't make full use of the 
Amiga 

HOOK ABILITY 59% 

Quirky control method and high initial 
difficulty level discouraging 

LASTABILITY 64% 

Plenty of variety in both graphics and. 
for a slash 'em-up. gameplay 


overall! 

61 % I 



>■ 


e o 


ZZAP! JULY 1930 


A great-looking game with 
some good ideas but lacking 
playability. 












chess board with various 
pieces dotted around. Bumping 
into them reveals boxes which 
can be opened by keys. Inside 
there are such things as oil 
cans (to use on deadly 
eyeballs!), ladders (to cross 
gaps) and the demons you 
need to collect to finish the 
level. As well as lethal 
eyeballs, lips and beetles, 
there’s a snowfield to cross, 
complete with snowball- 
throwing snowmen. 

The next level is Future 
Land, a first-person 
perspective view of a ride up 
(and down!) a futuristic 
rollercoaster. You defend 
yourself with a laser-armed 
grabber which can collect 
demons and the debris of 
destroyed ships. 


A Future Land sees you riding this SF rollercoaster cum shoot-’em- up. The aim is to grab demons 


Mirrorsoft, Amiga £24.99 


ivourite part of 
game is the 
antique amusement 
machine line-up — 
now I know what the 
‘exciting new machines’ will be 
at the next Ludlow funfair. The 
rest of the game is an 
interesting mix of weird sub- 
games. The Dragon Land level 
is fairly straightforward, and 
probably the most fun. The 
more ambitious and innovative 
later levels aren’t quite as 
playable. Having said that, the 
game’s whole is greater than 
the sum of its parts with the 
surreally sinister graphics and 
good sound effects giving it a 
good spooky atmosphere. The 
fortune teller is a particularly 
impressive start. If you like the 
Icarnival theme you’ll enjoy it, 
but I don’t think it’s quite good 
enough to be a big mainstream 
hit. More of a cult game, in my 
opinion, for those who fancy 
something a bit different. 


theme 


E ighteen pages of 

informative text set the 
scene for this 

imaginative arcade adventure, 
reminding readers of the 
medieval origins of carnivals. 
Many of the various sideshows 
have mystical aspects, 
something which films from 
Big to Something Wicked This 
Way Comes exploit. Now 
you’ve inherited one such 
entertainment palace, but don’t 
celebrate yet. You were 
bequeathed it by a mad 
grandfather and for the sake of 
both your sanity, and future 
profits, you must face up to the 
spirits that haunt it. In fact, 
there are eight demons to be 
found... 

The game begins with you at 
a monorail station in Yesterday 
Land where there are three 
machines from the early 1900s. 
A fortune telling machine, a 
bagatelle and a grabber must 
be exploited to provide a train 
ticket. 

Once you have a ticket you 
can board a train for the three 
other lands, or games. These 
must be completed in order, so 
first you must get off at Dragon 
Land. This is a platform 
arcade/adventure where you’re 
transformed into a barbarian 
who must battle stone apes, 


A Dream Land reduces you to a pawn on the great chessboard of 
life, where something is just about to make a meal of you. 


ghosts and pigeons! Collecting 
a dream potion will allow you 
to go to Dream Land, but 
there’s also five cogs to fix the 


dragon ride — taking you to 
four variations on the Dragon 
Land theme. 

Dream Land is a multi- 
directionally scrolling, 
overhead-view arcade 
adventure. You start off on a 


To their credit, Mirrorsoft seem to specialize in 
promoting off-beat 16-bit games such as Gravity , 
Interphase and now this. There’s little info on the game 
itself in the packaging, and even with programmers’ 
hints it’s a bit difficult to immediately get into. 
Nevertheless the urge to see all the different game-types is 
inevitably compulsive, and the actual games are good fun from, the 
bagatelle to the above-average arcade-adventures in Dragon Land 
and Dream Land. It’s also good how you can choose either to 
explore Dragon Land more fully, or just grab the Dream Potion and 
hop onto one of the later levels. 

The final rollercoaster shoot-’em-up is okay as well. As a 
package the game works welt, with plenty of imagination and 
attention to detail. I enjoyed the first section best, and while nothing 
is outstanding here this is well worth a look. 


PRESENTATION 72% 

Interesting manual, poster, attractive 
start up sequence which can be 
bypassed 

GRAPHICS 70% 

Nothing amazing, but the quality is 
generally very good throughout, 
imaginative and atmospheric. 

SOUND 61% 

Good sampled spot FX 

HOOK ABILITY 74% 

A bit confusing to begin with, but the 
urge to see later levels is strong.. 

LASTABILITY 77% 

Good sub games are nicely linked, 
with some interesting arcade 
adventures 


overallI 

i 76% I 


An entertaining package of sub- 
games. 


ZZAP! JULY 1990 


» 1 







FIRST CHOICE FOR AMIGA 



■ ■ .. ..VV'-- 

• - ; 


wmm. 11 * 11 « 


HHHi 


■ 

HARWOODS LEGENDARY 


* ' <- , 

%4 



AND WITH PACKS 1,2,3 & 5 YOU GET AN EXTRA 

BRILLIANT BONUS BUNDLE 

ONLY FROM GORDON HARWOOD COMPUTERS!!! 

Mlcroswilched h 

Tailored Amiga 




Disk 

or 

1&5 ONLY) 


11 


Mf POWERPLflY 

liS I 



IP1ML 

■ *' ' "i * 


,, WM$w% 



fki 


Probably the Best 
Games Pack around. 
a/ 8 !# i You won't need to 

ACK 1 b tty anything else 

for ages and you'll 
be able to start to 
use your Amiga the 
** » 1 moment it's out of 

PACK 1 the box! 

Amiga A500 + Bonus Bundle 







POWERPLfiY 





lipililii* 



Or spread the cost with our Finance Facilities 




Pm It 

Containing the super 
Powerplay Pack 1 & 
a Commodore 1084S 
* Stereo Colour Monitor 
plus a Free Tailored 
Monitor Dust Cover! 

PACK 2 «*•*•*- 

Amiga A500 + Bonus Bundle 
+CBM 1 084S Colour Monitor 

o * 






0M * 


1 






The ’Extra* 
Hus Pack 
Take our 'Powerplay' 
Pack 2 and add Star's 
fantastic LC10 Colour 
Printer to give you the 
Ultimate Colour home 
entertainment computer 
system! 

(If yoB prefer another printer 
simply deduct £209.95 and add 
the price of the alternative you 
require, choose from our lists} 

00 + Bonus Bundle 
+ Star 1C 10 Printer 



■ 


| % ''/ 1 | 






VY'W: 


1111 


■ 



A«r POWERPLAY 

’Powerpro* 









Miffi 


Amiga A500, Star LC10 
Colour Printer, CBM 1084S 
\ Stereo Colour Monitor, 

PACK 4 ’Pretext* Version 4.2 Word 

Processor, 'Superbase IF 
Database, 'Maxiplan S00* 
Spreadsheet, Tutorial Disk, 
and Deluxe Paint II' + 
Mouse Mat, Ten 3.5" Blank 
PACK 4 Disks with library Case, 

1 nvn Three Great QuaBty Dust 

Remewb oietno«ve Covers Tailored for Amiga, 
' oot Monitor and Star Printer! 



£829 


A 




NORWOODS COMPLETE STUDENTS PRCK 

AMIGA A500 PLUS... Publishers Choice (DTP-Indudes Kindwords Vers. 2), Midi- 
Master I/Face, Dr. T's Midi Rec. Studio, BBC Basic Emulator, Maxiplan 500 S/Sheet, 
Superbase Personal D/Base, Amiga Logo, FI 8 Interceptor, 

Ten Blank 3.5" Disks with Disk Wallet, ~ /L . 

PLUS OUR 'BRILLIANT 
PACK 5 BONUS BUNDLE' FREE! 






i 111 


REMEMBER TO CHOOSE EITHER YOUR FREE 'BATMAN' OR FREE 
'FLIGHT OF FANTASY' SOFTWARE COLLECTION A OR B WHEN YOU 
BUY YOUR HARWOODS POWERPLAY PACK 1, 2 OR 3 ^ 

BATMAN THE MOVIE^/fc^ ^ FLIGHT OF FANTASY $4W«* 8 

Batman the Movie Escape from the Planel of the Robot Monsfer>-l 

New Zealand Story Rainbow Island ,V > . • K! 

F29 Retaliator ♦ 


FI 8 Interceptor 



ilifl 






HARWOODS THE NAME YOU CAN TRUST 



111 ; '■ ':V|lilll :> 

- - 










Gordon Harwood Computers offer facilities to pay by our 
budget account scheme for most items. APR 36.8% (Variable) | 
Credit sale terms are available to most adults of eighteen 
years or over, subject to status. Simply phone or write and 
we will send written details along with an application form. 
Applications are required in advance and are available to 
full time U.K. mainland residents only. 

Written quotations available on request. 

Credit sale terms with or without a deposit, 
can be tailored to suit your needs. 


ORDER BY PHONE: Phone our 

Access, Visa or Lombard Charge Cord quoting number & expiry date. 

ORDER BY POST: Make cheques, bonkers-building socii 
or postal orders payoble to GORDON HARWOOD COMPUTERS. 

t ersonal or business cheques take 7days to dear from day of receipt 
fore your order is despatched) 

Please send Name, Address, and most importantly if possible, a 
Daytime Telephone Number along with your order requirements. 

TO PAY BY GIRO TRANSFER: at your own bank, simply phone 
m us for detoils (Transfers normally take 3-5 working days). 

FREE POSTAL DELIVERY: Goods in UK Mainland (5-7 day delivery). 
OR COURIER SERVICE ...Add £5 per major item for next working day 
delivery, UK Mainland most regions. 

(Goods normally despatched on day of ordering or payment clearance) 


, 


COMPARE OUR SERVICE 

EXPORT ORDERS: Most items are.availoble at TAX FREE PRICES to non UK residents 
when visiting us or for export shipment. Please contact us for ordering information. 

mmm aftbyoo'ye bought from harwooos, weilstmbe here... | 

TECHNICAL SUPPORT: You will be given our Exclusive Technical Support Phone Number to 
call should you require any help or advice on any aspect of the system you hove purchased. 

12 MONTH WARRANTY: New items proving faulty within 30 days of purchase are replaced 
with NEW UNITS unless otherwise stated. For the whole guarantee period, all warranty service will 
be completely FREE OF CHARGE and a FAST turnaround is GUARANTEED by our OWN ENGINEERS! 1 


FULL TESTING PROCEDURE: All computers are tested prior to despatch, and all items are 
supplied with mains plug and leads os required - just connect up and use straight away. 












1 : 



PHILIPS CM 8833 STEREO 

Full 14” Stereo High Resolution Colour Monitor 

□ SCART Euro-connector fitted as standard 

□ RGB/AI, TFL, Comp. Video & stereo audio inputs 

□ Can also be used as a TV with tuner or VCR 

□ Features fold down tilt-stand □ Twin Speakers 

□ FREE lead for computer of your choice 

□ FREE FROM HARWOODS... 

1 2 Month on site service warranty. 



fJordV^tCw^-" 


£249 


COMMODORE 1 084 S 

Full 14" Stereo High Resolution Colour Monitor 

□ RGB/AI, TTL, Composite 
Video & Audio Inputs 

□ Con also be used as a TV ^ T 

with a tuner or VCR Fro* t 

□ Features fold down tilt stand fustCorer... 1 

□ Twin Speakers a 

□ Supplied with cables for Km ml 

A500, CGA PC, Cl 6-64-1 28 jfi W M 


■vmm 

■ ■ ' . J 


SUMMER CLEARANCE SALE 

PRODUCTS AT LESS THAN ADVERTISED PRICES!!! 

PHONE NOW for deatails of our EX-DEMO and REFURBISHED STOCK; 
Just about every product we sell at VERY SPECIAL PRICES and... 
ALL with a WATERTIGHT GUARANTEE now available! 


i SAVE £££’$...SAVE £££’s...SAVE £££'sE 




OFFERS 

MUSIC X -FULL VERSION-SOFTWARE £109.95 

Including Midi lnterface...ABSOLUTELY FREE!!! 

512K RAM UPGRADE £64.95 

Including. ..'It Came from the Desert 1 and FREE... 

Mystery Major Amiqa software title and 
Utility Softwa 

— 



/are Disa 


HARD DRIVES 



COMMODORE A590 20Mb HARD DISK DRIVE 
FOR AMIGA A500, WITH FREE 0.5 Mb MEMORY 
Commodore's own hard drive for the A500 

□ Autoboot with Kicksfart 1 .3 

□ Sockets for up to 2Mb RAM expansion 

□ DMA access 

□ External SCSI port 

□ SUPPLIED Wlrfl A FREE...0.5Mb MEMORY EXPANSION 

BUY YOUR A590 FROM HARWOODS Wo „ TU 
AND IT ALSO COMES COMPLETE WITH offi* 
SOME FANTASTIC 1 Mb SOFTWARE 

ABSOLUTELY FREE! 01 

FANTAVISION...Animation Package n 
COMIC SETTER...Cartoon Creation Sap^ Louir i 
(Design your own comic book 
cartoons and print them too!) 

SPRITZPAINT...Paint Program 

A590 HARD DISK (As Above) WITH 2Mb MEMORY 

□ Expansion fitted and ready to use straight away 

NEW LOW PRICE ONLY...£499.00*3 

40Mb VORTEX HARD DRIVE FOR BOTH 
AMIGA A500 AND AMIGA A1 000 

□ For both A500 and Al 000 as supplied 

□ Autoboots on ANY Amiga 

GREAT VALUE AT ONLY...E499.00D 
FLOPPY DRIVES 

EXTERNAL FLOPPY DISK DRIVES 

The drives listed below have the following features... 

□ Enable/Disable switch 

□ Throughport 

□ LED Access light, super quiet 

□ Suitable for A500,A1 000, A2000 

CUMANA CAX 354 3.5" SECOND DRIVE 

□ 25mm Super slimline 3.5" drive 

A REAL BARGAIN AT ONLY...E89.95 

CUMANA CAX 1000S 5.25" SECOND DRIVE 

□ Amiga DOS and MS DOS compatible 

SAVE MORE THAN EVER..JE1 29.95 

HARWOODS SUPERSLIM 3.5” SECOND DRIVE 

□ Extra storage and great value tool 

’SUPERSLIM PRICE' ONLY...E64.95 







A501 RAM PACK £99.95 

GENUINE CBM ram pock with real time battery backed clock. This 
add-on DOES NOT invalidate Commodore's warranty. 

A520 TV MODULATOR £19.95 

QUALITY ACCESSORIES 

NAKSHA Microswitched Mouse £29.45 

f LORRY DISKETTES 

10 GENUINE COMMODORE 3.5" BUNK DISKS £9.95 

QUALITY CERTIFIED 3.5" BULK DISKS (supplied with labels)! 

Ten, with library case l.iU ... £9.49 

Ten, uncased ! ■ fi £8*49 

Eighty, uncased £49.95 

Hundred, uncased rjCwtiKiWl £59.95 

Eighty with LOCKABLE storage case £54.95 


All printers in our range ore Dot-Matrix 

anp include the following features... 

Standard Centronics parallel port . 

for direct connection to Amiga, 

PC's, ST etc. and come with... 

FREE CONNECTOR CABLES! 


Free, Faiiored Oust Coves- IFitk 
Fv-ertf Ftar Printer Sought/ 


STAR LC10- 120/25 cps 

Our most popular Mono Dot-Matrix printer 
and ot o super low price 

STAR LClOMkll- 150/30 cps 

Brand new superfast Mkll version of the ever 
popular LC10 printer. 

□ Multiple font options from front panel 

□ Excel ent paper handling 

□ Simu taneous, continuous ond single 
sheet stationery 


£169.95 


£184.95 


STAR LC10 COLOUR - 120/25 cps 

Colour version of theLClO... 

□ Allows full colour dumps from Amiga 

□ Superb text quality 

□ Can use black LC10 ribbons 

□ Our most popular colour printer! 

STAR LC 24 10- 180/60 cps 

24 Pin version of the Star LC Series with 

□ Exceptional letter print quality 

STAR XB24 10 COLOUR - 240/80 cps 

Very fast LQ 24 Pin Colour 

□ Includes OK Mainland on-site maintenance 


£209.95' 


£249.95' 


for a FULL 12 MONTHS! 


£479.95' 


STAR POSTSCRIPT USER - 8ppm C/W 35 FONTS 

□ 300 DPI, 2Mb. Memory upgradable to 5Mb. 

□ Emulations include: HP Series II, Epson EX800, 

IBM Proprinter and Diablo 630 

□ Includes UK Mainland on-site maintenance 
for a FULL 12 MONTHS! 

□ Free c able & courier delivery (3-4 days) figps OO^ 

CITIZEN SWIFT 24 PIN COLOUR - 160/50 cps 

The MOST competitive 24 Pin 


£349.95 


D 


Colour Printer available Today!!! 

CITIZEN 1 20D - 1 20/25 cps 2 YR WARRANTY 

Very reliable low cost printer, interchangeable interfaces 
available for Centronics RS 232 or Serial Type for n 

aMM et c. £1 49.95° 

NOTE! All our Star printers are genuine UK specification. 

Characters Per Second speeds quoted are Draft /LQ at JOcpi 


A FULL RANGE OF PRINTER RIBBONS ALWAYS AVAILABLE 


rpi! w 


S"^S SdS S« m 

DIGIVIEW GOLD 4.0 VERS. 4.0 

Digitises static images in Black and White 
or FULL COLOUR (using filters provided) and 
oil resolutions supported (memory permitting 
Creates IFF ond HAM files. Uses B&W 


COLOUR PIC REAL TIME FRAME GRABBER 
Instant colour frame grabber from moving 
video. Capture superb digitised video images 
in o range of resobfions from standard 
composite video source such as domestic TV 
video recorder or camera in 50th of a second. 


NfW LOWER PRICE.. 


£1 19.95 Super Price £439.95 


HITACHI VIDEO CAMERA 

Mono 650 scan lines, a ( ou i P# 61 
For photogrtf hie quality r 

£234.950 


RENDALE GENLOCKS Q 
8802 SEMI-PROFESSIONAL £189.95 


Complete with SOFTWARE CONTROL CABLE & 
BNCto PHONO CABlflll 


8806 PROFESSIONAL £749.000 


§§ 


FASTORDER HOTLINE-0773 836781 


VISIT Olllt SHOWROOM 

Please pay us a visit where our full range of advertised products, 

AND MORE, is on sale. Come and see for yourself amazing Amigos 
and a whole host of peripherals, software and accessories. 

REMEMBER, WE ARE NOT JUST ANOTHER MAIL ORDER COMPANY 

STOP PRESS...STOP PRESS...STOP PRESS 

During Aug/Sept we'll be moving to our new purpose built showroom 
and warehouse facifity in AKreton. We'll then be able to offer an even 
more extensive service, but, don't worry if you need to contact us 
quickly our phone numbers will stay the same. Watch our future ads. 

All listed prices are what YOU PAY, and there me NO HIDDEN EXTRAS! VAT and postage me 
included ond prices me correct at time of going to press (Pack details may vmy from time to time}. 
E&OE. Otters are : 




▲ A61 Chesterfield 


A6I5 


South 


A38 


A38 

Mansfield 
Ml lets 28 


A38 

DERBY 


A38 


OPEN: Mon-Sot, 9am to 5.30pm 
Wed, 9am to 1pm. Sun, CLOSED 


Ml South ▼ 


GORDON 

HARWOOD 

HARWOOD 


k 


met 


GORDON HARWOOD COMPUTERS 

DEPT,ZAP/B8, 69-71 HIGH STREET 
ALFRETON, DERBYSHIRE, DES 7DP 
TEl:0773 836781 FAX:0773 831040 







THE ARCADE 
ACTION THRILLER 
NOW FOR YOUR 
HOME MICRO. 


Ocean Software Limited • 6 Central Street 
Manchester M2 5NS Telephone: 061 832 6633 
Telex: 669977 OCEANS G ■ Fax: 061 834 0650 



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